- Light Machine Gun
- Machine Gun
- Heavy Machine gun
If You Can Mount 4 Mg, Which One Will You Mount?
#1
Posted 29 July 2017 - 07:32 AM
#2
Posted 29 July 2017 - 07:44 AM
#3
Posted 29 July 2017 - 08:01 AM
#4
Posted 29 July 2017 - 08:06 AM
fast striker = hvy machine guns or machine guns depending what my tonnage allows
fast skirmisher/harasser = light machine guns
#5
Posted 29 July 2017 - 08:07 AM
Only on really fast 'mechs and ones completely focused on short range (shorter than SRM) I'd consider regular or heavy.
Unless the entire play style revolves around getting into point-black range, I'm getting more utility out of LMG's.
#6
Posted 29 July 2017 - 08:26 AM
if pure mgs or some meds then heavy
if i can mount some long ranged weapons then lmg.
#7
Posted 29 July 2017 - 11:02 AM
Edited by El Bandito, 29 July 2017 - 11:02 AM.
#8
Posted 29 July 2017 - 11:06 AM
I guess in the end it would depend on gameplay experience that I currently lack, and would depend on the mech. Can I actually fight people at the close range of an HMG (or even an LMG)?
#9
Posted 29 July 2017 - 11:14 AM
MustrumRidcully, on 29 July 2017 - 11:06 AM, said:
I guess in the end it would depend on gameplay experience that I currently lack, and would depend on the mech. Can I actually fight people at the close range of an HMG (or even an LMG)?
Face time is always a weakness, but in present day they can actually deal enough damage to justify that drawback. Even Light MGs can slice out equipment in exposed sections and take out the section in pretty decent time. The fact that many mechs have structure quirks and skills, along with the critical hits rework a while ago, means that MGs are probably better now than they have ever been.
Getting close enough for HMG use is dependent on the mood and coordination of your team, but in usual Puglandia the first few minutes of the game will be spent at long-mid range poking. Later on though it often breaks out into a brawl, giving you your chance to munch on people.
Or if you don't feel like waiting for that you can sorta poke with LMGs.
Edited by FupDup, 29 July 2017 - 11:14 AM.
#10
Posted 29 July 2017 - 11:19 AM
#11
Posted 29 July 2017 - 11:23 AM
#12
Posted 29 July 2017 - 11:26 AM
Quote
yeah but its usually a non-issue by the time you start using machine guns. because either youre engaging isolated targets or the numbers have been thinned out enough that the facetime doesnt matter. machine guns excel as a mid to late game weapon because thats when people's internals are exposed and machine guns can reach their full potential.
Edited by Khobai, 29 July 2017 - 11:29 AM.
#13
Posted 29 July 2017 - 11:32 AM
#14
Posted 29 July 2017 - 11:37 AM
Long range main weapons, then HMG.
Short range weapons, then LMG.
Medium ranged weapons, then MG.
There is some exceptions to these configs.
But if I really had to pick 1 type of MG then it would be LMG given their almost medium laser range which pairs well with ML's.
I thought at first LMG were gonna be useless, boy was I wrong.
#15
Posted 29 July 2017 - 01:21 PM
jss78, on 29 July 2017 - 08:07 AM, said:
Only on really fast 'mechs and ones completely focused on short range (shorter than SRM) I'd consider regular or heavy.
Unless the entire play style revolves around getting into point-black range, I'm getting more utility out of LMG's.
Exactly. You need the speed to get in close with heavy mg's or even "medium" mg's. A reason why I ditched the HMG on my Cougar Blood Adder. Went full on UACS, could go Light MG though, since its a slow light.
GrimRiver, on 29 July 2017 - 11:37 AM, said:
Long range main weapons, then HMG.
Short range weapons, then LMG.
Medium ranged weapons, then MG.
There is some exceptions to these configs.
But if I really had to pick 1 type of MG then it would be LMG given their almost medium laser range which pairs well with ML's.
I thought at first LMG were gonna be useless, boy was I wrong.
Im in agreement here too
I love them all, roles for everyone and finally are machine guns worthwhile to take (along with flamers and even rockets) I do lean a bit more towards the heavies though, more OOMPH!
LMG have the longest range, highest crit multiplier, most ammo and least dmg.
MMG are in the middle of all criteria, jack of all trades.
LMG have the shortest range, lowest crit mp, leat ammo and highest dmg.
Edited by Tordin, 29 July 2017 - 01:28 PM.
#16
Posted 29 July 2017 - 01:25 PM
But....basically, LMG everytime until PGI nerfs them.
#17
Posted 29 July 2017 - 05:55 PM
this is my current configuration
#18
Posted 29 July 2017 - 08:27 PM
Lukoi Banacek, on 29 July 2017 - 01:25 PM, said:
But....basically, LMG everytime until PGI nerfs them.
I really hope they don't. There's nothing to nerf about them, they are doing their job exactly as intended.
#19
Posted 29 July 2017 - 09:20 PM
#20
Posted 30 July 2017 - 07:03 AM
Yeonne Greene, on 29 July 2017 - 08:27 PM, said:
I really hope they don't. There's nothing to nerf about them, they are doing their job exactly as intended.
I think they do it too well and will be nerfed accordingly. Only time and PGI will tell (*read in spooky voice*)
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