Controls To Turn Legs Independent Of Torso?
#1
Posted 17 October 2015 - 05:36 PM
#2
Posted 17 October 2015 - 05:43 PM
Edited by Spheroid, 17 October 2015 - 05:45 PM.
#3
Posted 17 October 2015 - 05:53 PM
#4
Posted 17 October 2015 - 06:38 PM
Spheroid, on 17 October 2015 - 05:43 PM, said:
I thought the same thing as you at first, but then realised what the OP was asking.
I'd love keybinds for this.
#5
Posted 17 October 2015 - 06:52 PM
#6
Posted 17 October 2015 - 08:39 PM
GreedyPoor, on 17 October 2015 - 05:36 PM, said:
So you want to strafe, eh? 'Mechs do not strafe in an automatic fashion.
Learn to counter leg movement with equal and opposite mouse (or joystick) torso control.
#7
Posted 17 October 2015 - 11:27 PM
#8
Posted 18 October 2015 - 12:43 AM
The closes thing in the real world is anti missile systems on warships that can stay locked in a direction regardless of the ship's movement. But this is done by a computer that's constantly is correcting the aim in response to the ships movement.
Just like you have to do in game with your mouse by adjusting the aim while moving your mech.
So it gonna take a noble prize and a new understanding of physics until what OP wants is actually possible.
#9
Posted 18 October 2015 - 07:59 AM
Note that, if i'm not mistaken, leg turn rates while standing still and running at full speed are different. At least it would make some sense...
#10
Posted 18 October 2015 - 08:07 AM
#11
Posted 18 October 2015 - 09:06 AM
#12
Posted 18 October 2015 - 03:39 PM
#13
Posted 18 October 2015 - 03:58 PM
GreedyPoor, on 18 October 2015 - 03:39 PM, said:
Yes, tanks do it when they have a locked target.
Unless they completely scrap the direct targeting and firing method that MWO has, and introduce a target lock with the computer doing the aiming (a.k.a. RNG like the tabletop game and the MechCommander games), your proposal will never happen.
That altered aiming method would solve several problems with MWO, but I don't think it'll ever happen.
#14
Posted 18 October 2015 - 04:24 PM
Durant Carlyle, on 18 October 2015 - 03:58 PM, said:
Unless they completely scrap the direct targeting and firing method that MWO has, and introduce a target lock with the computer doing the aiming (a.k.a. RNG like the tabletop game and the MechCommander games), your proposal will never happen.
That altered aiming method would solve several problems with MWO, but I don't think it'll ever happen.
lol why would they have to scrap anything. You just have 2 new hotkeys "turn legs left" and "turn legs right". You still have to do the aiming, you still have to know what direction your legs are facing. It would be more of a preference. Do you want to use only leg turning? Only full mech turning? Or a combination of both?
#15
Posted 18 October 2015 - 04:57 PM
Vlad Striker, on 18 October 2015 - 08:07 AM, said:
Well, except in that my weapons automagically instantly converge on pinpoint targets and hold that point exactly even while I'm being hammered with AC20 shells. But yeah.
And lets not even mention arm-lock.
GreedyPoor, on 18 October 2015 - 04:24 PM, said:
lol why would they have to scrap anything. You just have 2 new hotkeys "turn legs left" and "turn legs right". You still have to do the aiming, you still have to know what direction your legs are facing. It would be more of a preference. Do you want to use only leg turning? Only full mech turning? Or a combination of both?
Yeah, this is kinda my thoughts on the matter too.
I have no trouble holding my crosshairs on a target while turning; I've been doing it since 2012. But I'd like a key that rotates legs while keeping the torso as it is (unless you hit torso twist limits obviously) just because.
Ultimately, it's not any different than the "turn legs to torso" or "torso to legs" hotkeys and what have you. It's not really gaining a significant advantage, and has nothing to do with strafing.
But whatever, really. It's something I'd like to see, but certainly won't go crazy without.
Edited by Wintersdark, 18 October 2015 - 04:57 PM.
#16
Posted 18 October 2015 - 08:21 PM
Wintersdark, on 18 October 2015 - 04:57 PM, said:
Either way, I don't recall any version of MechWarrior doing that. Though perhaps MW2's jet-skating counted -- you could go whatever direction you wanted while doing that.
OP or Winters ... got any video examples of this "not-strafing"?
Edited by Durant Carlyle, 18 October 2015 - 08:23 PM.
#17
Posted 18 October 2015 - 09:49 PM
Durant Carlyle, on 18 October 2015 - 08:21 PM, said:
Either way, I don't recall any version of MechWarrior doing that. Though perhaps MW2's jet-skating counted -- you could go whatever direction you wanted while doing that.
OP or Winters ... got any video examples of this "not-strafing"?
It's not a key to simply move left/right (as per a FPS like Doom or what have you), it's a key to rotate your legs while keeping your torso on it's current heading. The idea is to be functionally identical to turning with A or D as far as leg movement goes, while sliding your mouse in the opposite direction to keep your torso steady.
And no, not some "auto targeting thing" either, of course.
So, no, not to keep your crosshairs on target, and no, not to strafe (any more than already happens when you have your legs pointing to either side).
To be clear: this would in no way offer any kind of movement not already possible. Legs would turn at the same rate they would with A/D. It would also not keep your crosshairs on any target. Where your crosshairs go is entirely up to you and your mouse.
As to a video, no, I can't think of any game at all that's had that sort of functionality. I'm not sure if you're asking because you're not really sure what the OP is asking for (it's not that complicated, though...?) or if that's meant as a jab of some sort. I'm pretty sure (but not positive) that no previous Mechwarrior game has had that functionality, though it's been a really long time since I played them, for fairly obvious reasons. However, that means nothing: There's lots of things in MWO that have never been seen in previous MW games; and many things in previous MW games that I hope desperately we never see in MWO.
#18
Posted 18 October 2015 - 10:13 PM
The argument against this is "you can just slide your mouse in the opposite direction, it's not hard, etc". That same argument can be made for the centering keys.
This isn't about making things "easymode", as using your mouse to keep your torso steady while turning your legs isn't particularly difficult. It's just a minor quality of life thing.
#19
Posted 19 October 2015 - 08:44 AM
GreedyPoor, on 18 October 2015 - 04:24 PM, said:
lol why would they have to scrap anything. You just have 2 new hotkeys "turn legs left" and "turn legs right". You still have to do the aiming, you still have to know what direction your legs are facing. It would be more of a preference. Do you want to use only leg turning? Only full mech turning? Or a combination of both?
So going from 4 keys to move your mech.. and make it 6, to do exactly what we can do now honestly that makes zero sense.
You can already just turn your legs.. Hit the arrow key, and it turns.. You stabilize the top with your mouse.. Mechs have two types of movement. Legs and torso.. Adding more keys would only complicate matters.. Not to mention change how mechs have worked in all the games prior.
Personally i don't even understand the center key. If you are running showing your back or front, you are doing it wrong anyway. Most good players, never have their mechs centered for very long.. even peaking and poking, the good ones are always on an angle. Maybe if you really get confused with which way your legs are facing? I dunno, the radar does a very good job of letting you know what is facing what direction anyway.
seams sorta like a non issue, and the OP just needs to practice is all.
#20
Posted 19 October 2015 - 09:24 AM
Wintersdark, on 17 October 2015 - 06:38 PM, said:
This is a key piloting skill - one worth practicing...often.
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