Sooo.... Ecm Is A Complete Waste Of Tonnage Now.
#1
Posted 01 August 2017 - 03:03 PM
#2
Posted 01 August 2017 - 03:06 PM
#3
Posted 01 August 2017 - 03:34 PM
#4
Posted 01 August 2017 - 03:44 PM
Edited by Suko, 01 August 2017 - 03:44 PM.
#5
Posted 01 August 2017 - 03:47 PM
Edited by Monkey Lover, 01 August 2017 - 03:47 PM.
#6
Posted 01 August 2017 - 03:48 PM
#7
Posted 01 August 2017 - 03:50 PM
#8
Posted 01 August 2017 - 04:02 PM
Lordhammer, on 01 August 2017 - 03:48 PM, said:
That's before any sensor range enhancements ( nodes, bap, mech quirks ) and a lrm boat will have both ( the quirks goes through them to get target retention and bap to counter close ecm ) , but yes ecm still makes lock on time longer so even that helps, with 2 nodes it's just a bit less than it used to be as most now have inbuilt radar range module ( if they want seismic ) and ecm is % decrease of radar range rather than a fixed range.
Edited by Nik Reaper, 01 August 2017 - 04:02 PM.
#9
Posted 01 August 2017 - 04:05 PM
#10
Posted 01 August 2017 - 04:14 PM
DjPush, on 01 August 2017 - 03:03 PM, said:
There's a lot of variety in which sensor tree nodes people have taken, both ECM user and for the guy firing at him.
But even assuming you've taken the nodes yourself, *and* the guy who wants to fire at you took them too, there are only two cases where you actually need ECM to work:
1) You're in a light, and there's a streakboat around
2) Someone wants to hammer you with ATM's.
Note I don't mention LRM's. Because LRM's are trivial to avoid otherwise. Even here, if you're standing out in the open where people can hold a lock on you for that long at range, if all that's coming at you is LRM's you're fine.
In both of these cases, even though they WILL eventually be able to get a lock, getting that lock will take a long time and all you need to do is break LOS for a bit to break that lock. Making it harder to lock onto you reduces the number of volleys you're going to eat... and that may reduce that number to zero, given ATM minimum range.
If someone's got a pair of ATM9's, for example - not a huge boating loadout, just a pair of 9's - that's a solid 54 point hit. If it takes him a couple seconds longer to be able to lock and fire, and I only eat one volley or can move in and out of cover on my approach and eat zero missiles, then that's just wonderful.
Given how cheap ECM is logistically, it's almost always worth taking if you can (with a couple small exceptions in the case of Clam mechs where there's substantially better hardpoint options via omnipods for some builds).
ECM is fine.
#11
Posted 01 August 2017 - 04:23 PM
I'm not a brawler and it seems my days in MWO are numbered.
#12
Posted 01 August 2017 - 04:29 PM
It shouldn't be so powerful that you absolutely must have it.
#13
Posted 01 August 2017 - 05:00 PM
DjPush, on 01 August 2017 - 03:03 PM, said:
My Hellbringers disagree.
#14
Posted 01 August 2017 - 05:26 PM
#15
Posted 01 August 2017 - 05:37 PM
Lordhammer, on 01 August 2017 - 03:48 PM, said:
If you had read the 2 lines of text, you would have seen the "I have filled parts of the pilot tree to extend the coverage" statement.
Edited by DjPush, 01 August 2017 - 05:37 PM.
#16
Posted 01 August 2017 - 05:58 PM
#17
Posted 01 August 2017 - 06:17 PM
#18
Posted 01 August 2017 - 06:31 PM
Aggravated Assault Mech, on 01 August 2017 - 04:29 PM, said:
It shouldn't be so powerful that you absolutely must have it.
I like it where it is, to be honest. I really hated how simply having ECM made a mech good, and you'd be bats**t crazy not to bring it if it were an option. While this made a lot of otherwise poor chassis "good", it also presented a serious problem when actually good chassis got ECM. Became somewhat of a balancing nightmare.
Now, ECM is at a point where if you can take it, you probably want to, but there are many cases where you may elect not to without being crazy or taking a really oddball build. That's a good place to be. Where it's a choice, not a default. Still a strong choice, though - even if that dude will still be able to get a lock, it'll take a long time. That's less damage taken, and THAT is a damn good thing.
#19
Posted 01 August 2017 - 06:35 PM
Jun Watarase, on 01 August 2017 - 05:58 PM, said:
Particularly as if you're tucking into the survival tree, you MUST take either the AMS skills or other utterly useless skills, so it literally costs you nothing. I take AMS skills on every single mech with survival skills, simply because the alternative is equally useless so if I elect to put AMS on, I don't need to respec.
#20
Posted 01 August 2017 - 07:39 PM
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