Spheroid, on 11 August 2017 - 01:01 PM, said:
I have 342 mechs, QP offers nothing for me. FP requires the opitimal combination of mechs for the map type and tonnage. The use of duplicates increases my grind and keeps me in the game. I collected those mechs with the expectation that I would have as assets in war of attrtion where I could drop for days, irrespective of faction equipment limits, map conditions or repairs. My goal is galatic domination and glory.
Because of the folly of map voting and taking the best in class mech by weight class the long term need to collect and level mechs is quite limited, perhaps less than a dozen needed across all gamemodes. As a long term playerbase retention strategy prioritzing QP is highly flawed.
Group play sucks as well. If you don't take all that avaible tonnage you are placing your team at a substanital disadvantage. Unless you drop with a narrow range of players the chassis choices feel like wearing a straight jacket.
A long term strategy involving FP is highly flawed also, on account of FP has never been anywhere close to complete and PGI hasn't touched it in over a year. They didn't even give us a *gasp* CIVIL WAR with our Civil War patch. That's on top of the myriad of other problems it has, like technical issues that leave you stranded on the drop deck screen, full teams of solos vs. a 12 man premade, and very poorly balanced invasion maps.