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[No I Am No Trolling] Nerf The Good Team/players Please


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#61 Erufen

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Posted 03 August 2017 - 05:14 PM

View Postingramli, on 03 August 2017 - 04:45 PM, said:

I disagree, after 1 year of playing, i didnt advance beyond T4, which i think PSR is doing its job, i am not good enough to complete with those T3 or above, simple as that.

Except, you are competing with anyone from T5 to T1. Matchmaking does not separate by tiers.

#62 Mister Blastman

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Posted 03 August 2017 - 05:22 PM

View Postingramli, on 03 August 2017 - 04:55 PM, said:

Bad or not, i played for 1 year, and will continue to play. Unless PGI banned me from playing, you may some day dropped in the same team with me, unless you dont play solo queue at all. Hope you have good time with me or someone with similar skill level.


I exclusively play solo queue.

#63 ingramli

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Posted 03 August 2017 - 05:37 PM

View PostMarquis De Lafayette, on 03 August 2017 - 11:02 AM, said:

what you need to do is to give up on Quick Play and come over to Faction Warfare. It's an environment where players who feel like you do get the gaming experience they deserve. I'll be looking for you...

I do. And being asked to leave CW many times by better players say you need to git gud before playing CW, so.....

View PostDaynarFaol, on 03 August 2017 - 12:37 PM, said:

You will get better if you play more. Also not ever "good" player is a good pilot. Some of us are better tacticians.

Played for 1 year, watched 100 of tutorial videos and i am T4 now, i have no clue now long it takes for me to reach T1.

Edited by ingramli, 03 August 2017 - 05:38 PM.


#64 Hydrocarbon

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Posted 03 August 2017 - 05:39 PM

View Postingramli, on 03 August 2017 - 04:55 PM, said:

Bad or not, i played for 1 year, and will continue to play. Unless PGI banned me from playing, you may some day dropped in the same team with me, unless you dont play solo queue at all. Hope you have good time with me or someone with similar skill level.


In all honesty I have little problem playing with the full range of players. I do my best at "pug wrangling", as some people call it. In many situations it even lets me farm more damage (I love displaying my end of round e-peen). The only people I have problems with are those that can't see they have a problem. If you can't improve if you think you're superhuman.

I do agree with your idea, but to a VERY MINOR degree. That's why I'm fine with the tonnage restrictions for groups as they increase in size. At 10 it's nearly impossible to fit an assault on your team, do you realize that?

What you have to realize also is PGI must play a balancing act. They know the "filthy casual" player rarely spends much money, while a comp player may join and spend $100 on some MC, Premium Time, and Hero mechs just to get a shot at the WC2017 title. PGI needs warm bodies, but only if they spend moneys. The new T4 player that's happy to grind 70hr for their first few mechs rather than buy em with a few hours of overtime cash isn't much of an asset.

Edited by Hydrocarbon, 03 August 2017 - 05:40 PM.


#65 Cementi

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Posted 03 August 2017 - 05:39 PM

There is a skill gap....but it is not that clan players are better.

It's that the best players rarely have any loyalty to faction. They will always gravitate toward the side that has an advantage. Does not matter if it is a 1% advantage or a 25% advantage. It is always going to look worse than it is because this game, unlike most, allows units to flip factions.

So stop saying "Clan Players are better" because most of these top tier teams have no true loyalty. They are not "Clan Players" because if the advantage every truly swung to the IS side they would switch sides in a heartbeat.

If faction balance is ever to be achieved between Clan and IS then the choice between being a Clan pilot or an IS pilot will have to be a meaningful one and not one you can take back next week if the mood takes you or the winds of balance shift that way.

Until that changes this game will never have faction balance because no matter how well you balance things there will always be a side that will have a slight advantage and everyone will jump ship to that side.

We got a taste of it when the new tech was released. Alot of units flipped sides to experiment. Not I think so much as the new toys were fun as they wanted to test which side had that slight advantage. After determining it was still Clan they went back to where they were.

Making faction choice a meaningful one won't be popular but for the health of the game I think it will be needed. Sure I will have to make a choice between Clan and IS for FP, I would choose IS, but I would not regret my Clan purchases as I could still play them in QP.

#66 Cementi

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Posted 03 August 2017 - 05:45 PM

View PostHydrocarbon, on 03 August 2017 - 05:39 PM, said:


They know the "filthy casual" player rarely spends much money, while a comp player may join and spend $100 on some MC, Premium Time, and Hero mechs just to get a shot at the WC2017 title.


ROFL the fact that some of you people actually believe this tripe literally puts me in stiches. The reason this game exists is because of the nostalgic "filthy casual" players keep pumping money into it when another of their favorite mechs is released.

Without those people you do not have a game because your precious comp scene is no where near as large or as important as you think.

#67 DaMuchi

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Posted 03 August 2017 - 05:51 PM

I think we would all agree that the better plAyer deserves to win and the better team deserves to win. The best way to win is stop being a scrub and git gud kyd. What logic is there to penalise a player because he is good? What is your objective here? To discourage player improvement?

#68 ingramli

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Posted 03 August 2017 - 05:57 PM

View PostDaMuchi, on 03 August 2017 - 05:51 PM, said:

I think we would all agree that the better plAyer deserves to win and the better team deserves to win. The best way to win is stop being a scrub and git gud kyd. What logic is there to penalise a player because he is good? What is your objective here? To discourage player improvement?

May be i made the mistake in the title, which should be better if i say "Buff the lesser team/player". You said better team should win, fair enough. Just accept whatever the result of the match is if you drop in the same team with me or someone meh as me.

Edited by ingramli, 03 August 2017 - 05:57 PM.


#69 Cementi

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Posted 03 August 2017 - 05:57 PM

Heh I think I posted to the wrong thread or I just spaced. Oh well I left the other post up.

To the OP no punishing good players/teams is silly. What PGI needs is a decent matchmaker but frankly I have given up hope of that happening.

Like the solo quickplay drop I had the other day where one side had 6 assault mechs the lightest of which was an 85 tonner and the other teams heaviest mech was a 75 tonner......which was accompanied by mediums and lights. Guess which team won.

I call that getting PGIed.

I just accept it and move on as I steadily climb my way up the meaningless xp bar that we call Tier.

*edit* TT had a built in system for this. Sure it was not perfect and likely would have to have been adjusted as weapons and mechs went up and down the meta slider but it did have a system for it. However like much of TT's balance mechanics PGI elected to ignore BV (and how it was modified by pilot skills).

Edited by Cementi, 03 August 2017 - 06:00 PM.


#70 Wildstreak

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Posted 03 August 2017 - 06:10 PM

View Postingramli, on 03 August 2017 - 09:26 AM, said:

in QP solo queue so often (i'd say ~70% of games) that the opposite team get better players, or better teamwork to smash my team, we need some sort of mechanism to balance the potato/solo teams and the coordinated units, i can think of two methods,

The first thing you need is for PGI to make this a priority.
Since they do not read their own forums, you have to find the proper way to communicate to them.
Then you need to prove you have a serious movement behind you that wants a change to Dear Coordinator Matchmaker.

#71 Kamikaze Viking

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Posted 03 August 2017 - 06:45 PM

PSR system is Broke yo.

MM / Tier system is ok, but fed garbage data from PSR.

Take a look at the AVG match scores, are probably the best indicator of skill we have, and re-distribute Tiers based on that.

Remove XP bar that is and replace PSR with a system based on Avg Match score. That may in itself fix 'some' issues.
(and if needed tweak MM after letting it settle for a month or 3)

Removing the 3 regions (buckets) has some merit, But hahahahahahh good luck getting that to happen. People like their ping (not that I care, I'm in Aus with ~300-350 ping proving HSR works... mostly)



The rest of this thread is laughable.

ROFL Kin3ticX.

#72 Brain Cancer

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Posted 03 August 2017 - 07:01 PM

View PostKhobai, on 03 August 2017 - 03:41 PM, said:


but when you have neither of those things, and you have to mix good players with bad players just to get enough players together to get a game started, you really do need to handicap the good players somehow.



You do. It's called "making the good players play with bad players, guaranteeing them an almost-certainly unreliable team and forcing endlessly attempting to Carry Harder".

Drop back down to 8v8 and actually make a functional tiering/PSR system that works as more than an exp bar. The first one relieves pressure on the matchmaker directly, the second one starts to sort the trash from the cream and reduces mismatch disasters. The latter should have been done ages ago, the former is a requirement now.

#73 Brain Cancer

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Posted 03 August 2017 - 07:16 PM

View Postingramli, on 03 August 2017 - 04:45 PM, said:

I disagree, after 1 year of playing, i didnt advance beyond T4, which i think PSR is doing its job, i am not good enough to complete with those T3 or above, simple as that.


This is because if you're playing on winning teams enough, which basically "playing" means that if you managed to point your crosshairs at something and actually hit it, you gained PSR. Last season you had more than enough of your games be winners to negate any PSR loss you might have had, even though you were at about .78 W/L ratio.

The PSR system is biased towards pushing you up no matter how terrible you are: last season, your match score was 200+.

That's all it takes to slowly crawl from the slime, regardless of actual skill. Your tier bar is going up, and you will eventually hit T3, even if you never get better. It's just slower the worse you are. That's the big problem with the PSR system. It is designed to drop you into the shark tank of skilled players, no matter what your skill level or even if it's a gross mismatch.

#74 MechaBattler

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Posted 03 August 2017 - 07:17 PM

View PostGrisbane, on 03 August 2017 - 04:32 PM, said:



I fail to see the downside for quick play there. 99% of ***hats that talk on voip in quick play are nothing more than trolls or have no clue what they are talking about. Not to mention cross team chat has no good reason to exist other than to antagonize the other team.

In group ques.. fine. In solo ques, it probably should be removed.


Isn't it possible to disable it in your settings?

#75 ingramli

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Posted 03 August 2017 - 07:26 PM

View PostBrain Cancer, on 03 August 2017 - 07:16 PM, said:


This is because if you're playing on winning teams enough, which basically "playing" means that if you managed to point your crosshairs at something and actually hit it, you gained PSR. Last season you had more than enough of your games be winners to negate any PSR loss you might have had, even though you were at about .78 W/L ratio.

The PSR system is biased towards pushing you up no matter how terrible you are: last season, your match score was 200+.

That's all it takes to slowly crawl from the slime, regardless of actual skill. Your tier bar is going up, and you will eventually hit T3, even if you never get better. It's just slower the worse you are. That's the big problem with the PSR system. It is designed to drop you into the shark tank of skilled players, no matter what your skill level or even if it's a gross mismatch.

Not exactly. My tier ranking travel between T4 and T5, sometimes up, sometimes down, depend on the winning/losing streaks.

#76 Rouza

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Posted 03 August 2017 - 08:27 PM

Peace of Blake be with you.

#77 DaMuchi

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Posted 03 August 2017 - 08:38 PM

View Postingramli, on 03 August 2017 - 05:57 PM, said:

May be i made the mistake in the title, which should be better if i say "Buff the lesser team/player". You said better team should win, fair enough. Just accept whatever the result of the match is if you drop in the same team with me or someone meh as me.


I disagree that anybody should get anything extra based on their skill. I think it is perfectly fair and just that bad players perform badly and good players perform well. That is the way of life and that is how it should be. And we did play together on the same team before and we won. lol! cheers mate.

#78 ingramli

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Posted 03 August 2017 - 08:45 PM

View PostDaMuchi, on 03 August 2017 - 08:38 PM, said:


I disagree that anybody should get anything extra based on their skill. I think it is perfectly fair and just that bad players perform badly and good players perform well. That is the way of life and that is how it should be. And we did play together on the same team before and we won. lol! cheers mate.

Hope you will have success teaming with me when chance come by.

#79 Skipmagnet

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Posted 03 August 2017 - 09:05 PM

I played against you. Some tips:

1) when you're not having fun, quit for the night
2) don't tell the guys trying to kill you that you're salty
3) don't charge over a hill into the enemy by yourself
4) try something that isn't an assault
5) it's a game, see #1

#80 ingramli

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Posted 03 August 2017 - 09:32 PM

View Posteyeballs, on 03 August 2017 - 09:05 PM, said:

I played against you. Some tips:

1) when you're not having fun, quit for the night
2) don't tell the guys trying to kill you that you're salty
3) don't charge over a hill into the enemy by yourself
4) try something that isn't an assault
5) it's a game, see #1

1. I have to grind or i cant play with the new toys;
2. Doesnt really matter, it wont give them much advantage, if any;
3. Noted. Will stay back next time;
4. I do ride mediums and heavies sometimes, but i cant utilize their potential as i hardly hit anything when i move. Only assault give me more armor to eat the return fire when i stand still and shoot;
5. see #1





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