How Long Did It Take You To Get Good?
#21
Posted 01 August 2017 - 01:19 PM
The main thing is positioning. If you can get this right and move/shoot as part of the group you usually do ok.
For me I cut my teeth on two main mechs, the timber wolf and the nova prime. Each require a totally different game play style but if im in the right place at the right time I can get some very high damage scores. I stayed away from the assault class for a long time because if you fail to carry your weight in a match your team will usually lose.
#22
Posted 01 August 2017 - 01:24 PM
When I am too slow, I manage to get myself in a very bad position on the map too easily, and this is an unrecoverable error.
When I am too fast, I take too many risks and isolate myself from the team.
Between 80-100 kph I manage to keep myself close enough to the herd to avoid the usual focus-fire death of incompetence.
#23
Posted 01 August 2017 - 01:58 PM
Stf Sgt Marblez, on 01 August 2017 - 11:19 AM, said:
Now that things are better for you in your raven, do you go back to the king sometimes? What would you identify as the major problem you had with it? loadout, hardpoint, hitbox, you being new, your team not using you?
#24
Posted 01 August 2017 - 02:10 PM
Metaccini Alfredo, on 01 August 2017 - 12:30 PM, said:
Just remember - "Kaizen"
It's a japanese philosophy of constant self-improvement. Success is found within failure and all that - at it's core, constant self review and adjustment will keep you on the path of improvement.
Sounds similar to notions of reflexivity, where one tries to operate within "third spaces" between binary positions (for example, self and other, or right and wrong). It goes further to suggest all information and discourse requires constant reviewal/questioning by those same standards of reflexivity, including our ideals of self, in notions of identity, individuality, etc.
It does sound like reflexivity at least somewhat incorporates the Kaizen notion, reflexivity is quite a contemporary notion, so perhaps the idea has drawn from this ideal too.
Edited by Shifty McSwift, 01 August 2017 - 02:11 PM.
#25
Posted 01 August 2017 - 02:38 PM
#26
Posted 01 August 2017 - 02:43 PM
Another month I'll get ba k to my old performance levels assuming my laptop holds up.
I notice I slip back into tunnel vision aggression and don't read the map. My aim is rusty as well. Plus, goofing arou d with new tech has netted me some terrible matches.
You just have to pay your dues in MWO, unless you are already a strong gamer.
This game is very unforgiving and has a steep learning curve.
#27
Posted 01 August 2017 - 02:58 PM
Then I switched to the jenner and got hooked on speed. Spiders came into the game and I went rambo enough with the spiders I got contacted to run in a unit for the first time. that lasted a few months until internal fighting with a few people of that unit decided to head off on my own again. Eventually wound up in a better unit for two years as a lrm expert and light mech recon. That unit disbanded over time due to constant "improvements" pgi kept making to cw.
Now I run solo ops for the hell of it. Been playing over five years buying the rare mech that gets me with the i-want-it-take-my-money bug. You might come across me in a light some where. Ain't going to post stats as I believe them to be just numbers. I'd rather be the guy who gets a kill with super low damage than one who does lots of damage and no kills. No matter what game you play there will always be some one better than you and some one worse. Eventually you will lose so just have fun with it.
#28
Posted 01 August 2017 - 02:59 PM
I would love to say that each 'mech is relatively equally valid to other 'mechs in the game... but that's just not the reality. Playing some 'mechs is akin to playing hard mode because of the way their weapons are mounted (king crab, for example) - or because of the sheer size of your mech giving opponents ample room to target you (king crab, for example)... or because your mobility is just so low that you will be soaking damage at the back of your team from LRM fire as opposed to soaking damage at the front of your team (king crab).
That is another aspect to keep in mind - sometimes you do need to get up front and out in the open (even as a massive LRM-boat assault) to draw a bit of fire along with your team. Obviously - this is where coordination comes in. Sometimes, you have to move into enemy fire. The freshest 'mechs should be the ones to break out first and take the damage so that the rest of the team can push out and capitalize on the recycle delay of the enemy's weapons.
In practice - it more equates to good assault players knowing how to spread damage around their mech and survive. Damage done is only one metric of performance - if your assault team is hovering around 30% health by the end of the match and your heavies and mediums have 500-600 damage ... you did your job right, even if you're only around 400 damage.
For the Inner Sphere - 'mechs like the Battlemaster are some of the better 'mechs out there. The Bushwacker seems to play okay - but has some weird hardpoint configurations that I wouldn't recommend for beginners. The Hunchback is popular, but I've never played it, much.
The best thing to remember is to keep relatively close to your team. Try not to bunch up on them like sardines - but you want to be in a situation where if they start taking fire, you can move pretty quick to draw down on what is shooting at them.
After you die - always watch some of the other players and how they play. Sometimes it is a good example - sometimes it is a bad example... and a lot of times, it's a mixed bag - you see a player doing some things very right and then something else entirely wrong. You have the advantage of being able to purely observe without the stress of having to respond.
#29
Posted 01 August 2017 - 03:00 PM
#30
Posted 01 August 2017 - 03:10 PM
#31
Posted 01 August 2017 - 03:16 PM
#32
Posted 01 August 2017 - 03:17 PM
Adequate. at best.
#33
Posted 01 August 2017 - 03:27 PM
Belacose, on 01 August 2017 - 10:41 AM, said:
I played MW4 for several years in NBT (which was the highest competition you could find) and got experience just playing with and against other good players (I played a little bit outside of a unit, but my goal was to always join a team, so I was a PUG like 2 months in). It took a couple years before I actually got competent but it helps when you have good people to play with and learn from. The biggest problem you'll find is resistance to change and learning from good players (though what defines a good player is somewhat ambiguous so it can be hard to figure out who to learn from), hell I've been guilty of it even and I consider myself good. Always be willing to experiment and keep at it if people are making it work or it seems like their is potential but also be willing to throw that experiment away if after trying it, it just doesn't ever click.
Really though, the best way to start actively improving is to surround yourself with the same desire/attitude and begin to learn.
As Ghogiel mentions though, good hardware certainly doesn't hurt. Up until 2 years ago, I averaged 15 FPS trying to play MWO, it can make it really hard to play games where the tiniest mistake or tech hiccup can be the difference between an 8-0 and a 0-8.
Edited by Quicksilver Kalasa, 01 August 2017 - 03:29 PM.
#34
Posted 01 August 2017 - 03:37 PM
#35
Posted 01 August 2017 - 04:02 PM
Edited by oldradagast, 01 August 2017 - 04:03 PM.
#36
Posted 01 August 2017 - 04:44 PM
Also to tell the truth, I am still learning things even though I have over 7k matches between Closed Beta and now and have a long way to go before becoming truly good at the game because I can honestly say, I make a ton of sloppy mistakes in my gameplay.
Honestly if you want to get right down to it, this game requires a truly massive amount of skill if you want to actually be good at it (taking top 5% of players here) but I would say about 2-3 months to be good enough that you can be competitive. With that learning curve, I guess it isn't surprising there isn't a larger population.
#37
Posted 01 August 2017 - 04:47 PM
Belacose, on 01 August 2017 - 10:41 AM, said:
One thing that inspired me enough to keep going was a post I read from a good player claiming he "sucked" for the first couple years or so. Pretty sure that was El Bandito? Tried to use his post to boost the morale of my friends but they gave up anyways. Before that they would never play after 9:00 PM due to getting thrown in with much better skilled players during the early morning wee hours.
So... please tell me how long it took you yourself to become a good player? Did you already have experience playing the previous Mech Warrior video games? What walls did you hit along the way? When did you make the move to join a UNIT, etc...?
MWO is my first go at this sort of game. Previously I had mostly just played typical MMOs. Generally remain a pug for a good year before ever joining a guild but have been at this for about 15 months now and still have yet to do so.
I only improved once I started paying closer attention to the mechs I was dropping with and the load outs. When I had proper mechs I was able to live longer, do more and the small mistake that would have ended my game in a poorer mech would afford me the opportunity to live and then try to stay alive with a badly damaged mech. When I started trusting my mechs more I then started taking more chances and trying new things that kept challenging me to get better.
Having said that -- there is always room to get better.
Edited by nehebkau, 01 August 2017 - 04:47 PM.
#38
Posted 01 August 2017 - 05:10 PM
#39
Posted 01 August 2017 - 05:57 PM
my first 100 matches i had a .43 KDR, and 61/80 win/loss a good match was 200 damage
by around 1600 i upped it to a .8 KDR and 804/840 win/loss, a good match i could hit 400 or so.
The next few years i got a bit more consistant, and climbed to about even win/loss, and had some KDR's in the + 1.0 range.
These days, i can be in the top 3 fairly regularly. I still don't get a ton of kills, but i think that's more because i play laser mechs often. My AC20 mechs i do better with that, but being a brawler, i can die before the fight gets going if everyone decides to play long range mechs. good matches are in the 600-800 range
I never played shooters before this game, outside old mechwarrior games, and really only pve.
#40
Posted 01 August 2017 - 06:06 PM
WW8Ball, on 01 August 2017 - 05:10 PM, said:
Old MW3/4/Mercs ladder-league vet. I'll never be gud in MWO. I'm too old and my PC is a potato that struggles to keep my FPS over 12 with bloated, slow AF Cryengine (although it works great on other graphics-heavy games). I'm lucky if half my hits register at the server. My avg match score is around 170.
With the pool of players currently seemingly filled with more potatoes (in 3 hour's play, I watched 4 different players trying to walk their 'mechs thru a wall...D'OHH!), I don't really try that hard anymore. Heck, I've got a bunch of empty mechbays that will probably stay empty for a good while, maybe forever. Not feeling motivated to grind new 'mechs/skills. Now I mostly play simply to annoy the F out of everyone. At least I'm a top-scorer in *that* regard!
Edited by BlueStrat, 01 August 2017 - 06:11 PM.
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