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It's Time To Push For Faction Play Development!


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#61 Khobai

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Posted 29 July 2017 - 10:48 AM

Quote

It's dead. Best to leave it as it is, reduce the scale of it and concentrate on Solaris. A full fleshed out Solaris feature.


Nah. Solaris would be a complete waste of devtime. MWO is a casual massive multiplayer online game. So moving towards competitive smallscale arena battles is not the direction we wanna be going in. That wont save this game financially. its a development blackhole and any money they piss into it will be gone forever.

if devs are gonna focus on anything it should be quickplay.

-revert back to 8v8 because its way better than 12v12
-new quickplay maps
-fix maps that suck: polar highlands, forest colony, etc...
-new gamemode that isnt just skirmish
-fix escort and incursion gamemodes
-improve matchmaker so it actually balances teams properly
-turn supply caches into the primary microtransaction item that supports the game (award them WAY more often, make them more worthwhile to open, and make it so youre 100% guaranteed to get something good if you open enough of them like hearthstone's pity system)

Edited by Khobai, 29 July 2017 - 11:02 AM.


#62 Mechwarrior1441491

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Posted 29 July 2017 - 10:52 AM

Solaris is a slightly more advanced QP. They catered FP to casuals and you think the solution to engaging people is.....dump dev time into QP?

Solaris would more than likely be as quick and easy to get into matches as Qp, but with advanced features. People able to create leagues. Unique prizes, decals etc. Solaris should have been quick play.

QP content is whenever they add a map or game mode. Despite what people think of them, we've had some new game modes that need some work. A map soon? Who knows.

FP is a void for dev hours if they want some life and interest in this game.

Edited by Mechwarrior1441491, 29 July 2017 - 10:53 AM.


#63 vandalhooch

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Posted 29 July 2017 - 11:02 AM

You guys honestly think the rabble that is always complaining about their "scrub teammates" causing their losses are going to line up for Solaris, where they have absolutely no excuse?

Dream on.

#64 Mechwarrior1441491

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Posted 29 July 2017 - 11:05 AM

I believe player created leagues would be very healthy. I can't believe PGI has relied on players to do it themselves as 3rd parties for so long.

#65 Khobai

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Posted 29 July 2017 - 11:06 AM

Solaris is a bad idea because PGI wont make any money off it whatsoever. Its not going to bring new people to the game or prevent new people from quitting. Its only going to appeal to advanced hardcore players who werent going to quit the game anyway. Those arnt the people PGI needs to sell the game on. If PGI hasnt figured it out by now, comp play is a dead end for this game. It will never be an esport. So its best for PGI to just let players run their own leagues.

MWO needs a new revenue stream. It doesnt need crap like solaris that has high development costs but wont bring in any new players, help retain those players, or add additional revenue.

The best way to bring in new revenue with minimal development costs is to focus on what MWO already does well and thats quickplay. And thats also the gamemode thats most important for gaining new players and retaining them. And supply caches should be the primary microtransaction item for the game, but PGI needs to award them way more often and make them more worthwhile to open so people spend MC on keys. Other games are almost entirely supported by people paying for keys to open lockboxes, theres no reason MWO cant be the same.

Edited by Khobai, 29 July 2017 - 11:18 AM.


#66 Mechwarrior1441491

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Posted 29 July 2017 - 11:38 AM

Solaris is probably the cheapest new thing they could do for their game and give ladder scoring a reason to exist.
FFA
1V1
2V2
4v4
4v4v4 <----I doubt that is possible.

Most of it is UI and functionality. It would most certainly bring people back and engage others.

I actually like this game despite its glaring flaws, but QP is abysmal. Nothing will make it shine because it is mostly populated by people who barely know how to play. Playing with teams is different. Nothing actually makes me want to drop in QP.


Keys haha. Come on.

There is lots they could do, but they have no idea how to make it happen.

Warframe lets you submit an imagine for your Clan. You pay an up front fee. If it doesn't fit the TOS standards, well, thks, you don't get your money back. They put it in game for you if it does.

For some reason unit decals aren't a thing. They should have been a thing when they launch Decals and they took long enough to get that rolling.

By the time they actually get something out as a product its too late. Chipping away at things slowly as the game goes doesn't seem to have worked for them in regards to a healthy game. Their pocket books? Who knows. They were willing to start deving a brand new game, Transverse, so I'm pretty sure their finances are fine.

#67 DjPush

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Posted 29 July 2017 - 01:09 PM

Until they hire somebody with real game mode development skills and hire competent map designers... Keep dreaming bub!

#68 Mechwarrior1441491

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Posted 29 July 2017 - 01:48 PM

I was more than happy with Polar. Not sure why so many cry about it. It requires some thinking...that could be why.

#69 SuperFunkTron

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Posted 29 July 2017 - 03:54 PM

I'm confused as to how developing Solaris is a better idea than following through on feature development and additions will improve CW. You can call it dead, but there are people playing it and many people who are waiting for it to improve. And how can we expect Solaris will turn out to be worthwhile if they didn't prove anything with FP when that was supposed to be their proving point.

#70 Mystere

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Posted 29 July 2017 - 04:34 PM

View PostKing Alen, on 28 July 2017 - 01:17 PM, said:

Kill FW and focus on QP.


Focus on working on something that was intended as a mere filler while the real game was being built?

That's absolutely genius, Mensa quality even. Posted Image

Edited by Mystere, 29 July 2017 - 04:46 PM.


#71 Mystere

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Posted 29 July 2017 - 04:38 PM

View PostMechwarrior1441491, on 29 July 2017 - 10:42 AM, said:

It's dead. Best to leave it as it is, reduce the scale of it and concentrate on Solaris. A full fleshed out Solaris feature.


Given the fustercluck that CW is right now, what makes you think they can build a fully fleshed out Solaris?

Heck, what makes people think MW5 will be a resounding success? PGI can't even do proper AI in the current escort mode.

Edited by Mystere, 29 July 2017 - 04:46 PM.


#72 R Valentine

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Posted 29 July 2017 - 05:26 PM

Burn FW altogether. It was always a flawed, broken concept and making it IS vs. Clan was the stupidest idea since the Patriot Act. Even PGI doesn't want to touch it. Fix QP, make more maps, and fix the garbage ones.

#73 Mystere

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Posted 29 July 2017 - 05:40 PM

View PostKiran Yagami, on 29 July 2017 - 05:26 PM, said:

making it IS vs. Clan was the stupidest idea since the Patriot Act.


Sigh!

View PostMystere, on 29 July 2017 - 05:38 PM, said:

I think the game you really want to play is named "Hawken". <shrugs>

Edited by Mystere, 29 July 2017 - 05:40 PM.


#74 Nameless King

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Posted 29 July 2017 - 05:42 PM

View PostMystere, on 29 July 2017 - 04:34 PM, said:


Focus on working on something that was intended as a mere filler while the real game was being built?

That's absolutely genius, Mensa quality even. Posted Image


Yea focus on something that 90% of the player base actually plays vs boring FW. I will go with QP which has always been fun.

#75 Mystere

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Posted 29 July 2017 - 05:50 PM

View PostKing Alen, on 29 July 2017 - 05:42 PM, said:

Yea focus on something that 90% of the player base actually plays vs boring FW. I will go with QP which has always been fun.


Does it not cross people minds that CW is not feature complete, that it is just a mere skeleton of a game, and it lacking meat is precisely why people are not having fun and/or find it boring?

If Tesla produced a pedal-powered car with a wooden frame covered by cloth skin instead of the promised advanced electric-powered vehicle with a composite material frame, would people's proposed solution be to improve on the pedal mechanism before buying it? Posted Image

#76 R Valentine

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Posted 29 July 2017 - 06:02 PM

View PostMystere, on 29 July 2017 - 05:50 PM, said:


Does it not cross people minds that CW is not feature complete, that it is just a mere skeleton of a game, and it lacking meat is precisely why people are not having fun and/or find it boring?

If Tesla produced a pedal-powered car with a wooden frame covered by cloth skin instead of the promised advanced electric-powered vehicle with a composite material frame, would people's proposed solution be to improve on the pedal mechanism before buying it? Posted Image


No, people would tell Tesla to burn the project altogether.

#77 Nameless King

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Posted 29 July 2017 - 06:08 PM

View PostMystere, on 29 July 2017 - 05:50 PM, said:


Does it not cross people minds that CW is not feature complete, that it is just a mere skeleton of a game, and it lacking meat is precisely why people are not having fun and/or find it boring?

If Tesla produced a pedal-powered car with a wooden frame covered by cloth skin instead of the promised advanced electric-powered vehicle with a composite material frame, would people's proposed solution be to improve on the pedal mechanism before buying it? Posted Image


Does it not cross your mind that CW is a failed product. The problem is they already have a good fun game mode that most players want to play already., so they should make the one most players want to play even better and forget that other failed thing.

I really dont see how they could ever make CW better then QP and that is the problem.

#78 SuperFunkTron

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Posted 29 July 2017 - 06:39 PM

View PostKing Alen, on 29 July 2017 - 06:08 PM, said:


Does it not cross your mind that CW is a failed product. The problem is they already have a good fun game mode that most players want to play already., so they should make the one most players want to play even better and forget that other failed thing.

I really dont see how they could ever make CW better then QP and that is the problem.

Your lack of imagination and desire to have them follow through on the FP presentation they gave at the beginning is fine, but don't dump on others who want to see those features finally added. What exactly do you want enhanced in QP? Maybe another variant of fighting to the death with a distraction?

#79 The Lighthouse

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Posted 29 July 2017 - 07:06 PM

View PostBud Crue, on 27 July 2017 - 11:26 AM, said:

Anyway, despite my cynicism and defeatist view of what SuperFunkTron is trying to accomplish here are my "realistic" to pie in the sky proposals.

Jack up the rewards for everyone. I don't care how or the specific values, but if you can't make the game intriguing and a draw to a diverse population of players, then at least make it worth their time -win or lose.

Create a handicap system by changes in the tug of war conditions based on population. What I mean by this is PGI asserts that they have real data analysis capabilities to show where the better players are. If a majority of these "better" players are all mercs working for a specific clan or faction (for example),and these mercs and their affiliated clan are running roughshod over the map, then change the planetary win conditions such that that clan and their mercs need more than a single win to advance the tug of war. Or perhaps do the opposite: if a particular faction is getting its a$$ handed to it, and the data shows it is because it is populated by terribads, then change the TOW conditions such that a loss (they won't win) doesn't negate the win achieved by say the better mercs who are occasionally winning on their behalf. As convoluted as I am making this sound, PGI has suggested that this is in their capabilities. Combine it with the call to arms and merc rewards and it seems to me that they ought to create an environment were good teams and bad teams can make a difference on the map just to different extents.

Generous and faction specific LP rewards trees. By now PGI ought to have a grasp of different but equal balancing (ok maybe not a grasp...a glimmer of understanding then), and ought to be able to create rewards trees that are unique to each faction. Do it. Make em as challenging as needed but make them feel unique to each.

Remove merc rewards other than C-bills. Give em a ton when they win and a lot less when they lose, but being a merc ought to be about the all mighty cbill and nothing else.

Planets need to mean more than a few god damn MC. I don't care what, but there has to be a sense of accomplishment when taking a planet. As it is there is nothing.

Drop deck weight changes based on distance from a home planet. Mercs get no such penalty or advantage but a straight limit.

I got more and god knows I have a history in FP forums where I have outlined at least some of them but the argument above is distracting me (Also work...god damn clients! Don't they know I am trying to fix faction play here!!?).


This is one of the few reasonable ways to 'fix' FW. But to be honest, it is way too late to fix it.

The best action is just give up FW and integrate FW contents into QP.

Edited by The Lighthouse, 29 July 2017 - 07:06 PM.


#80 Asym

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Posted 29 July 2017 - 09:44 PM

View PostSuperFunkTron, on 27 July 2017 - 12:41 PM, said:

The really short version is: PGI has listened to issues in previous town halls before. It's time for the community to make this a TOP PRIORITY issue.


The only priority PGI is going to do anything about is when you and everyone else STOP SPENDING real money on this game.

Entitled? You betcha. I'm a pocking paying customer....duh. In my days, the customer came first........





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