Lbx-20 Crits
#1
Posted 01 August 2017 - 07:13 PM
So perhaps for the sake of allowing some of us to use it, it'd be much appreciated if crit spaces could be slimmed down a bit...
#2
Posted 01 August 2017 - 07:22 PM
I just find it ironic that the LBXs are supposed to be an improvement on the standard ACs but they are actually a downgrade beause of spread damage.
#3
Posted 01 August 2017 - 07:24 PM
Jun Watarase, on 01 August 2017 - 07:22 PM, said:
I just find it ironic that the LBXs are supposed to be an improvement on the standard ACs but they are actually a downgrade beause of spread damage.
If they had their dual fire modes they might be.... And crits would actually need to be more common....
#4
Posted 01 August 2017 - 07:30 PM
#5
Posted 01 August 2017 - 08:20 PM
LBXes need more tangible bonuses, and perhaps less pellets for the bigger guns. What's wrong with 5x 2dam pellets for the LBX-10 or 10x 2dam for the 20? Would make it more consistent perhaps and probably be less of a server hitreg nightmare. Instead of some airy fairy increased chance to crit, just give it a flat damage bonus to structure. Somethiiiing.
#6
Posted 01 August 2017 - 08:26 PM
#7
Posted 01 August 2017 - 08:30 PM
#8
Posted 01 August 2017 - 08:51 PM
Jun Watarase, on 01 August 2017 - 07:22 PM, said:
I just find it ironic that the LBXs are supposed to be an improvement on the standard ACs but they are actually a downgrade beause of spread damage.
The only reason i'm actually using the LB10X is that it's -1 ton -1 slot over the AC10. Had the LB20X have that, -1 ton and -1 slot over the AC20, I would actually consider using it.
The best upgrade would actually be LBxs in general deal 1.15 - 1.35 damage/pellet.
Edited by The6thMessenger, 01 August 2017 - 08:51 PM.
#9
Posted 01 August 2017 - 08:53 PM
IMO, the only way PGI can fix this is by allowing Standard and Cluster rounds. With only Cluster rounds being the only type, the LBX series will not gain any fame.
I however will still use this type of weapon.
#10
Posted 01 August 2017 - 09:33 PM
anything else with a 20 next to it is crap
that goes for LRMs also
#11
Posted 01 August 2017 - 10:29 PM
Quote
yeah its half way as good as IS UAC20
#12
Posted 01 August 2017 - 10:31 PM
Adept Richard III-gamma, on 01 August 2017 - 08:53 PM, said:
IMO, the only way PGI can fix this is by allowing Standard and Cluster rounds. With only Cluster rounds being the only type, the LBX series will not gain any fame.
I however will still use this type of weapon.
It's funny that the lore "special materials" the IS used to build their own LB 10-X (lighter and smaller than AC/10) were ignored when the other LBX's got released.
#13
Posted 01 August 2017 - 11:19 PM
FupDup, on 01 August 2017 - 10:31 PM, said:
Totally agree. In TT, we made a few changes to better reflect that statement "lighter and smaller" Namely the AC20 which we reduced the tonnage and crit by 1. So our LBX20 was 13 tons and occupied 9 crits. For the AC5, we reduced the tonnage again by 1 but kept the crit the same at 4. We felt that the materials had bulk, which reflected that nature. Same with the AC2, reduced tonnage by 1 but occupied 2 crit. For the most part it works on paper. If PGI decided (which im sure it will not happen) I would find more uses for all calibers.
Then again, which brings back to this age old question, when will they figure out selective ammo for this autocannon..?
#14
Posted 01 August 2017 - 11:21 PM
Metus regem, on 01 August 2017 - 07:24 PM, said:
when the gun had dual fire it would be worth the "C-Bill" price either but it isn't
Quote
multi-munition feed mechanism, make the LB more expensive than
standard autocannons. However, the slight range increase and the
ability to switch between standard-style bursts and explosive cluster
munitions—both specially developed for this weapon system—more
than mitigate this higher cost.
With "existing" rules for Clan STD ACs - the lackluster placeholder of the LBX stuff can go the way of the Dodo.
here some tables - as it is and how it should be changed (all over the board - because there is no reason at all why a LBX should have more crits as a STD AC - and the weight is questionable at best (you need to increase the velocity (the IS LB10X is only worth to be taken because its smaller and lighter compared with the iAC10)
| Name | Tons | Crits | Costs in T-Cbills |
| iAC2 | 6 | 1 | 75 |
| iAC5 | 8 | 4 | 125 |
| iAC10 | 12 | 7 | 150 |
| iAC20 | 14 | 10 | 300 |
| iLB2X | 6 | 4 | 150 |
| iLB5X | 8 | 5 | 250 |
| iLB10X | 11 | 6 | 400 |
| iLB20X | 14 | 11 | 600 |
| iUAC2 | 7 | 3 | 120 |
| iUAC5 | 9 | 5 | 200 |
| iUAC10 | 13 | 7 | 320 |
| iUAC20 | 15 | 10 | 480 |
| cAC2 | 5 | 1 | 75 |
| cAC5 | 7 | 2 | 125 |
| cAC10 | 11 | 6 | 150 |
| cAC20 | 13 | 9 | 300 |
| cLB2X | 5 | 3 | 150 |
| cLB5X | 7 | 4 | 250 |
| cLB10X | 10 | 5 | 400 |
| cLB20X | 12 | 9 | 600 |
| cUAC2 | 5 | 2 | 120 |
| cUAC5 | 7 | 3 | 200 |
| cUAC10 | 10 | 4 | 320 |
| cUAC20 | 12 | 8 | 480 |
Changed
| Name | Tons | Crits | Costs in T-Cbills |
| iAC2 | 6 | 1 | 75 |
| iAC5 | 8 | 4 | 125 |
| iAC10 | 12 | 7 | 150 |
| iAC20 | 14 | 10 | 300 |
| iLB2X | 6 | 1 | 75 |
| iLB5X | 8 | 3 | 125 |
| iLB10X | 11 | 6 | 150 |
| iLB20X | 14 | 9 | 300 |
| iUAC2 | 7 | 3 | 120 |
| iUAC5 | 9 | 5 | 200 |
| iUAC10 | 13 | 7 | 320 |
| iUAC20 | 15 | 10 | 480 |
| cAC2 | 5 | 1 | 75 |
| cAC5 | 7 | 2 | 125 |
| cAC10 | 11 | 6 | 150 |
| cAC20 | 13 | 9 | 300 |
| cLB2X | 5 | 2 | 75 |
| cLB5X | 7 | 3 | 125 |
| cLB10X | 10 | 4 | 200 |
| cLB20X | 12 | 8 | 300 |
| cUAC2 | 5 | 2 | 120 |
| cUAC5 | 7 | 3 | 200 |
| cUAC10 | 10 | 4 | 320 |
| cUAC20 | 12 | 8 | 480 |
#15
Posted 01 August 2017 - 11:25 PM
Quote
In tabletop LB20X was deadly because of engine crits. Firing off a single LB20X could outright kill a mech with an open CT because you could easily get 3 engine crits. Thats why its so heavy.
Crit weapons tend to be weak in MWO because theres no way crits can actually kill a mech. PGI should add engine crits to MWO. That way LBX can be just as deadly as UACs by getting engine crits.
Edited by Khobai, 01 August 2017 - 11:33 PM.
#16
Posted 01 August 2017 - 11:26 PM
#17
Posted 01 August 2017 - 11:42 PM
#18
Posted 02 August 2017 - 01:07 AM
Khobai, on 01 August 2017 - 11:25 PM, said:
In tabletop LB20X was deadly because of engine crits. Firing off a single LB20X could outright kill a mech with an open CT because you could easily get 3 engine crits. Thats why its so heavy.
Crit weapons tend to be weak in MWO because theres no way crits can actually kill a mech. PGI should add engine crits to MWO. That way LBX can be just as deadly as UACs by getting engine crits.
Depends on the rules - i used the TacOps Rule with Crit Chance based on damage (so the complete opposite) more.
While it is tin can opener first cluster second - with this rule its sandblaster first - tin can opener second.
(this is also how MWO crit system seems to work - more or less (with hitpoints for equipment)
anyhow - you can't switch ammo - you don't have concentrated damage and you need to put lots of man-days into the development of a better crit system (this would be available right after the working heat system with penalties) not to forget crit-splitting.
or you drop cost and modify crits - and as we already know it will not break mechs when you drop weight or crits for equipment
Edited by Karl Streiger, 02 August 2017 - 01:07 AM.
#19
Posted 02 August 2017 - 01:16 AM
http://www.sarna.net/wiki/LB_20-X_AC
And to my knowledge they did always use tonnage and crits for a weapon when there was data in the technical manuals.
Imagine the shitstorm this kind of heresy angains the Lore would cause...
I do not see any chance that crits for the LB20 will go down.
#20
Posted 02 August 2017 - 01:23 AM
Quote
I would never play with that rule because it makes weapons like LBX totally useless.
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