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[Discussion] - Let's Have Star (Clan - 5 Mechs) Vs. Lance (Is - 4 Mechs) As A Mode In Quick Play


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#81 davoodoo

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Posted 30 July 2017 - 02:40 PM

fighting isnt active fighting...
By that standard you could say were fighting animals because some wolves killed a hunter in the woods

Now horus heresy, ill blame lorgar and lets leave it at that.
Crusade cant proceed because papa smurf reduced crusading space marines strength down to nothing and theres lack of effective leadership in imperium

Now tau?? imperium got their asses kicked??
imperium called forces back due to tyranid invasion(later smaller splinter fleet nearly wiped out tau...), tau lost all their worlds(which farsight recaptured and imperium havent noticed yet), imperium captured some of their stealth suits as a bonus and not a single planet received exterminatus on top of pretty small losses on imperium side... this also shown tau that they need to actually develop their navy and anti titan weaponry which resulted in whole new subset of spaceships(actually designed for combat instead of modified transport vessels) and ballistic suits.

http://warhammer40k....es_Gulf_Crusade
heres the full story

look at imperial forces, whole 6 ships + escorts...

Edited by davoodoo, 30 July 2017 - 02:44 PM.


#82 Y E O N N E

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Posted 30 July 2017 - 02:45 PM

View Postdavoodoo, on 30 July 2017 - 02:40 PM, said:

fighting isnt active fighting...
By that standard you could say were fighting animals because some wolves killed a hunter in the woods

Now horus heresy, ill blame lorgar and lets leave it at that.
Crusade cant proceed because papa smurf reduced crusading space marines strength down to nothing and theres lack of effective leadership in imperium

Now tau?? imperium got their asses kicked??
imperium called forces back due to tyranid invasion(later smaller splinter fleet nearly wiped out tau...), tau lost all their worlds(which farsight recaptured and imperium havent noticed yet), imperium captured some of their stealth suits as a bonus and not a single planet received exterminatus on top of pretty small losses on imperium side... this also shown tau that they need to actually develop their navy and anti titan weaponry which resulted in whole new subset of spaceships(actually designed for combat instead of modified transport vessels) and ballistic suits.

http://warhammer40k....es_Gulf_Crusade
heres the full story

look at imperial forces, whole 6 ships + escorts...


Taros Campaign.

#83 davoodoo

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Posted 30 July 2017 - 02:53 PM

View PostYeonne Greene, on 30 July 2017 - 02:45 PM, said:


Ah yes.

Forces sent by imperium.

3 companies of space marines.

6 capital ships out of which
1 battlecruiser
3 cruisers
2 light cruisers

10 regiments of imperial guard and 2 companies of stormtroopers.

1 imperial legion consisting of 4 warhounds.

these are very small forces sent to a very small target, namely single world, this is what?? 1/100000000th scale of black crusade??
Imperium clearly underestimated tau...

To put in terms of scale, imperium sent equivalent of 1 assault company of battlemechs and that probably is exaggeration cause that would be pretty significant force in battletech.

Edited by davoodoo, 30 July 2017 - 03:10 PM.


#84 Y E O N N E

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Posted 30 July 2017 - 03:03 PM

View Postdavoodoo, on 30 July 2017 - 02:53 PM, said:

Ah yes.

Forces sent by imperium.

3 companies of space marines.

6 capital ships out of which
1 battlecruiser
3 cruisers
2 light cruisers

10 regiments of imperial guard and 2 companies of stormtroopers.

1 imperial legion consisting of 4 warhounds.

these are very small forces sent to a very small target, namely single world, this is what?? 1/100000000th scale of black crusade??
Imperium clearly underestimated tau...

To put in terms of scale, imperium sent equivalent of 1 company of battlemechs


You are struggling for air, trying and spin a narrative that doesn't exist. That wasn't a token campaign just because they didn't send in five whole Chapters of Space Marines or because the force was relatively small compared to the vastness of the Imperium. It was a major offensive and it flopped, and it was a larger offensive than Damocles Gulf. Yes, they did underestimate the Tau and it's not the first time they've done so, either.

As far as the Black Crusade, they got invaded by a force much larger than what the Tau were fielding, too, a force large enough to split the Imperium in two.

#85 davoodoo

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Posted 30 July 2017 - 03:46 PM

View PostYeonne Greene, on 30 July 2017 - 03:03 PM, said:


You are struggling for air, trying and spin a narrative that doesn't exist. That wasn't a token campaign just because they didn't send in five whole Chapters of Space Marines or because the force was relatively small compared to the vastness of the Imperium. It was a major offensive and it flopped, and it was a larger offensive than Damocles Gulf. Yes, they did underestimate the Tau and it's not the first time they've done so, either.

As far as the Black Crusade, they got invaded by a force much larger than what the Tau were fielding, too, a force large enough to split the Imperium in two.

Major offensive=everything that imperium actually sends forces to is major. Just like 200 waaghs that erupted week before that...

You tried to convince me that tau are a threat, but forces sent there were minimal what could be expected to take a planet it could be organised by local planet governor with some sway in administratum, thats nothing.


also marines dont send entire chapters.

#86 Vellron2005

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Posted 31 July 2017 - 02:57 AM

View Postm, on 29 July 2017 - 01:21 AM, said:

Hello everyone,

This is a discussion page of the POLL of the same title in the Feature Suggestion section.

Thanks for your time


6 Months ago, or a year ago, this would have been viable.. Stars Vs. Lances. Sure.

Now?

No way.

The tech bases are almost equal, and IS mechs are even outperforming clans.. so right now, it would not be an even match.

#87 Mechwarrior4670152

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Posted 31 July 2017 - 11:30 AM

View PostMystere, on 30 July 2017 - 04:58 AM, said:


Methinks you missed the point.

Quite possibly, as I lack many of the filters that so many people use in social situations.

Care to explain how I did so?

#88 AssaultPig

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Posted 31 July 2017 - 11:42 AM

even if we leave aside all the gameplay issues (i.e. it isn't that much fun to play on the numerous/underpowered side) and assume all the mechs could be rebalanced again to make things reasonably even, it'd never happen because it would make matchmaking more difficult. The MM already struggles to form 24 pilots driving whatever into an evenly matched game, it would be even less successful if one side had to be all clan and the other all IS.

and anyway, nobody ever seems to be able to explain what the actual virtue of 12v10 matching would be, other than that the tabletop game did it for a minute and then abandoned it.

#89 Mystere

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Posted 31 July 2017 - 11:43 AM

View PostWence the Wanderer, on 31 July 2017 - 11:30 AM, said:

Quite possibly, as I lack many of the filters that so many people use in social situations.

Care to explain how I did so?


People want 10 vs. 12 and other lore-friendly formations precisely for the lore, and not some nefariously selfish reasons in the wild imaginations of posters like this one.

Edited by Mystere, 31 July 2017 - 11:44 AM.


#90 Mechwarrior4670152

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Posted 31 July 2017 - 12:16 PM

View PostMystere, on 31 July 2017 - 11:43 AM, said:

People want 10 vs. 12 and other lore-friendly formations precisely for the lore, and not some nefariously selfish reasons in the wild imaginations of posters like this one.

I can understand that
However.
I very much disagree with the way you present your argument.

Apparently you missed the point as well.

Edited by Wence the Wanderer, 31 July 2017 - 12:17 PM.


#91 davoodoo

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Posted 31 July 2017 - 12:51 PM

View PostMischiefSC, on 30 July 2017 - 06:47 AM, said:

They were going 1 to1 well before Dark Age. Official Mixtech mechs as an example. That the Clan balance was a failure was something FASA talked about long before. The move to 1 to 1 via mixed tech happened pretty early on, just via captured Clan mechs and Clans flipping sides.

Because the whole balance idea is and was a failure and, forrunately, one we don't need to expect to repeat here.

So to not repeat it here we given up on mixtech(lets be honest, it was clan tech on is chassis in tt too)

#92 KursedVixen

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Posted 05 August 2017 - 11:59 AM

View Postm, on 29 July 2017 - 01:50 AM, said:

Well I guess I'm the minority in stating that I enjoy a tactical challenge. I bet you all wouldn't mind it if you tried it. Kind of like Jell-o when you were a kid..looked funny but was great after trying it.
I would like it but two factors probably already mentiond prohibit this at the moment 1. player population(Do you want longer wait times to filter into the clan side or IS side?) 2. programming (code must be written to do this, though i suppose they could copy code from FW) also 3. if one game mode gives clan mechs a buff , but then removes it in another you will have to develop two diffrent playstyles.

Edited by KursedVixen, 05 August 2017 - 12:04 PM.






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