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Artillary Strikes Are The New Meta...


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#1 DjPush

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Posted 01 August 2017 - 03:11 PM

I few well placed arty strikes and Bob's your uncle... 1300+ dmg in a Commando.
GG PGI.. Nice game balance.
Posted Image

#2 Ghogiel

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Posted 01 August 2017 - 03:21 PM

One game I was on +1100dmg in the first 2min from the best arty ever and I felt like I was going to easily go on to smash my dmg record on this account an and my team capped and it was only like 2-3, with 9 mechs for me to still kill.

#3 FupDup

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Posted 01 August 2017 - 03:22 PM

Not really a "new" meta.

#4 Gas Guzzler

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Posted 01 August 2017 - 03:24 PM

View PostGhogiel, on 01 August 2017 - 03:21 PM, said:

One game I was on +1100dmg in the first 2min from the best arty ever and I felt like I was going to easily go on to smash my dmg record on this account an and my team capped and it was only like 2-3, with 9 mechs for me to still kill.


******* potatoes.

#5 Athom83

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Posted 01 August 2017 - 04:21 PM

That's what happens when large armored forces clump together, they get nailed by airstrikes and artillery. Just look at the history of that sort of thing IRL. If they spread out and actually kept an eye on any red smoke popping up, you wouldn't have gotten that 1.1k damage.

#6 DAYLEET

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Posted 01 August 2017 - 04:22 PM

View PostDjPush, on 01 August 2017 - 03:11 PM, said:

I few well placed arty strikes and Bob's your uncle... 1300+ dmg in a Commando.
GG PGI.. Nice game balance.

I did 1k 3solo in my dual arty Ember yesterday. The entire enemy assault had this beautiful, tight firing line and i managed to get behind them. Its good for my selfesteem! but id rid the game of arty if i was in power, fk that ****.

#7 Mystere

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Posted 01 August 2017 - 04:23 PM

View PostFupDup, on 01 August 2017 - 03:22 PM, said:

Not really a "new" meta.


FTFY.

Deathballs needs something to break them up.

#8 Valhallan

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Posted 01 August 2017 - 04:32 PM

View PostMystere, on 01 August 2017 - 04:23 PM, said:

Deathballs needs something to break them up.


If only BT had a weapon system perfect for this, Posted Image

http://www.sarna.net.../Thumper_Cannon
http://www.sarna.net...ow_IV_Artillery

#9 FupDup

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Posted 01 August 2017 - 04:55 PM

View PostMystere, on 01 August 2017 - 04:23 PM, said:

FTFY.

Deathballs needs something to break them up.

But does that something need to require zero tonnage and critical slots?

#10 Xmith

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Posted 01 August 2017 - 04:56 PM

I was getting fairly high damage scores back when I use to carry two artillery. At first I wasn't sure why the damage scores were higher than usual.

I stopped carrying 2 artillery because team damage numbers were increasing as well. Late in game when the brawling is going hot and heavy is when I would drop the second arti. Teammates are never around at the moment you place the arti. But without fail, there goes a teammate heading straight into the red smoke. So, I moved the nodes to other locations.

#11 El Bandito

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Posted 01 August 2017 - 04:57 PM

Arty is not the new meta. Air Strike is. ;)

#12 LordBraxton

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Posted 01 August 2017 - 04:57 PM

Consumables are ******* awful and I wish they were removed from MWO

#13 Baba Yogi

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Posted 01 August 2017 - 05:52 PM

It is getting truly ******** lately, and ruining my fun of this game. Over time more and more people are using airstrikes, every match i have to eat some ******** damage because other guy decided it is ok to spend 40k cbills. Not only it is OP, it is not a fun thing to use either. Just today i had a match where i swear there was an artillery/airstrike every 15-20 seconds. Got to 75% before i met the enemy firing line. It doesnt matter if you can trade without letting enemy hit you, he'll just smoke behind the hill you are gonna get hit if he aimed well. 165 instant damage per mech. That has to stop. It is doing too much for how little you need to invest in it. I do not like it when games push you these mandatory "decisions".

Edited by Lordhammer, 01 August 2017 - 06:27 PM.


#14 Bigbacon

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Posted 01 August 2017 - 05:59 PM

i love the people who waste these things on a single light mech with no armor...always cracks me up.

View PostLordBraxton, on 01 August 2017 - 04:57 PM, said:

Consumables are ******* awful and I wish they were removed from MWO


sort of agree.

what is odd to me is there is no difference between air strike and arty....they are the SAME THING with a different name so you can load up two of them.

If they just made it so they weren't point and click to use while running 130kph you'd see less of them. People would have to risk damage to use them.

either that or it should be a limit to ONE per mech and there is some massive global cooldown after one is used.

#15 Jingseng

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Posted 01 August 2017 - 06:10 PM

View PostFupDup, on 01 August 2017 - 04:55 PM, said:

But does that something need to require zero tonnage and critical slots?

with infinite range, and zero heat, multiple uses on 10s cd

and frankly, less skill than lrms to use.

View PostEl Bandito, on 01 August 2017 - 04:57 PM, said:

Arty is not the new meta. Air Strike is. Posted Image


Airtillery =)

Edit: out of morbid, desalinated curiousity, what do proponents think is the counter balance for airty spam? Further reduced mobility and agility? Further desync and twist nerfs?

Edited by Jingseng, 01 August 2017 - 06:13 PM.


#16 Baba Yogi

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Posted 01 August 2017 - 06:15 PM

For those who dont know the difference artillery is a dozen shells fired at one circle over time so not as dangerous. Airstrike is instant 165 damage to anything in a long straight line

#17 JC Daxion

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Posted 01 August 2017 - 06:25 PM

You know i honestly don't know how i feel about them..

On the one side i love them. Nothing better than dropping one on a deathball, or some damn campers playing peak-poke.. Or playing in a light, and getting a nice flank, and dropping it on them, like when people are playing Theta humpers on Canyon and won't go over..


At the same time, the cost for newer players is a little bit much.. But honestly, breaking up the death balls, and campers IMO is just worth it.

Maybe drop the cost to 25k each and call it a day..


that said, I wouldn't mind if they capped the number of consumables you could use in a match at 2 or 3..

#18 Jun Watarase

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Posted 01 August 2017 - 06:33 PM

I thought strikes werent powerful at all unless you invested in skill nodes? If a strike lands near me, i dont even need to dodge because all it does is scratch my paint.

#19 Mystere

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Posted 01 August 2017 - 10:57 PM

View PostFupDup, on 01 August 2017 - 04:55 PM, said:

But does that something need to require zero tonnage and critical slots?


The radio you need to call in the strike is already on your Mech. So, yes, no additional weight is required. Posted Image

View PostJingseng, on 01 August 2017 - 06:10 PM, said:

Edit: out of morbid, desalinated curiousity, what do proponents think is the counter balance for airty spam? Further reduced mobility and agility? Further desync and twist nerfs?


That is easy: artillery and air strikes on the enemy. But if they did not bring any, tough. <maniacal Posted Image Posted Image Posted Image>

#20 Fox With A Shotgun

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Posted 01 August 2017 - 10:58 PM

View PostBigbacon, on 01 August 2017 - 05:59 PM, said:

what is odd to me is there is no difference between air strike and arty....they are the SAME THING with a different name so you can load up two of them.


There's a fundamental difference in their spread patterns.

Artillery drops the shells in a circular area, spread randomly all over the circle. Airstrike drops the shells in a straight line leading away from the smoke, in the same direction that the person calling the airstrike is facing. In this way, if you drop an airstrike on an unwary LRM boat facing away from you, and he remains still, you can conceivably make every single shell hit the rear CT of said LRM boat.





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