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Light Gauss Opinions


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#61 Khobai

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Posted 31 July 2017 - 11:47 AM

Quote

What they should do is remove the charge altogether.


that wont fix it though. itll still only do 8 damage for 12 tons which is crap.

what light guass needs is 10 damage and 810m range.

but it should keep the chargeup since thats what defines gauss rifles nowadays

#62 Andi Nagasia

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Posted 31 July 2017 - 01:09 PM

Perhaps giving 3sec cooldown, and LBX levels of Crit Damage, would work?
(14% Chance to do 16Damage)(8% Chance to do 32Damage)(3% Chance to do 48Damage)

my god the Light Gauss would be amazing as a Crit weapon!

Edited by Andi Nagasia, 31 July 2017 - 01:09 PM.


#63 FupDup

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Posted 31 July 2017 - 01:10 PM

View PostAndi Nagasia, on 31 July 2017 - 01:09 PM, said:

Perhaps giving 3sec cooldown, and LBX levels of Crit Damage, would work?
(14% Chance to do 16Damage)(8% Chance to do 32Damage)(3% Chance to do 48Damage)

my god the Light Gauss would be amazing as a Crit weapon!

No, if you want a crit-seeker Gauss you should ask for the Silver Bullet Gauss.

#64 Andi Nagasia

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Posted 31 July 2017 - 01:13 PM

View PostFupDup, on 31 July 2017 - 01:10 PM, said:

No, if you want a crit-seeker Gauss you should ask for the Silver Bullet Gauss.

but isnt that Experimental tech until 3080 when it becomes advanced tech?

isnt it also a Gauss MiniGun? firing much like RACs do?

Edited by Andi Nagasia, 31 July 2017 - 01:14 PM.


#65 FupDup

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Posted 31 July 2017 - 01:16 PM

View PostAndi Nagasia, on 31 July 2017 - 01:13 PM, said:

but isnt that Experimental tech until 3080 when it becomes advanced tech?

I don't see any reason for PGI to care about whether things are rare/advanced/experimental when every single player in this game is allowed to own a potentially infinite number of mechs despite mechs supposedly being very rare to even own a single one of in-universe.

And that whole part where all of the IS factions are united against all of the Clans in CW. And a lot of other things.

View PostAndi Nagasia, on 31 July 2017 - 01:13 PM, said:

isnt it also a Gauss MiniGun? firing much like RACs do?

The Silver Bullet is a Gauss LBX.

The Gauss Minigun you're thinking of is the Hyper Assault Gauss Rifle.

Edited by FupDup, 31 July 2017 - 01:17 PM.


#66 Y E O N N E

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Posted 31 July 2017 - 01:16 PM

View PostAndi Nagasia, on 31 July 2017 - 01:13 PM, said:

but isnt that Experimental tech until 3080 when it becomes advanced tech?

isnt it also a Gauss MiniGun? firing much like RACs do?


Gauss minigun == HAG

Gauss LB-X == SB Gauss

#67 Davegt27

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Posted 31 July 2017 - 01:19 PM

I like the light Gauss
don't think I have ever killed anything with it

so there you go
LIGHT GAUSS RIFLE 8 449 261 58.13% 01:04:10 DMG 2,133
HEAVY GAUSS RIFLE 3 70 28 40.00% 00:19:51 DMG 609


the Heavy gauss has some type of bug so that may effect its numbers

Edited by Davegt27, 31 July 2017 - 01:50 PM.


#68 Andi Nagasia

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Posted 31 July 2017 - 01:31 PM

View PostFupDup, on 31 July 2017 - 01:16 PM, said:

The Silver Bullet is a Gauss LBX.

The Gauss Minigun you're thinking of is the Hyper Assault Gauss Rifle.

View PostYeonne Greene, on 31 July 2017 - 01:16 PM, said:

Gauss minigun == HAG

Gauss LB-X == SB Gauss

well i mean HAG im seeing working like C-UACs with a Charge up,
Charge, and it fires 20/30/40Shells(based on its size) in a burst as the above Mentioned C-UACs,
HAG Damage is noted 1Dam/Shell(HAG20=20dam=20shells)(HAG30=30dam=30shells)(HAG40=40dam=40shells)

but for SB-Gauss its only listed 1Dam/Pellot, so im not sure about the damage,
although it would be cool if Pellet Count it was based on Total Gauss charge time,
(hold 1.0sec=10damage)(hold 1.5sec=20damage)(hold 2.0sec=30damage)

#69 Brain Cancer

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Posted 31 July 2017 - 02:53 PM

If it's going to take up the same weight as a Clan Gauss, it should be getting comparable stats. Given it's low damage, that means it should be balancing for it in other ways, like a considerably better ROF, possibly nocharge shooting, and so on.

#70 The Basilisk

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Posted 31 July 2017 - 02:56 PM

View PostKhobai, on 30 July 2017 - 09:00 AM, said:

Light Gauss should be 10 damage, 4.25+0.5 cooldown, 810m/1620m range, and 2200m/s velocity.

And Clan Gauss should be 12 damage, 4.25+0.5 cooldown, 750m/1500m range, and 2000m/s velocity.

In terms of stats, Clan Gauss should be in between Light Gauss and IS Std Gauss. Because it weighs 3 tons less than IS Std Gauss so theres no way it should be as good as IS Std Gauss.


Lastly, Heavy Gauss should be 22 damage, 6.0+1.0 cooldown, 570m/1140m range, and 1500m/s velocity (and possibly a ghost heat penalty if you fire 2 heavy gauss simultaneously)

Heavy Gauss isnt gonna work as a brawling weapon. It cant compete against IS ultra autocannons. It needs longer range so it functions more like an actual Gauss weapon.


A pitty you can't dislike posts...repetedly

#71 Khobai

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Posted 31 July 2017 - 03:02 PM

Quote

A pitty you can't dislike posts...repetedly


why would you dislike it? it balances all four gauss rifles.

the only reason you would dislike it is if you dislike balance.


light gauss doesnt hit hard enough to justify its tonnage or have enough of a range advantage over IS gauss so it needs both its damage and range increased.

clan gauss is 3 tons lighter than IS gauss it should not be as damaging as IS gauss. it should fall somewhere in between light gauss and IS gauss.

heavy gauss will never compete with ultra autocannons at brawling ranges so it needs its range increased.

Quote

If it's going to take up the same weight as a Clan Gauss, it should be getting comparable stats


like I suggested earlier:

light gauss = 10 damage, 810m/1620m, 4.25+0.5 cd, 0.5 heat, 2200m/s, 20 shots per ton (light gauss and all 10 damage ppcs should also have a ghost heat limit of 3 instead of 2)

clan gauss = 12 damage, 750m/1500m, 4.25+0.5 cd, 2000m/s, 13 shots per ton (possibly increase the ghost heat limit on clan gauss/cerppc to 3)

IS gauss = 15 damage, 660m/1320m, 5.0+0.75 cd, 2000m/s, 10 shots per ton

heavy gauss = 22 damage, 570m/1140m, 6.0+1.0 cd, 1500m/s, 7 shots per ton, no reticle shake (possibly a ghost heat limit of 1 if firing two heavy gauss simultaneously for 44 damage is too good)


all four gauss are worth using and all four are balanced with eachother.

the damage nerf to the clan gauss rifle might seem heavy handed but it is also getting a much faster cooldown, lower charge time, and a longer max range. Its not as good as it was but its still quite good and much more balanced for its tonnage.

Quote

well i mean HAG im seeing working like C-UACs with a Charge up,


Waiting for 40 seperate shells to come out sequentially would make the HAG40 impossible to aim so I think its better if it fires 10 at a time like an LBX.

I see it working more like an LBX that fires in bursts like a CUAC. With chargeup but no jam chance and much tighter spread.

So a HAG40 would chargeup then fire four LB10X bursts with a much tighter spread.

While a silver bullet gauss would chargeup then fire one LB15X burst with a pretty wide spread. And would get the same crit bonuses LBX does.

Edited by Khobai, 04 August 2017 - 07:21 AM.


#72 Y E O N N E

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Posted 31 July 2017 - 04:17 PM

View PostKhobai, on 31 July 2017 - 03:02 PM, said:

I see it working more like an LBX that fires in bursts like a CUAC. With chargeup but no jam chance and much tighter spread.

So a HAG40 would chargeup then fire four LB10X bursts with a much tighter spread.


The damage in TT is calculated in clusters of 5 points each, so I always assumed HAGs would shoot a number of rounds equal to the rating divided by five.

#73 Brain Cancer

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Posted 31 July 2017 - 04:33 PM

Quote

The damage in TT is calculated in clusters of 5 points each, so I always assumed HAGs would shoot a number of rounds equal to the rating divided by five.


So are LRMs, but look what we got.

#74 Methanoid

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Posted 31 July 2017 - 06:49 PM

View PostInfinityBall, on 30 July 2017 - 08:02 PM, said:

so are you also going to introduce new laser sizes for each mech type? What's the difference?


pretty sure i said "but not all weapons"

#75 Angel of Annihilation

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Posted 31 July 2017 - 07:11 PM

View PostBrain Cancer, on 31 July 2017 - 02:53 PM, said:

If it's going to take up the same weight as a Clan Gauss, it should be getting comparable stats. Given it's low damage, that means it should be balancing for it in other ways, like a considerably better ROF, possibly nocharge shooting, and so on.


I really do think rate of fire is all it needs.

First I think people are comparing it to the wrong things. What they should be comparing it to is the AC/10 because for me, that is what it directly replaces on alot of my builds. Both are 12 tons, 5 slots and both do a similar amount of damage, 10 in the case of the AC and 8 in the case of the Light Gauss. Sure the Light Gauss does less damage per shot but that is balanced by the fact that the Light Gauss has no heat and has a much faster, much easier to hit with projectile. The problem though is the rate of fire. The AC/10 has a cooldown of 2.5 seconds where as the 3.75 seconds. Now that is an issue. I mean the AC/10 sits at 4.0 DPS where as the Light Gauss sits at 2.13 DPS or almost half as much. Where is the balance in that?

So yeah there is definitely a problem with the Light Gauss but it isn't its weight, its per shot damage or even the very short charge up time it has, it is its rate of fire. It needs to be reduced, at minimum, to 3.0 cool down and I am not so sure it should be 2.5 to match the AC/10 when you consider that its per damage shot is 20% less damage than the AC/10.

#76 Y E O N N E

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Posted 31 July 2017 - 07:13 PM

AC/10 is 7 slots, not 5.

#77 R Valentine

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Posted 31 July 2017 - 08:16 PM

View PostAndi Nagasia, on 31 July 2017 - 01:09 PM, said:

Perhaps giving 3sec cooldown, and LBX levels of Crit Damage, would work?
(14% Chance to do 16Damage)(8% Chance to do 32Damage)(3% Chance to do 48Damage)

my god the Light Gauss would be amazing as a Crit weapon!


Given how lackluster LBX's are, why would that fix anything? Most players avoid LBX like the plague. It's damage or nothing. 10 damage. 810m.

#78 LordNothing

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Posted 31 July 2017 - 08:23 PM

havent really done anything serious with it. i did an lg urbie build, and then put it away for the fp event. heavy gauss either, or any of the clan weapons.

Edited by LordNothing, 31 July 2017 - 08:24 PM.


#79 R Valentine

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Posted 04 August 2017 - 07:01 AM

View PostEscef, on 31 July 2017 - 10:08 AM, said:


I regularly get LOS on enemies 1.5 clicks out on Tourmaline. Triple range grants the ability to deal something that resembles real damage at that range. Most other weapons either can't touch people at that range or are barely doing enough damage to boil some paint off.


16 damage is not real damage, and if you've only mounted 1 L-Gauss then you may as well be throwing rocks. It's damage or nothing. That is the only thing that can save a weapon that heavy.

#80 Khobai

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Posted 04 August 2017 - 07:13 AM

Quote

I really do think rate of fire is all it needs.


why? its not an autocannon. rate of fire is the last thing it needs.

its a sniping weapon. that means it needs pinpoint damage, range, and velocity.

10 damage, 810m, 2200m/s, 0.5 heat, and stays at 20 ammo per ton

thats how you fix light gauss

Quote

I mean the AC/10 sits at 4.0 DPS where as the Light Gauss sits at 2.13 DPS or almost half as much. Where is the balance in that?


the balance is that the light gauss should have 810m range, 2200m/s velocity, and 0.5 heat

while the AC10 only has 450m range, 950m/s velocity, and 3 heat. but fires faster.

that makes light gauss a sniper weapon and ac10 a dps brawling weapon.

different weapons do different things.

Edited by Khobai, 04 August 2017 - 07:21 AM.






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