State Of Mediums Discussion
#1
Posted 01 August 2017 - 10:03 AM
I can't think of a reason to bring a medium mech over a heavy. I can go 105kph in my linebacker, or 87 in any of my omnis... I can go 80kph in my IS heavies with more weapons\armor...
I don't touch faction play, so weight limit isn't an issue...
Why bring a medium? Is this working as intended? Have we grown so used to the dominance of heavy mechs that we just don't care anymore?
I can still see the logic behind bringing 1 or at most 2 lights if they are going ~150kph... but why would I ever bring a medium over a fast heavy?
Also, why do easy targets like the centurion not have at least equivalent armor quirks as the bushwacker, who seems superior even without the quirks?
I used to love mediums for their speed and maneuverability, but ever since the invasion, if I don't bring a heavy or fast assault I feel like im wasting my potential as a pilot
#2
Posted 01 August 2017 - 10:09 AM
It still comes down to heavies and some assaults being too 'agile' then they should be.
Edited by mogs01gt, 01 August 2017 - 10:10 AM.
#3
Posted 01 August 2017 - 10:23 AM
The Black Knight(which I used to love) has such low mounts and lower agility I seem to die fairly easy in it. I do better in my Grasshopper, but both mechs seem to suffer from the " theyre giant, theyre a priority target" syndrome. I have 2 Orion IIC's that are set up as brawlers that are amazing but they also seem to get that big ST dropped in no time. I still have a great time in my Ebon Jags but my Timberwolf is usually relegated to longer range stuff now and Im not too fond of it.
I feel it depends more on the chassis and loadout than the weight class for a lot of mechs. Yes you have to play the lower armor guys as more flankers and theyre less forgiving if you round the wrong corner by yourself against someone that can aim, but the bigger mechs having larger hitboxes and a higher priority that can often spell doom if you are rolling around with others.
Superior agility and smaller hitboxes often make up for the 20 more armor a heavy would have in that spot.
#4
Posted 01 August 2017 - 10:27 AM
#5
Posted 01 August 2017 - 10:28 AM
That said I dont think its that bad right now, I love my mediums and think they do well enough, barring my personal performance dragging everything down. I prefer mediums agility to my heavies any day, but then again all I have are 64kph IS heavies, which feel like piloting boulders with legs.
But then personally Id also suggest a total quirk reset and just have all weight classes have their own agility tier, with quirks only being used to balance geometry, like the hunchbacks hunch or Bushies nose. And then maybe simple blanket quirks (such as better energy weapon cooldown for the awesome or decreased crit chance for the atlas) just for mech character more than balance.
Edited by Rovertoo, 01 August 2017 - 10:31 AM.
#6
Posted 01 August 2017 - 10:29 AM
So the only thing your Medium really has to compare favorably to is to other Mediums.
#7
Posted 01 August 2017 - 10:34 AM
MustrumRidcully, on 01 August 2017 - 10:29 AM, said:
So the only thing your Medium really has to compare favorably to is to other Mediums.
While that's true, you can still take a Heavy and compare more favourably to the rest of your own team and the rest of the enemy team.
#8
Posted 01 August 2017 - 10:50 AM
#9
Posted 01 August 2017 - 10:56 AM
#10
Posted 01 August 2017 - 10:59 AM
#11
Posted 01 August 2017 - 11:10 AM
#12
Posted 01 August 2017 - 11:17 AM
DaMuchi, on 01 August 2017 - 10:59 AM, said:
I'm assuming you haven't figured out how to use the Ice-Ferret, Hunchback IIC, Phoenix Hawk, or Griffin yet. Those are just a few I can think of that can not only score very well, but serve as great distractions and open up enemies for team mates to work on.
If you are looking at damage alone, mechs with more weight for weapons should logically have higher damage potential in a single volley, but if you consider things like speed and size, you'll find that many of those mechs with less fire power have their own methods to dish out damage and survive.
I think the real issue of the OP is that he simply hasn't figured out how to pilot medium mechs yet and is upset about it.
#13
Posted 01 August 2017 - 11:18 AM
ScrapIron Prime, on 01 August 2017 - 11:10 AM, said:
I don't know if this is ever a thing because in a design stand point, it'll just make matchmaking extremely hard. and when was the last time you played? I've had games where there were 6 assaults, 4 heavies, 1 med and 1 light.
#14
Posted 01 August 2017 - 11:25 AM
SuperFunkTron, on 01 August 2017 - 11:17 AM, said:
If you are looking at damage alone, mechs with more weight for weapons should logically have higher damage potential in a single volley, but if you consider things like speed and size, you'll find that many of those mechs with less fire power have their own methods to dish out damage and survive.
I think the real issue of the OP is that he simply hasn't figured out how to pilot medium mechs yet and is upset about it.
I don't own those mechs but I do own a bushwhacker, crab and stormcrow and still have no idea how to play them. My shadow cat and nova on average pull 600 damage, slightly lower than my heavies simply because I use their superior agility allowed by jumpjets to increase the windows of attack to compensate for the lack of firepower.
I don't know how to increase the opportunities to fire without jumpjets on a mech with medium class agility.
#15
Posted 01 August 2017 - 11:47 AM
We would have to make speed and engine size very important in order to make lighter mechs viable again. That means removing engine desync for starters.
#16
Posted 01 August 2017 - 11:52 AM
I think we're at a better balance between classes than before. Not surprisingly a lot of people were pissed that their pet heavies were no longer ballerinas. And of course outraged their 100 ton Kodiaks performed like other 100 ton mechs.
#17
Posted 01 August 2017 - 11:57 AM
I never treated mediums as heavier lights i treated them as lighter heavies and tbh im not disappointed with my hunchbacks.
hbk4g with uac20 which can easily take out warhawk or dreaded poptart night gyr
and hbk2c with either 2 uac10 or 6 mplas which both can easily mess with ppc platforms or heavy dakka.
and the thing i love the most is that its the class where i can go balls out with firepower without worry about gh...which is more a statement about gh where mechs are limited to 50 ton firepower...
Edited by davoodoo, 01 August 2017 - 11:58 AM.
#18
Posted 01 August 2017 - 12:09 PM
DaMuchi, on 01 August 2017 - 11:18 AM, said:
Uh.... yesterday? I'm on like 5 days a week.
Are you solo dropping or group dropping? And how large are the groups? Groups of 2 or 3 are pretty unrestricted for tonnage, above that, groups start to average closer to 50 tons in drop weight per person.
#19
Posted 01 August 2017 - 12:12 PM
ScrapIron Prime, on 01 August 2017 - 12:09 PM, said:
Are you solo dropping or group dropping? And how large are the groups? Groups of 2 or 3 are pretty unrestricted for tonnage, above that, groups start to average closer to 50 tons in drop weight per person.
I only solo queue. the largest group I ever played in was in a group of 2. That was a month or 2 ago though.
Edited by DaMuchi, 01 August 2017 - 12:13 PM.
#20
Posted 01 August 2017 - 12:13 PM
they need to give mediums like 12.5% speed tweak instead of only 7.5%
that would give mediums 5% extra speed for speccing into speed tweak
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