Concerns about centurion and jagermech vulnerable arms.
#61
Posted 23 July 2012 - 12:23 AM
#62
Posted 23 July 2012 - 12:23 AM
#63
Posted 23 July 2012 - 12:28 AM
strip arms
up armor everywhere else
emc
whatever was left became engine or heatsink improvements
doesn't work for every(or even most) mechs because a lot of the hardpoints and crit slots can be in the arms
also depends on what (and how much )you want to carry
#64
Posted 23 July 2012 - 12:29 AM
Now, as for the Centurion... eh.... judgement call I guess, depends on the loadout and what you're piloting. If you've got something well-armed like an Atlas, Catapult-K, or heck even a Jager, just blow the thing away and move to the next target, maybe snap its legs if its giving you targeting trouble. But if you're in another Centurion, Jenner, Raven, something a little less threatening, might not be a bad idea to hit the weaker points with what you've got so they can't hit you and leave the heavy shots to the heavies.
That's my take anywho. 'Course, the moment it gets involved I just intend to overload a Stalker with LRMs and energy weapons and see what happens--what's better than splash damage for weak parts, right?
#65
Posted 23 July 2012 - 12:45 AM
For example, If I see a mech firing off a gauss rifle, it might be worth aiming for it in hopes of a critical (gauss ammo isn't dangerous, but taking out a gauss rifle is) Where as a mech firing off lasers probably won't have any ammo or fragile components stored and it will be worthwhile just coring it. But there is also the possibility of C.A.S.E. or other defensive measures being included to stop stuff like that from happening on people who spend the extra tonnage/slots. But its hard to say how ultimately effective anything will be in the end without hard numbers, and considering how early the beta is, I'm going to assume any numbers people do have are very subject to change at this point.
Center Torso is where people are going to stack the most armor because it will be the most heavily focused area for shots (maybe even legging) But then there is the possibility of the whole meta-game of figuring out where to load ammo and what is/isn't safe, is it worth spending extra tonnage and slots to protect less munitions, ect.
Edited by Jerot, 23 July 2012 - 12:47 AM.
#66
Posted 23 July 2012 - 12:45 AM
#67
Posted 23 July 2012 - 01:03 AM
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Simply, we need Urbie, so that while those pesky jenner are trying to ruin your jagermech paintjob, they get blasted into space by ac 20 rounds from that thing that until a second ago looked so much like a beer keg sitting there, from the nearby pub.
#68
Posted 23 July 2012 - 01:12 AM
Sure... Shooting them in the back is better. But quite often your only target is the side of their mech. And i'd take that any day over face to face!
#69
Posted 23 July 2012 - 03:18 AM
Scorpioneldar, on 23 July 2012 - 12:16 AM, said:
It's true because all mechs can carry more armor in their CT than they can in their arms. Shooting an arm off takes less time and less firepower than destroying the CT. I suppose someone could modify their armor to reverse that, although it would be really foolish.
Edited by Bloodweaver, 23 July 2012 - 03:19 AM.
#70
Posted 23 July 2012 - 07:42 AM
#71
Posted 23 July 2012 - 09:41 AM
#72
Posted 23 July 2012 - 12:14 PM
#74
Posted 23 July 2012 - 01:16 PM
If those double armor points is true, that means that you will be able to aim, but that raises another problem: You will be forced to concentrate your damage due ammo restriction and the support role will suffer for that.
#75
Posted 23 July 2012 - 01:23 PM
Aullido, on 23 July 2012 - 01:16 PM, said:
If those double armor points is true, that means that you will be able to aim, but that raises another problem: You will be forced to concentrate your damage due ammo restriction and the support role will suffer for that.
Oh, the double armor thing is true, there are proof in vids and there have been LOTS of talk about the "balance" of it ....
#76
Posted 23 July 2012 - 02:37 PM
#77
Posted 23 July 2012 - 02:50 PM
#78
Posted 23 July 2012 - 05:07 PM
Bloodweaver, on 23 July 2012 - 03:18 AM, said:
and yet on many mechs the arms can have more than 1/2 the armor of the CT thus to take off both would in fact take more firepower/dammage than to core the thing
and i mean at max armor
does this mean that disarming is useless even on those ones?
NO!
does this mean that it may well take more time to take off those arms than it would to core it?
YES!
are there times where you cant afford to take that long
YES! this is combat
will there be times where the benefits of doing so outweigh the risks of time and munition use?
YES!
now this is diffrent for everyone using my wolfhound example just about anything even touches those arms and off they come meaning disarming it takes no time at all
on the other hand you gain nothing for doing so and waste whatever munitions(even if only a macinegun round though i think those arms could still take a few of those) you fired there more often than not i would twist so that they took a full slate of awsome 4 PPC's or a gauss round they still would stop one of anything that hit when they were destroyed and 4 PPC's still hit at the exact same time thus the arm though still destroyed took them all(again no idea if this is how this works here but i am making a waste of firepower point not advising this as a strategy for all i know this game allows overpenitration im not in beta)
on one of my mechs i have 1.60 tons CT and 1.10 tons on each arm(dependant on armor type)
thus to disarm me you must blow through 2.20 tons as opposed to 1.60 tons
think that was my uzi but if not you get the idea
on the other hand (assuming it is the uzi) if you did get those arms good luck to me on fighting anymore though in this game i would have a few more options than i did in that one(and yes i know my uzi and madcat are not in this game yet)
and even only one would lose 1/2 my combat ability
so can it be usefull yes. can it take more time yes. is it more risky sometimes yes. so does my statement "depending on the target and how he spread his armor and wepons that can be true" make sense why yes yes it does
after all if 1/2 or more of my atlas firepower is in CT or even RT or LT taking the time to remove said arms could give you little benifit for a lot of wasted munitions not to mention i will be doing everything i can to bring you or a friend of yours down while you do that
but what if i stored all my ammo out there or put my wepons on the arms for ease of aiming? or what if i shortchanged my armor slightly to upgrade from a gauss to a heavy gauss (no idea if those are in this game but that was a common variant of mine in MW4 mercs)or to take a AC10 to an AC15 or 20?
then hitting those weakened arms may well be worth it
my point was that is all situational and no one stratagy will work all the time or be right all the time
#79
Posted 23 July 2012 - 05:28 PM
Bloodweaver, on 23 July 2012 - 12:06 AM, said:
i quite agree and also think we are both being civil (at least you most definitely are and i am trying to be)
acctualy i would like to take a moment and thank you for that
so thanks
Sidra, on 23 July 2012 - 12:07 AM, said:
so basicaly you wanted to make us go off topic and thus give reason to your unreasonable demand( ) to thread jump?
are you my friend a stealth troll? if so i aplaud your efforts and am proud of my detection skill
if not look into becoming one it can be fun
#80
Posted 23 July 2012 - 07:33 PM
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