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Now That Gauss Vomit Is A Thing Can We Have The Turkina?


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#61 Quicksilver Aberration

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Posted 01 August 2017 - 10:17 AM

Stone Rhino 5 and 6 are interesting.
Stone Rhino 5 is basically a better KDK-3 (4B and 6E) while retaining the engine cap of the KDK-3 and the Stone Rhino 6 is just lolz, 14 cMPLs stock with a cERSL in the head to round all with a 400 XL stock.

#62 kapusta11

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Posted 01 August 2017 - 10:30 AM

At least it's reasonable to expect it to have decent hitboxes.

Posted Image

#63 Lucian Nostra

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Posted 01 August 2017 - 10:38 AM

To all the "it doesn't bring anything new" or "Y would be a worse version of X" than really after pgi puts out a clan 20 ton mech, pgi can stop putting mechs out because nothing rolling out is gonna change that.

Seriously it's like the worst excuse to give for not putting a mech in.

Edited by Lucian Nostra, 01 August 2017 - 10:39 AM.


#64 Gas Guzzler

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Posted 01 August 2017 - 10:45 AM

View Postkapusta11, on 01 August 2017 - 10:30 AM, said:

At least it's reasonable to expect it to have decent hitboxes.

Posted Image


Yeah its a lot more squished vertically than the Dire, which makes me think it would hill hump better/shoot down from high ground better. Which is convenient since it has to take 3 JJs anyway.

#65 Quicksilver Aberration

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Posted 01 August 2017 - 10:46 AM

View Postkapusta11, on 01 August 2017 - 10:30 AM, said:

At least it's reasonable to expect it to have decent hitboxes.

Posted Image

That doesn't inspire confidence because the mech that shares the most resemblence with it is the King Crab, and the KGC is notable for having abysmal hitboxes. The wider the mech, the easier it is to isolate torso hitboxes because of how torsos are subdivided.

Edited by Quicksilver Kalasa, 01 August 2017 - 10:50 AM.


#66 Gas Guzzler

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Posted 01 August 2017 - 10:48 AM

View PostQuicksilver Kalasa, on 01 August 2017 - 10:46 AM, said:

That doesn't inspire confidence because the mech that shares the most resemblence with it is the King Crab, and the KGC is notable for having abysmal hitboxes.


Ehhh that's a stretch, its not shaped like a brick like the Crab is. It honestly more resembles the top half of a stalker torso with some weapon pods attached to it.

I also wonder what they will do with those shoulders, which on that miniature are bigger than they need to be. I feel like non-missile shoulders wouldn't be that big in this game.

#67 Quicksilver Aberration

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Posted 01 August 2017 - 10:51 AM

View PostGas Guzzler, on 01 August 2017 - 10:48 AM, said:

Ehhh that's a stretch, its not shaped like a brick like the Crab is. It honestly more resembles the top half of a stalker torso with some weapon pods attached to it.

It really doesn't remind me of the Stalker because the Stalker is more cylindrical. This has more in common with the Jenner/Jenner IIC and King Crab than it does the Stalker.

Here is a decent comparison:
Posted Image
Posted Image
Torso wise I would say they resemble each other more than you think, the only difference is the Turkina has a more saucer-esque nose and is wider complete with angled side torso weapon pods rather than the upright King Crab.

Edited by Quicksilver Kalasa, 01 August 2017 - 10:58 AM.


#68 Brain Cancer

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Posted 01 August 2017 - 11:09 AM

Quote

The Dire Wolf isn't bad. Your point is invalid.


Yeah, it kinda is bad. Slow assaults work best against static targets, and MWO battlefields tend to be pretty mobile given the default tactic is "NASCAR mode".

Pity the poor target boxed in by a Dire Whale, but it's horribly easy to outmaneuver one.

#69 Quicksilver Aberration

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Posted 01 August 2017 - 11:16 AM

View PostBrain Cancer, on 01 August 2017 - 11:09 AM, said:

MWOPUG battlefields tend to be pretty mobile given the default tactic is "NASCAR mode".

FTFY, even then though, the Whale can work well if you play it right, but very few can because it requires incredibly good positioning to work well.

Edited by Quicksilver Kalasa, 01 August 2017 - 11:18 AM.


#70 Gas Guzzler

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Posted 01 August 2017 - 11:55 AM

View PostBrain Cancer, on 01 August 2017 - 11:09 AM, said:


Yeah, it kinda is bad. Slow assaults work best against static targets, and MWO battlefields tend to be pretty mobile given the default tactic is "NASCAR mode".

Pity the poor target boxed in by a Dire Whale, but it's horribly easy to outmaneuver one.


Eh, it just requires planning ahead and thoughtful positioning. Sometimes **** doesn't go your way, but it can often be devastating.

View PostQuicksilver Kalasa, on 01 August 2017 - 10:51 AM, said:

It really doesn't remind me of the Stalker because the Stalker is more cylindrical. This has more in common with the Jenner/Jenner IIC and King Crab than it does the Stalker.

Here is a decent comparison:
Posted Image
Posted Image
Torso wise I would say they resemble each other more than you think, the only difference is the Turkina has a more saucer-esque nose and is wider complete with angled side torso weapon pods rather than the upright King Crab.


Maybe. It still seems more sleek than the King Crab to me, but I think it would come down to Alex/modeling.

#71 Y E O N N E

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Posted 01 August 2017 - 12:16 PM

Y'all are wrong, the Turkey is a pancaked Night Star.

#72 Gas Guzzler

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Posted 01 August 2017 - 01:17 PM

View PostYeonne Greene, on 01 August 2017 - 12:16 PM, said:

Y'all are wrong, the Turkey is a pancaked Night Star.


It would be better than the Nightstar for sure, on account of being able to do a respectable alpha with Dual gauss. But, a pancaked Nightstar is a good description of its geometry. Definitely not a bad thing...

#73 Gas Guzzler

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Posted 01 August 2017 - 05:25 PM

View PostKhobai, on 31 July 2017 - 12:13 PM, said:


400 engine cap assault that can use dual heavy ballistics. Its something no other IS assault can do. Its basically the IS equivalent of the Deathstrike.


Actually the Sleipnir has dual big ballistics/large engine cap covered already.

#74 Gas Guzzler

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Posted 08 March 2019 - 01:17 PM

I'll bring this one back too.

Instead of Gauss vomit though, it can do something good with ER PPC/UAC10/UAC5 combos.

And a bunch of missile hardpoints as well.

Also, some good JJ quirks for the chassis would be a great way to make it sort of unique!

Edited by Gas Guzzler, 08 March 2019 - 01:18 PM.






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