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Are Tier One Matches Always This Horrible?


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#141 Abisha

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Posted 05 August 2017 - 06:38 AM

View PostSsamout, on 05 August 2017 - 03:03 AM, said:

Bads just wanna stay bad, complain about premades using teamwork, but still only want to fight steering wheel noobs. Could we have a crap bucket for these special snowflakes that they dont ruin the game for the rest.


haha talk to me when you beat my KDR newcommer.
dont expect people to keep carry you

Edited by Abisha, 05 August 2017 - 06:39 AM.


#142 Ssamout

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Posted 05 August 2017 - 06:43 AM

View PostAbisha, on 05 August 2017 - 06:38 AM, said:


haha talk to me when you beat my KDR newcommer.
dont expect people to keep carry you

Piss off troll

#143 Wildstreak

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Posted 05 August 2017 - 07:45 AM

View PostXmith, on 04 August 2017 - 09:19 PM, said:

T1 players will eventually complain about having to play the same people all the time. It is bound the happen if T1 is split off from the rest of the player base. T2 and T3 players will be saying " you're too good to play with us huh. What makes you so special?"

That happened under ELO and caused the change to PSR/Tier.
A number of the same people who complained about ELO now complain about PSR/Tier.

#144 Mystere

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Posted 05 August 2017 - 08:18 AM

View PostComposite Armour, on 04 August 2017 - 08:29 PM, said:

I want to go back to tier 3.


Posted Image

#145 Mystere

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Posted 05 August 2017 - 08:21 AM

View PostQuantumButler, on 04 August 2017 - 08:14 PM, said:

The tier system expects you to be able to carry the weight that any terrible publord teammates on your side cannot, so you just have to hope the MM RNG gives your team more players who can actually aim and aren't using steering wheels or single heatsink lore builds than the other side.


I think you're giving the MM too much credit. Posted Image

#146 MischiefSC

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Posted 05 August 2017 - 10:17 AM

The reality is that QP is for t5-t3. T1-T2 needs to be in group queue or FW or maybe comp. MWO game mechanics are designed to be really fun for coordinated team play. It shines in that space - IMO more than any other shooter. It has a lot of complex dynamics for that sort of gameplay and it's a lot of fun.

However the matchmaker/modes are designed for minimum possible effort scrub casual play. This creates a huge problem in that the game environment teaches new and existing players to play poorly, make bad choices, bad positioning and no teamwork. It makes being good at MWO a bad tactical choice in QP as the behaviors that win matches when you're a good player playing with good players against good players gets you dead early in QP, because your teammates are mostly bads who don't understand the difference between strategic repositioning to get a better firing line and hiding, hoping the other team kills you last.

This has created an environment that in a real sense pits experienced good players against the less experienced and bad players. There is no environment (save FW season 1, the glory days) when good players and bad players, vet and nub, played together and helped share and develop skills. So experienced players learn to hate everyone else and regular QP and everyone else drills down on being a Rambotato solo l337 snyper and LURMS are great if you use them right.

Bads gonna bad and there's no reason or environment where better players can help show them how to not bad.


#147 Kjudoon

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Posted 05 August 2017 - 05:18 PM

Actually Matchmaker expects too much from the players. It should be geared more to expect only 85% of their kdr rating and the same percentage of their average match score. They should not be expected to carry their own weight, because few players do that on a consistent basis. Inconsistently sure, because you have those matches that give you their average because they performed exceptionally well, but those are not the norm.

The majority of all Gamers are casual all games. Most people involved in games have little interest in devoting their life or all their free time to gaming let alone a single game. That is your target audience. Not those who are unable to do anything but play a game because of various reasons in their life to be polite, which prevent them from having a full life and this is their only outlet. All players should be expected to be bad. The Dunning Krueger effect is real. Good players should be celebrated, assuming they're not cheating. But these same good players should not be participating with all the scrubs. That was supposed to be a selling point of the tier system when it was originally conceived. Unfortunately, that was a bait and switchdesigned to slow down the seal clubbing and slow the rapid community attrition. In this, it has been succeszful, till a player reaches tier 3. The seal clubbing is back on the menu.

We need to stop trying to pretend this is a viable esport. Or that it ever will become an esport. Or that even the majority of the population wish to play an esport. Most people would rather spectate than play, because playing takes too much effort and time to get good that most people just do not have. So I would stop pretending players need to get good and start dealing with the reality that most just want to enjoy themselves.

#148 LemraCZek

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Posted 05 August 2017 - 05:20 PM

Really the games just suck bad. Either stomp, or get stomped. I honestly do not care about why. Its just that it IS boring either way.

And if I had to guess, I think it is caused by small player base, and the joke of matchmaker, that is made to work around this fact.

But it only makes things worse, as the game is unenjoyable. I am very tired of this T1 mosh pit of nonexistent consistency. Might just switch to another game, cause ---- tadaaaa ---- IT FRICKING IS BORING.

#149 Kjudoon

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Posted 05 August 2017 - 05:36 PM

Btw, FW season 1 was an abbatoir that benefitted only the seal clubbers. Glory days of new game format exploits and all other types of unethical shenannigans for wothless reasons that rapidly poisoned the community. As a veteran of the whole Wazan Camapign, I know how that worked. The amout of time and effort required to function was insane... Again, that is the most polite words I can use to describe the utter disaster of FW S1 where we saw what happens when you dont segregate for skill and equipment.

#150 Brain Cancer

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Posted 05 August 2017 - 05:43 PM

The MM is basically so hungry to feed it's 12v12 QP's that at this point, it inevitably shoves poor players in with good ones.

This does not improve the poor player, nor does it enhance the good player's experience- as one is fodder, and the other is stuck without anyone to rely on, resulting in an incredibly selfish experience in many bouts of team play.

I literally watched one player in a stealth armor Raven-3L casually letting other people fight until a target was near dead, then putting an HPPC into them to finish it off.

And not firing a shot otherwise. Heck, I realized it when he finished off two of my targets, I got taken down, and I just spectated him as he did it 4 more times. We lost 10-12, he had six kills with about 200 damage at the end. Credit to team, eh?

Edited by Brain Cancer, 05 August 2017 - 05:43 PM.


#151 Kjudoon

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Posted 05 August 2017 - 06:10 PM

And just think, if they went to 8 V 8 you would increase the efficiency of Matchmaker by 50%. So why is this not being done? Hint... minimally viable product.

#152 Zergling

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Posted 05 August 2017 - 07:50 PM

View PostAbisha, on 05 August 2017 - 06:38 AM, said:

haha talk to me when you beat my KDR newcommer.
dont expect people to keep carry you


Just in case you haven't realised, he's already beaten your Kill/Death ratio by a freaking mile.

#153 Tier5 Kerensky

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Posted 05 August 2017 - 08:49 PM

View PostBrain Cancer, on 05 August 2017 - 05:43 PM, said:

I literally watched one player in a stealth armor Raven-3L casually letting other people fight until a target was near dead, then putting an HPPC into them to finish it off.

And not firing a shot otherwise. Heck, I realized it when he finished off two of my targets, I got taken down, and I just spectated him as he did it 4 more times. We lost 10-12, he had six kills with about 200 damage at the end. Credit to team, eh?



I heard one smart thing in one game, as we lost. Someone pointed out that on light did little damage.

"yeah, blame it on the 30 tonner"

#154 Brain Cancer

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Posted 05 August 2017 - 10:18 PM

View PostTeer Kerensky, on 05 August 2017 - 08:49 PM, said:



I heard one smart thing in one game, as we lost. Someone pointed out that on light did little damage.

"yeah, blame it on the 30 tonner"


This one was sitting there, ice cold under stealth armor just...waiting. With a target in crosshairs, moving to keep the target sighted in as everyone else chipped at it. Never fired until he saw a red CT/ST, then *blam*, despite the fact that the extra damage would have downed them that much faster...and he had heat bar to spare, being in the low single digits. At one point, he waited a full minute or so poking out of cover without a single enemy pointed his way...while the team desperately lobbed missiles and random AC flak to chunk down a Dire Wolf as it killed two people.

Didn't fire until it was down to a red CT/single side torso, even though he could have easily torn half the assaults chest off by himself in a minute's worth of HPPC fire. Only when it was an one shot kill....boom. Kill secured.

Posted Image

Of course, once everyone else was dead, he had five mostly fresh mediums and heavies to play with, whiffed furiously while running around in circles (like one hit in a dozen HPPC shots), and died from a bad case of Gauss to the buttocks.

#155 Abisha

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Posted 05 August 2017 - 10:41 PM

View PostZergling, on 05 August 2017 - 07:50 PM, said:


Just in case you haven't realised, he's already beaten your Kill/Death ratio by a freaking mile.

Farmed in FP in premade. Nothing to be proud off, anyone can do that.

#156 Zergling

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Posted 05 August 2017 - 10:42 PM

View PostAbisha, on 05 August 2017 - 10:41 PM, said:

Farmed in FP in premade. Nothing to be proud off, anyone can do that.


QP Leaderboard doesn't include FP stats.

#157 Abisha

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Posted 05 August 2017 - 10:46 PM

View PostZergling, on 05 August 2017 - 10:42 PM, said:


QP Leaderboard doesn't include FP stats.


If so then it's impressive I have to admitted that then.

#158 Zergling

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Posted 05 August 2017 - 10:54 PM

View PostAbisha, on 05 August 2017 - 10:46 PM, said:

If so then it's impressive I have to admitted that then.


QP Leaderboard stats do include Group Queue in addition to Solo Queue stats... but even if Ssamout is playing in Group Queue, those stats are still impressively high.
Typically, anyone scoring that high in Groups, will still score great stats when Solo.

Players that get 'carried' in Groups tend to have fairly average to bad Kill and/or Match Score stats with a high W/L, which isn't the case here.





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