Well I found myself pretty decent at piloting a 'mech straight from the start. My first 'mech was a Locust and my second was a Raven, third was a Centurion. That being said I have tons of tactical shooter experience under my belt from playing Red Orchestra, Call of Duty, and Call of Duty 2 back in the day in competetive units under tactical realism rulesets that disallowed things like run n' gun and such and forced you to think about what you were doing.
I also had experience playing every previous Mechwarrior game except the very first game, meaning I started with Mechwarrior 2, and also have been playing video games since I was a toddler, so a lifetime of reflex training and just gaining an insight of how video games usually work that I can't really teach to someone if I tried.
The only real learning curve I had was figuring out what weapon systems suited me best in MWO and learning things like how to counter things unique to MWO that previous MW titles didn't have like countering LRMs and such, which came quickly to me.
My first 'mech was really rough, I remember feeling very discouraged about the game when I started because I got killed so often and was rarely able to score a kill of my own. As it turned out though, my mistake wasn't that I was bad but was piloting a bad 'mech with a bad build.
My first 'mech ever was a Locust LCT-1V and I put a Medium Laser on it with 4 Machine Guns. This was back in the day before quirks were a thing too so it wasn't even any good with its signature single Large Laser or Large Pulse Laser build.
Thing's didn't get much better when I moved to the next Locust, the LCT-3S. I ran it with 4 SRM2s and a Small Laser. It was pretty terrible too. Then eventually after eliting those two because this was back when rule of 3 was still a thing, I picked up the LCT-3M next and put 5 Medium Lasers on it and holy hell did that thing do some damage. I was able to make that 'mech sing and my troubles dissolved. I imediately sold my 1V and my 3S and kept the 3M, mastering it as my first mastered 'mech.
It was at that point that I began feeling competent as a pilot and also realized that I loved the rush of piloting a light 'mech. My LCT-3M served me admirably until I was forced to sell the old girl because I only keep one of each chassis and the LCT-1E was later released with 6 energy hardpoints and I was forced into the realization that the 1E could do anything my 3M could do but better.
Anyway, the real homecoming for me was finding a weapon system that really spoke to me. Lasers were what did it for me. This was back before laser vomit was cool. Perhaps your problem is less that you lack piloting skill and more that you lack understanding of what kind of build works for you? Share some of you builds with us. If that is the problem then maybe us veterans will be able to steer you toward some more effective builds.
Edited by Mole, 01 August 2017 - 11:02 AM.