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Potatoes......


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#21 Athom83

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Posted 01 August 2017 - 01:01 PM

View PostBrain Cancer, on 01 August 2017 - 12:57 PM, said:

All that team damage penalty must have wrecked his damage total, no matter how well he did.

The game doesn't include team damage in the final counter yet...

#22 Khobai

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Posted 01 August 2017 - 01:04 PM

I hope you still get cbills for negative match score

#23 Grus

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Posted 01 August 2017 - 01:16 PM

Did Carl Vickers put you up to this?

#24 Asym

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Posted 01 August 2017 - 01:54 PM

View PostViktor Drake, on 01 August 2017 - 12:16 PM, said:

My issue recently is that I just don't understand what the MM is doing. My understanding is that at Tier 1, I should never see Tier 4 or 5 players including being on the same team with them but when you get rolled in under 5 mins 0 kill to 12 and you have not one, not two but three players on your team that didn't even manage to break 100 damage something is wrong. There is no way these Potatoes are at a Tier 3 level of experience or competence. I am not even using the word "skill" here, I am just talking about having played the game enough to understand basic tactics. I mean I could rush headlong into the entire enemy team and at least break 100 damage before they killed me.


I have seen this and the reality behind it was that a son (or daughter in some cases) were using the father's account and his mechs....

And, yes, there have been matches where there were "several" tier 1 & 2 players playing T4 & 5's.... 12-0 and 12-1's galore.

#25 Alexander of Macedon

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Posted 01 August 2017 - 02:08 PM

View PostMetus regem, on 01 August 2017 - 12:39 PM, said:



If you are going to troll, go full troll:

MDD-A

Why isn't that six NARCs and five TAGs?

#26 Weeny Machine

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Posted 01 August 2017 - 02:13 PM

View PostViktor Drake, on 01 August 2017 - 12:16 PM, said:

My issue recently is that I just don't understand what the MM is doing. My understanding is that at Tier 1, I should never see Tier 4 or 5 players including being on the same team with them but when you get rolled in under 5 mins 0 kill to 12 and you have not one, not two but three players on your team that didn't even manage to break 100 damage something is wrong. There is no way these Potatoes are at a Tier 3 level of experience or competence. I am not even using the word "skill" here, I am just talking about having played the game enough to understand basic tactics. I mean I could rush headlong into the entire enemy team and at least break 100 damage before they killed me.


I am wondering about that as well. I have so many matches lately where one team has about 6 peeps with 50-200 dmg. It is pretty unreal and no fun.

As about the "dumb" things...I just come from a match were a Hunchi fired his IS MLs at me and I traded with 2 CER PPCs...at 800m range :) We did this 3 times, then he ran into cover

#27 Metus regem

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Posted 01 August 2017 - 02:15 PM

View PostAlexander of Macedon, on 01 August 2017 - 02:08 PM, said:

Why isn't that six NARCs and five TAGs?


'cause UAC/2 for suppression and screen shake.

#28 Carl Vickers

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Posted 01 August 2017 - 03:45 PM

So funny thing happened a couple of months ago in a FP match, I was dropping with Evil and we came up against HHoD/C4 on Tourmaline for a skirmish match.

To their credit they won the first wave, not by much but a win is a win, on the 2nd we belted them, mainly cause they got over confident and came in in dribs and drabs instead of death balling like they did in the first wave.

As they gathered for their 3rd wave out comes the OP of this thread in an Awesome lurm boat and proceeds to run across open ground, so myself and a couple of the Evil players cut him up, by the time he managed to get in cover he was at 40% odd. Instead of running safely behind the tourmaline's he ran out in front of them where a few of us could shoot him without getting any return fire.

Moral of the story, potatoes in glass houses...

Edited by Carl Vickers, 01 August 2017 - 03:55 PM.


#29 Aim64C

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Posted 01 August 2017 - 03:54 PM

View PostCarl Vickers, on 01 August 2017 - 03:45 PM, said:

So funny thing happened a couple of months ago in a FP match, I was dropping with Evil and we came up against HHoD/C4 on Tourmaline for a skirmish match.

To their credit they won the first wave, not by much but a win is a win, on the 2nd we belted them, mainly cause they got over confident and came in in dribs and drabs instead of death balling like they did in the first wave.

As they gathered for their 3rd wave out comes the OP of this thread in an Awesome lurm boat and proceeds to run across open ground, so myself and a couple of the Evil players cut him up, by the time he managed to get in cover he was at 40% odd.

Moral of the story, potatoes in glass houses...


Not really sure the point of the story was to say that anyone in particular is or is not capable of potato behavior.

We've all had our moments where we thought something was going to work out just fine... then ended up regretting it, later. We all have our matches where we decided to push our luck or to do something we'd normally advise against... because we think ourselves capable of determining when it's okay to 'break the rules.'

Sometimes it works. We get into that position where we can single-handedly terrorize the enemy. An LRM-boat that is at the flank of an enemy team can be a serious problem as its nearly perpendicular angle of fire to the brawling line's defeats the cover... and the team has to move out of cover to get in range of the LRM boat. Same could be said of similar long range builds.

Other times... it doesn't work so well and we get caught in that situation of "I know better than to have tried this..."

#30 Carl Vickers

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Posted 01 August 2017 - 04:01 PM

View PostAim64C, on 01 August 2017 - 03:54 PM, said:


Not really sure the point of the story was to say that anyone in particular is or is not capable of potato behavior.

We've all had our moments where we thought something was going to work out just fine... then ended up regretting it, later. We all have our matches where we decided to push our luck or to do something we'd normally advise against... because we think ourselves capable of determining when it's okay to 'break the rules.'

Sometimes it works. We get into that position where we can single-handedly terrorize the enemy. An LRM-boat that is at the flank of an enemy team can be a serious problem as its nearly perpendicular angle of fire to the brawling line's defeats the cover... and the team has to move out of cover to get in range of the LRM boat. Same could be said of similar long range builds.

Other times... it doesn't work so well and we get caught in that situation of "I know better than to have tried this..."


Nope, it really happened, I dont mind bad play called out, we have all done it, but if you start throwing potatoes around in glass houses, you should expect some blow back.

#31 DAYLEET

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Posted 01 August 2017 - 04:16 PM

Steering Wheel Underhive was so much better than Spuds and Potatoes. At least it made me smile. That image was hilarious and it made the term less negative.

#32 Angel of Annihilation

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Posted 01 August 2017 - 04:29 PM

View PostBush Hopper, on 01 August 2017 - 02:13 PM, said:


I am wondering about that as well. I have so many matches lately where one team has about 6 peeps with 50-200 dmg. It is pretty unreal and no fun.

As about the "dumb" things...I just come from a match were a Hunchi fired his IS MLs at me and I traded with 2 CER PPCs...at 800m range Posted Image We did this 3 times, then he ran into cover


My problem is that is has become a common occurrence for me. To put the tinfoil hat on for a minute it is almost like there aren't enough high tiers on so the MM takes puts a couple Tier 1s on a team of Tier 4s and 5s and pits them against an entire team of Tier 2s and 3s and expects the Tier 1s to carry the Tier 4s and 5s. Problem is it doesn't work out that way because even the best player in this game needs a team he can at least somewhat rely on.

In any case, taking the tinfoil hat back off, all I can say is that my gameplay experience since I hit Tier 1 is pretty abysmal. I have never been on so many consistently bad teams in my entire 5+ years of game play and I can't for the life of me figure out why. Hell my overall performance has been tanking so badly I am in freefall. With over 4k matches played I went from a 1.59 K/D to a 1.52 K/D in a blink of an eye and it is still falling. I can't blame it all on bad teams, though I do seem to get more than my fair share of them since I hit Tier 1. However I think part of the issue is skill, mine to be exact. I think while I am overall a pretty good player, I also realize there are a ton of excellent players that I pale in comparison to. I think it might be a situation of transitioning from being the best player in Tier 2 to being the worse player in Tier 1 hehe. It is kind of like being a very good Basketball Player in College but not being good enough to be more than 3rd string on a Pro team. You dominated in College but now your just warming the bench.

#33 - World Eater -

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Posted 01 August 2017 - 04:30 PM

6 narc mad dog was fun. Got a whopping 26 damage. Next up, 12 hml on a Nova.

#34 Davegt27

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Posted 01 August 2017 - 05:12 PM

Quote

I alerted the the team that we had 3 clay pigeons in the crater.


nice


Quote

Any other incredibly dumb gameplay you seen - just curious.


yep I keep seeing 12 pugs going against comp 12 man teams in FP
lol dumb pugs

#35 Aim64C

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Posted 01 August 2017 - 07:08 PM

View PostViktor Drake, on 01 August 2017 - 04:29 PM, said:


My problem is that is has become a common occurrence for me. To put the tinfoil hat on for a minute it is almost like there aren't enough high tiers on so the MM takes puts a couple Tier 1s on a team of Tier 4s and 5s and pits them against an entire team of Tier 2s and 3s and expects the Tier 1s to carry the Tier 4s and 5s. Problem is it doesn't work out that way because even the best player in this game needs a team he can at least somewhat rely on.


It's really hard to tell what is going on in pug matches, sometimes.

Because teamwork is so central, it could be as simple as the T1 players have fallen into such patterns of play with their 'mechs that they feel it's unnecessary for them to shift their playstyle to fit the team. Further, from my own experience, the Tiers seem to be a bit more of an experience gauge than an actual measure of skill. It's kind of hard to tell - since I don't understand how people could play in games where they consistently lose tier rating.

I am not really trying all that hard and I keep progressing through the tiers. I just don't feel like grinding hours on end in the game to get there faster (or exploiting the match score mechanic, either).

I think a lot of the really good players have shifted over to competitive play or faction play. They're running in their own cliques, so to speak, and that leaves the pugs short of players for T1 matches.

Quote

In any case, taking the tinfoil hat back off, all I can say is that my gameplay experience since I hit Tier 1 is pretty abysmal. I have never been on so many consistently bad teams in my entire 5+ years of game play and I can't for the life of me figure out why. Hell my overall performance has been tanking so badly I am in freefall. With over 4k matches played I went from a 1.59 K/D to a 1.52 K/D in a blink of an eye and it is still falling. I can't blame it all on bad teams, though I do seem to get more than my fair share of them since I hit Tier 1. However I think part of the issue is skill, mine to be exact. I think while I am overall a pretty good player, I also realize there are a ton of excellent players that I pale in comparison to. I think it might be a situation of transitioning from being the best player in Tier 2 to being the worse player in Tier 1 hehe. It is kind of like being a very good Basketball Player in College but not being good enough to be more than 3rd string on a Pro team. You dominated in College but now your just warming the bench.


It could be... but I somewhat doubt it.

What you're probably seeing is the fact that this game snowballs hard as balls while coming up against more skilled players in each class. By the time people get to T1, they've pretty well optimized most of their designs and are very familiar with how to play them against various classes. The lights know just how to get in behind people and blast away at their rear armor or to poke just hard enough to get people to chase a squirrel. The mediums know where they need to be to put their weapon systems into play - and against what. The heavies know when to push and when not to push.

With the low server populations compounded with a mild skill gap and the speed at which teams can effectively swing a massive tonnage advantage against you... two or three players who synergize with each other in a T1 game can pretty much guarantee a roll over a similarly structured team that takes longer to find that synergy or doesn't have it at all.

Two laser vomit players with the same mentality working in synch with each other can pretty much strip half the weapon tonnage off of an assault mech on sight. Two or three instances of that spread across assaults and heavies... and the rest of their team just has to have halfway decent gunnery skills to guarantee a roll of the opposition.

I would wager it's not necessarily that you're less skilled than the players in T1 - it's that the players in T1 are playing a slightly different game. I'm not in T1 - so, obviously, grains of salt to be taken... but I'm on my way there... and the way I play is to generally pull tonnage off of the enemy team.

Which is the first thing I notice when I get into matches where I feel the other team is exceptionally skilled - my team starts losing a lot of side torso sections. Our team may still be largely alive... but the numbers are deceptive as the enemy team is full of largely fresh 'mechs with full suites of weapons while our team is down by roughly half of their effective firepower... so the push will go heavily in favor of the opposition.

#36 GA1NAX

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Posted 01 August 2017 - 11:02 PM

Posted Image

#37 Fox With A Shotgun

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Posted 01 August 2017 - 11:06 PM

For those about to stress out too much due to potating teammates:

Have a laugh. Take a break. Here, try this for great justice: ARC-5W

Step 1. Front toward enemy.
Step 2. Click once.
Step 3. Laugh.

For those unwilling to become missile direstars, here's an alternative. ARC-5W

Edited by Fox With A Shotgun, 01 August 2017 - 11:14 PM.


#38 Metus regem

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Posted 02 August 2017 - 06:56 AM

View PostThoseWhoFearTomorrow, on 01 August 2017 - 04:30 PM, said:

6 narc mad dog was fun. Got a whopping 26 damage. Next up, 12 hml on a Nova.


NVA-PRIME

Have fun... Posted Image

It's actually really brutal.

#39 Lily from animove

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Posted 02 August 2017 - 07:32 AM

View PostFox With A Shotgun, on 01 August 2017 - 11:06 PM, said:

For those about to stress out too much due to potating teammates:

Have a laugh. Take a break. Here, try this for great justice: ARC-5W

Step 1. Front toward enemy.
Step 2. Click once.
Step 3. Laugh.

For those unwilling to become missile direstars, here's an alternative. ARC-5W



but this is more tanky, and also has tc's

http://mwo.smurfy-ne...256f6bb8ef6a889

(do TC's even increase missile crit?)

Edited by Lily from animove, 02 August 2017 - 07:33 AM.


#40 Roadbuster

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Posted 02 August 2017 - 07:45 AM

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