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[No I Am No Trolling] Nerf The Good Team/players Please


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#21 Athom83

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Posted 03 August 2017 - 10:14 AM

While most of the suggestion is absolutely stupid... that idea about ECM disrupting comms isn't all that bad.

#22 Mystere

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Posted 03 August 2017 - 10:15 AM

View PostWillard Phule, on 03 August 2017 - 09:43 AM, said:

Your first mistake was assuming there's any form of matchmaking beyond "first come, first served" going on. Those of us that have been here a while have seen PGI fail at matchmaking over and over again.

The only thing the "matchmaker" does is put teams together based on it's own "prediction." It "predicts" one to win and one to lose. The outcome of the match is what determines your rise through the different tiers. That's the way it's always worked. With the population the way it is, it is rarely wrong. Not hard to put all the guys with unit tags on one team and the ones without on the other.


That was true with the old Elo system. We no longer have that.

#23 PrometheusTNO

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Posted 03 August 2017 - 10:34 AM

You can't be bothered to get better and work a little with the teammates you get? Just find a new game please.

And you have the problem backwards. It's not the team with the best players, it's the team with the worst players. Two elite players can't carry 10 garbage pilots against 12 Tier 3 players.

It's still boils down to a match maker/population problem. Tiers are badly flawed. Example: To matchmaker, I'm ranked the same as the best pilots in the game. This cannot be.

#24 Funk1777

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Posted 03 August 2017 - 10:36 AM

I think you mean...
1. Make the new player experience better so player retention is increased. Give them more cbills at the start so they dont have to play either trials or only their single purchased mech as long just to skill it. More population = better matchmaker.

2. Increase the Solo QP queue time a bit so the matchmaker can do a better job. I rarely wait more than 10 seconds to get in a match. Id prefer to wait 30s- 2m for a better balanced match.

#25 InspectorG

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Posted 03 August 2017 - 10:38 AM

View Postingramli, on 03 August 2017 - 09:26 AM, said:

in QP solo queue so often (i'd say ~70% of games) that the opposite team get better players, or better teamwork to smash my team, we need some sort of mechanism to balance the potato/solo teams and the coordinated units, i can think of two methods,

1. Put "penalty weight" on good players
- Increase the heat generates when they fire their guns;
- increase the crit chance when they have some component exposed;
- decrease the damage dealt by their weapons

2. Limiting the effectiveness of team communication
- Introduce consumables/equipment that can jam the communication (text/voip) of the opposite team (for example, mech within ECM range of the opposite team (in disrupt mode) disallows one to send any wheel command/ voip or text message until he/she get out of the ecm effective range.

Until we have some sort of remedy, the gaming experience in solo queue wont improve......


Yeah...

Punish good players for being good.

Discourage bad players from getting better.

You know nothing, John Snow-Raven.

#26 Nema Nabojiv

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Posted 03 August 2017 - 10:53 AM

View PostFunk1777, on 03 August 2017 - 10:36 AM, said:

I think you mean...
1. Make the new player experience better so player retention is increased. Give them more cbills at the start so they dont have to play either trials or only their single purchased mech as long just to skill it. More population = better matchmaker.

Im actually surprised they are still sticking to that cadet bonus. Why just not give new players centurion or something. As a reward for completing academy for example.

#27 Wyald Katt

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Posted 03 August 2017 - 10:54 AM

View PostNema Nabojiv, on 03 August 2017 - 10:53 AM, said:

Im actually surprised they are still sticking to that cadet bonus. Why just not give new players centurion or something. As a reward for completing academy for example.

Ebon Jaguar all the way. Cats, cats are nice.

Edited by Wyald Katt, 03 August 2017 - 10:55 AM.


#28 InspectorG

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Posted 03 August 2017 - 10:56 AM

View PostWyald Katt, on 03 August 2017 - 10:54 AM, said:

Ebon Jaguar all the way. Cats, cats are nice.


Meow.

#29 lpmagic

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Posted 03 August 2017 - 10:58 AM

I don't have the words to address this adequately.

if you want to win, work with someone to help you get better.

PGI can NOT effect Discord or TS, they are third party programs.....

I am sad to hear you are not having fun, perhaps you need some friends to play with, to lead you down the path of min-max and build out some robots that sustain your play style, maybe even get on a ts and play with other dudes for a while? see what team work does?

until then, this attitude will land you in the no fun zone for a very long time....no one is going to agree to not laser you because you can't hit them in the game.....

this is silly....and, well, a little suspect, if you "no troll" you do it well....

#30 Horseman

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Posted 03 August 2017 - 11:00 AM

View Postingramli, on 03 August 2017 - 09:26 AM, said:

in QP solo queue so often (i'd say ~70% of games) that the opposite team get better players, or better teamwork to smash my team, we need some sort of mechanism to balance the potato/solo teams and the coordinated units, i can think of two methods,

1. Put "penalty weight" on good players
- Increase the heat generates when they fire their guns;
- increase the crit chance when they have some component exposed;
- decrease the damage dealt by their weapons

2. Limiting the effectiveness of team communication
- Introduce consumables/equipment that can jam the communication (text/voip) of the opposite team (for example, mech within ECM range of the opposite team (in disrupt mode) disallows one to send any wheel command/ voip or text message until he/she get out of the ecm effective range.

Until we have some sort of remedy, the gaming experience in solo queue wont improve......

No. Your idea about ECM will do zip to players who coordinate over TeamSpeak or similar third party apps.

You should be looking at ways to incentivize low-skill players to improve, not bring everyone else down to potato level.

#31 Marquis De Lafayette

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Posted 03 August 2017 - 11:02 AM

View Postingramli, on 03 August 2017 - 09:26 AM, said:

in QP solo queue so often (i'd say ~70% of games) that the opposite team get better players, or better teamwork to smash my team, we need some sort of mechanism to balance the potato/solo teams and the coordinated units, i can think of two methods,

1. Put "penalty weight" on good players
- Increase the heat generates when they fire their guns;
- increase the crit chance when they have some component exposed;
- decrease the damage dealt by their weapons

2. Limiting the effectiveness of team communication
- Introduce consumables/equipment that can jam the communication (text/voip) of the opposite team (for example, mech within ECM range of the opposite team (in disrupt mode) disallows one to send any wheel command/ voip or text message until he/she get out of the ecm effective range.

Until we have some sort of remedy, the gaming experience in solo queue wont improve......


what you need to do is to give up on Quick Play and come over to Faction Warfare. It's an environment where players who feel like you do get the gaming experience they deserve. I'll be looking for you...

#32 McValium

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Posted 03 August 2017 - 11:09 AM



Removed quite some posts that were not constructive. Please keep all comments on topic and constructive.



#33 Daidachi

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Posted 03 August 2017 - 11:29 AM

The second you ask for players who are willing to coordinate to have their gameplay experience nerfed, you are saying that the enjoyment of another player - who is doing nothing against either the spirit or the rules themselves, is secondary to your own personal experience.

As a team game, players who are willing to work with others are the lifeblood of this franchise in particular. There are a plethora of options out there for players who want to coordinate with others, even if they are time poor and do not want to commit to a unit. If you do not want to work with others, then an online team based shooter is likely not going to be something you enjoy, regardless of how it's built.

And that is the limit of what I will say here, on the basis that I have nothing further to politely say to your 'suggestions'.

#34 davoodoo

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Posted 03 August 2017 - 11:55 AM

View PostMcValium, on 03 August 2017 - 11:09 AM, said:

[mod] Removed quite some posts that were not constructive. Please keep all comments on topic and constructive. [/mod]

You really expect someone to take this thread seriously??

#35 Brain Cancer

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Posted 03 August 2017 - 11:57 AM

How do you determine "good"?

One problem is a PSR system that does nothing to even attempt to determine "good", being only an exp bar.

Another one is a system that breaks trying to find 24 players in the same tier range, despite shoving bad players constantly into ever-higher tiers. Penalizing good players does nothing with a broken MM, other than encourage them to stop playing and make the problem even worse.

You fix the first problem by increasing the match scores required to gain/maintain/avoid losing PSR with each tier. A T1 should be constantly performing quite well to avoid PSR loss, while a T5 with the same score is jumping upwards in leaps and bounds towards T4,T3 etc.

You fix the second problem by flexible team sizes in QP. If the game cannot find 12v12 within it's range, it tries for 8v8. If not 8v8, 4v4. If for some reason not 4v4, it opens the "safety valves" a bit and checks again with the wider range for 12v12, 8v8, 4v4...

#36 jss78

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Posted 03 August 2017 - 12:22 PM

Leaving aside OP's concrete suggestions, I do understand the frustration. It's just a damn shame the MM isn't capable of a better tier separation these days. R.I.P. new-player experience, that's all I can say.

#37 DaynarFaol

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Posted 03 August 2017 - 12:37 PM

You will get better if you play more. Also not ever "good" player is a good pilot. Some of us are better tacticians.

#38 - World Eater -

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Posted 03 August 2017 - 12:43 PM

Sure, just keep deleting posts.

#39 Archon Adam Steiner

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Posted 03 August 2017 - 12:44 PM

The population, if anything, is better. Heck, MRBC, the one and only 'stable' player league, there were more teams than ever competing this past season, ranging from 'best in the world' teams right down to players who joined the game mere weeks before the season started.

As to the OP's issue, it really does come down to the same thing that it does in every other game - get better, and play with a proper team. Expecting people to lower themselves to some pre-set level simply because you don't want to try harder and/or group up and put some effort in to winning is not an equitable solution. Nothing prevents you from joining a team nor from working to improve your skills.

#40 Erufen

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Posted 03 August 2017 - 12:49 PM

So, hang on. Let me see if I understand this correctly.

You want there to be a system which determines and decides if a player is "good" and then have said system mess with them, just so you, who is not good by your own admission, can feel a little bit better?

That's like.... Its as if you wanted toe government to go around finding more-successful-than-you people, and injecting them with mercury or some ****, just so they have a penalty for not being as bad as you.

Instead of aiming to destroy our fun, why don't you join in, find a unit, and play in an organized group? Obviously, the lone wolf warrior thing is not working out for you.





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