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New Linebacker Laser Builds

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#21 Champion of Khorne Lord of Blood

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Posted 30 July 2017 - 03:08 PM

View PostCato Phoenix, on 30 July 2017 - 09:25 AM, said:

I feel HLL is really suboptimal on the LBK. You're losing your main benefit (mobility) if you're using a stare-at-the-same-spot weapon.


On the contrary, it works out rather well. Its duration is a little over 1.35 once you get the duration nodes from the skill tree, and the speed, accel, and decel of the Linebacker let you peek out, fire a burst, get back into cover after pumping out 76 damage, then run off to another position while cooling down to a point where you can fire again. It also lets you keep range against brawlers that would out sustain you.

HLL really aren't too bad, its definitely not a RAC or machine gun.


Was using it just now for 4 kills and over 700 damage, though the map was optimal for me, being Polar Highlands. I always test my builds on caustic though. I had my CT damaged early on in a bad trade against a Top Dog, threw my CT right to the red in armor, but after that I continued trading from different positions, ending the game without losing the last bit of CT armor on the thing. Trades very well mostly because it forces you to not trade from the same spot twice and puts out high damage all at once.

#22 Tarogato

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Posted 30 July 2017 - 03:44 PM

I used to run 6x cMPL, but now the cMPL sucks. Same damage as cERML but costs twice the tonnage, and not good enough duration. So...


- 6x cERML (probably best build for rolling scrubs in group queue)
- 1x cLPL + 5x cERML
- 1x cHLL + 5x cERML (my personal favourite, and imo best build on the mech for pugging)

#23 Aggravated Assault Mech

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Posted 30 July 2017 - 05:05 PM

View PostCato Phoenix, on 30 July 2017 - 09:25 AM, said:

I feel HLL is really suboptimal on the LBK. You're losing your main benefit (mobility) if you're using a stare-at-the-same-spot weapon.


HLL actually does more DPS per second of burn than the LPL, so it's more a question of heat management.

#24 Champion of Khorne Lord of Blood

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Posted 30 July 2017 - 07:46 PM

View PostAggravated Assault Mech, on 30 July 2017 - 05:05 PM, said:


HLL actually does more DPS per second of burn than the LPL, so it's more a question of heat management.


HLL also has less heat per second than a LPL. All that really matters is that you have a high enough heat cap to alpha. Its also 2 tons lighter so you can add in heatsinks if you have the extra slots.

#25 Type-A

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Posted 01 August 2017 - 05:55 AM

Love my Linebackers!!!!

Running 4 x ERML and 1 of the new Heavy large Lazers. The rest of the tonnage is filled with D-heat sinks. Can Alpha 3-4 times on most maps.

Running 2 of these in my Faction Play selection.

Truly my favourit mech!

#26 Marquis De Lafayette

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Posted 01 August 2017 - 08:59 AM

View PostJun Watarase, on 30 July 2017 - 08:27 AM, said:

I thought about trying the line backer but i couldnt make any decent builds with it. Its fast, so that should mean its good for brawling roles, but the difference between 81 kph and 96 isnt sufficient to compensate for nearly 10 tons of pod space (compared to the mad dog). The mad dog struggles with mounting enough firepower to threaten IS heavies as it is due to quirks + skill tree compounding.

Another problem is that the small pulse used to be great for brawling but is now godawful at 4 damage for 1 ton. ER SLs have way too much spread damage and the heavy lasers are terrible for brawling for the same reason (not to mention being far too hot).

The stormcrow just fills the role much better at 10 tons less, and the anemic quirks that the linebacker gets doesn't copensate for the pod space difference.



The linebacker is a "pack animal"...anyone who has faced a group of brawling Linebackers knows how tough they can be in groups....solo they are fine, just nothing special.

The mad dog can easily pack on 6 srm 6's +art.....even some small or micro lasers if you have no conscience about heat management.....so, at close range it is still a scary heavy mech to run into...as far as dishing out the damage goes.

#27 Gas Guzzler

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Posted 01 August 2017 - 09:00 AM

View PostTarogato, on 30 July 2017 - 03:44 PM, said:


- 1x cHLL + 5x cERML (my personal favourite, and imo best build on the mech for pugging)


I did 2HLL 4 ERML... I've had good luck with it so far, admittedly only like 2 games.

#28 Battlemaster56

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Posted 01 August 2017 - 09:06 AM

View PostGas Guzzler, on 01 August 2017 - 09:00 AM, said:


I did 2HLL 4 ERML... I've had good luck with it so far, admittedly only like 2 games.

I tried a couple on it's alright but nothing special imo just most my matches have been polar with very little movement other than people trying to poke and take 3 swarms of lrms in the face, did manage to get 660 damage in one match.

#29 Gas Guzzler

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Posted 01 August 2017 - 09:13 AM

View PostBattlemaster56, on 01 August 2017 - 09:06 AM, said:

I tried a couple on it's alright but nothing special imo just most my matches have been polar with very little movement other than people trying to poke and take 3 swarms of lrms in the face, did manage to get 660 damage in one match.


Can't remember the first game but the last one I did about 1000 damage, so I was satisfied with it.

#30 Battlemaster56

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Posted 01 August 2017 - 09:26 AM

View PostGas Guzzler, on 01 August 2017 - 09:13 AM, said:

Can't remember the first game but the last one I did about 1000 damage, so I was satisfied with it.

May need to play to it more while leveling this last Linebacker. I'm playing hit and run just not many opportunities in SQ, can't trust em enough as it is.

#31 Gas Guzzler

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Posted 01 August 2017 - 09:27 AM

View PostBattlemaster56, on 01 August 2017 - 09:26 AM, said:

May need to play to it more while leveling this last Linebacker. I'm playing hit and run just not many opportunities in SQ, can't trust em enough as it is.

Yeah. The great thing about Heavy Larges is they give you the option to boost your alpha substantially on the lower podspace Heavies and mediums. Even a Crow should be able to make use of a 2 HLL 3 ERML build. Hmmm I'm gonna build that tonight lol.

Edit: Just kidding

Posted Image

Edited by Gas Guzzler, 01 August 2017 - 09:32 AM.


#32 LordBraxton

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Posted 01 August 2017 - 09:35 AM

6 MPL

or

2ERPPC 4ERSL

is all I run and it always works

#33 Battlemaster56

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Posted 01 August 2017 - 10:35 AM

View PostLordBraxton, on 01 August 2017 - 09:35 AM, said:

6 MPL

or

2ERPPC 4ERSL

is all I run and it always works

ER small's in the arms?

View PostGas Guzzler, on 01 August 2017 - 09:27 AM, said:

Yeah. The great thing about Heavy Larges is they give you the option to boost your alpha substantially on the lower podspace Heavies and mediums. Even a Crow should be able to make use of a 2 HLL 3 ERML build. Hmmm I'm gonna build that tonight lol.

Edit: Just kidding

Posted Image


Gonna "borrow" that build from you mate.

Posted Image

#34 Zenthious

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Posted 01 August 2017 - 11:12 AM

View PostBattlemaster56, on 30 July 2017 - 03:48 AM, said:

As the title said I'm looking for new laser builds for my Linebackers as I'm finding 5 mpl build is just lacking in general in damage for it's dps, so if anyone got any please post them below.


I use 2xATM6 + HLL + HSL. I like it a lot with ATM's on it.

#35 Jun Watarase

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Posted 01 August 2017 - 11:43 AM

View PostDakota1000, on 30 July 2017 - 03:08 PM, said:


On the contrary, it works out rather well. Its duration is a little over 1.35 once you get the duration nodes from the skill tree, and the speed, accel, and decel of the Linebacker let you peek out, fire a burst, get back into cover after pumping out 76 damage, then run off to another position while cooling down to a point where you can fire again. It also lets you keep range against brawlers that would out sustain you.

HLL really aren't too bad, its definitely not a RAC or machine gun.


Was using it just now for 4 kills and over 700 damage, though the map was optimal for me, being Polar Highlands. I always test my builds on caustic though. I had my CT damaged early on in a bad trade against a Top Dog, threw my CT right to the red in armor, but after that I continued trading from different positions, ending the game without losing the last bit of CT armor on the thing. Trades very well mostly because it forces you to not trade from the same spot twice and puts out high damage all at once.


The linebacker doesnt really have an agility advantage since engine size no longer affects agility. Any other 65 tonner would have the same acceleration, etc.

While you are staring at an enemy for at about 1.5 seconds, you are eating massive amounts of PPFLD to a side torso. You wont ever do most of your damage to one location either because your enemy can just torso twist. Dont think you can always retreat to cool down either...many times, retreating exposes you to enemy fire.

The issue with the linebacker is the same as mediums in general...they are faster, but the game puts a huge emphasis on firepower and armor, not speed.

#36 Gas Guzzler

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Posted 01 August 2017 - 01:24 PM

View PostBattlemaster56, on 01 August 2017 - 10:35 AM, said:

ER small's in the arms?


Gonna "borrow" that build from you mate.

Posted Image


Bring two cool shots... haha

Its going to be hot.





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