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[No I Am No Trolling] Nerf The Good Team/players Please


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#101 Erufen

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Posted 03 August 2017 - 11:36 PM

View Postingramli, on 03 August 2017 - 11:14 PM, said:

Using XL is asking for quick spectating most of the time....STD gives you an undergunned mech if you ask for 75kph, LFE seems to be the answer, i have hard time grinding enough to field these engines, though, 3~4M per engine translates to 25~30 games even with premium time.....

The more you post, the more I realize that the problem is with how you play the game, and not with how MatchMaking works.

This is the marauder I run, and this is an average match in it.

Unfortunately, I don't have any recent screenshots of my SRM Catapult, but I usually get around 600 damage off it.

Standard means weaponless mechs? Learn to tank.

XL means an early death? Learn. to. tank.

#102 Kin3ticX

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Posted 03 August 2017 - 11:59 PM

View Postingramli, on 03 August 2017 - 09:26 AM, said:

in QP solo queue so often (i'd say ~70% of games) that the opposite team get better players, or better teamwork to smash my team, we need some sort of mechanism to balance the potato/solo teams and the coordinated units, i can think of two methods,

1. Put "penalty weight" on good players
- Increase the heat generates when they fire their guns;
- increase the crit chance when they have some component exposed;
- decrease the damage dealt by their weapons

2. Limiting the effectiveness of team communication
- Introduce consumables/equipment that can jam the communication (text/voip) of the opposite team (for example, mech within ECM range of the opposite team (in disrupt mode) disallows one to send any wheel command/ voip or text message until he/she get out of the ecm effective range.

Until we have some sort of remedy, the gaming experience in solo queue wont improve......



Fix your mouse sensitivity. Players often have it set insanely high. You want your DPI x your ingame multipier to = ~250 for starters

For example, my razer is set to 1200 dpi and ingame is set to .18 multiplying together to 216 as I like it a bit lower


Try running specialized builds rather than mix builds, mix builds do nothing well

Ask people for build ideas on twitch, there are usually some based people there that will help you.

MWO forums are not the best place for build ideas.

If you have some kind of pet preference holding you back like running lore builds for immersion, you may want to discard those pet preferences.

Take note of who is scoring well in solo queue and start to tagteam with them, put your hand in their pocket but dont block them. Try their builds.

Edited by Kin3ticX, 04 August 2017 - 12:00 AM.


#103 Shifty McSwift

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Posted 04 August 2017 - 12:02 AM

View PostKin3ticX, on 03 August 2017 - 11:59 PM, said:



Fix your mouse sensitivity. Players often have it set insanely high. You want your DPI x your ingame multipier to = ~250 for starters

For example, my razer is set to 1200 dpi and ingame is set to .18 multiplying together to 216 as I like it a bit lower


Try running specialized builds rather than mix builds, mix builds do nothing well

Ask people for build ideas on twitch, there are usually some based people there that will help you.

MWO forums are not the best place for build ideas.

If you have some kind of pet preference holding you back like running lore builds for immersion, you may want to discard those pet preferences.

Take note of who is scoring well in solo queue and start to tagteam with them, put your hand in their pocket but dont block them. Try their builds.


QFT, but that one point needed to be stressed harder :)

#104 Ssamout

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Posted 04 August 2017 - 12:28 AM

Really check your mouse settings as Kin3ticX recommends.

Another thing would be to stop running assaults until you have better situational awareness. Mediums would be the best choice imho, faster mech that usually still can take few hits without dying instantly, fast heavies also(~80km/h). Use like medium range weapons 300-600m and just grind the **** out of one or two chassis.

Try to learn to look at the minimap to;
1. find out when your team has engaged and engage the same time, just dont always be the first chump to cross over the line, and if you are the first, twist and let them fire the first volley to your hand and you might live through it.
2. find out if your enemy is about to chew on you ***, if both teams are doing the idiotic nascar thing, dont be the last guy on your team..

#105 ingramli

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Posted 04 August 2017 - 12:31 AM

View PostKin3ticX, on 03 August 2017 - 11:59 PM, said:



Fix your mouse sensitivity. Players often have it set insanely high. You want your DPI x your ingame multipier to = ~250 for starters

For example, my razer is set to 1200 dpi and ingame is set to .18 multiplying together to 216 as I like it a bit lower


Try running specialized builds rather than mix builds, mix builds do nothing well

Ask people for build ideas on twitch, there are usually some based people there that will help you.

MWO forums are not the best place for build ideas.

If you have some kind of pet preference holding you back like running lore builds for immersion, you may want to discard those pet preferences.

Take note of who is scoring well in solo queue and start to tagteam with them, put your hand in their pocket but dont block them. Try their builds.

My mouse is 800dpi, at 0.25 in game sensitivity, it is only 200, but even then shooting moving mech, or moving myself when shooting a stationery mech (hold aim) is rather hard. I have also refer to the meta builds otherwise i wont even manage to get out from T5.....

#106 ingramli

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Posted 04 August 2017 - 12:36 AM

View PostSsamout, on 04 August 2017 - 12:28 AM, said:

Really check your mouse settings as Kin3ticX recommends.

Another thing would be to stop running assaults until you have better situational awareness. Mediums would be the best choice imho, faster mech that usually still can take few hits without dying instantly, fast heavies also(~80km/h). Use like medium range weapons 300-600m and just grind the **** out of one or two chassis.

Try to learn to look at the minimap to;
1. find out when your team has engaged and engage the same time, just dont always be the first chump to cross over the line, and if you are the first, twist and let them fire the first volley to your hand and you might live through it.
2. find out if your enemy is about to chew on you ***, if both teams are doing the idiotic nascar thing, dont be the last guy on your team..

When i ride the medium........
1. usually i engage with the heavies/assaults when they start the trade, but then i am usually the 1st/2nd down due to the lack of armor for trading....
2. Excuse me sir, what is meant by nascar?

#107 Dago Red

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Posted 04 August 2017 - 12:37 AM

View Postingramli, on 04 August 2017 - 12:31 AM, said:

My mouse is 800dpi, at 0.25 in game sensitivity, it is only 200, but even then shooting moving mech, or moving myself when shooting a stationery mech (hold aim) is rather hard. I have also refer to the meta builds otherwise i wont even manage to get out from T5.....


The meta builds are made for people who can shoot straight. If that's not you then you may want to adjust appropriately.

I'd recommend fast srm or mrm brawling builds.

Edited by Dago Red, 04 August 2017 - 12:38 AM.


#108 ingramli

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Posted 04 August 2017 - 12:40 AM

View PostDago Red, on 04 August 2017 - 12:37 AM, said:

The meta builds are made for people who can shoot straight. If that's not you then you may want to adjust appropriately.

I'd recommend fast srm or mrm brawling builds.

My hand on experience with SRM is hardly decent, their velocity is too slow that make landing the shots on anything faster than 70kph very difficult, unless in point blank. I havent tried MRMs yet, but from the opinion i read in the forum, it sounds like a very very situational weapon system that is only good at shooting a stationery assault (or something dont move, plus a huge hitbox), correct me if i am wrong.

#109 Dago Red

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Posted 04 August 2017 - 12:53 AM

View Postingramli, on 04 August 2017 - 12:40 AM, said:

My hand on experience with SRM is hardly decent, their velocity is too slow that make landing the shots on anything faster than 70kph very difficult, unless in point blank. I havent tried MRMs yet, but from the opinion i read in the forum, it sounds like a very very situational weapon system that is only good at shooting a stationery assault (or something dont move, plus a huge hitbox), correct me if i am wrong.


Ok I'm takin my it from that your target leading with projectiles isn't any better than your straight aim. Hmm maybe rac's then? Their stream fire nature means you can adjust st shot mid stream and the blind the **** out of open ants so return fire is usually limited.





#110 ingramli

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Posted 04 August 2017 - 01:10 AM

View PostDago Red, on 04 August 2017 - 12:53 AM, said:

Ok I'm takin my it from that your target leading with projectiles isn't any better than your straight aim. Hmm maybe rac's then? Their stream fire nature means you can adjust st shot mid stream and the blind the **** out of open ants so return fire is usually limited.

RAC5 was the first "weapon" i acquired among the new tech (apart from the compulsory LFE upgrades). My experience is, on paper, the DPS is twice as good as a AC20 (4X damage in 5 second time), but in real game my experience is bitter at best. I feel like the game i am playing is poke warriors online, stand out from the cover, get sniped by ppcs and gauss, i spin up and shoot back, and those bad a_s fall back to the cover in <1sec time, so the actual damage i do per trade interval is very limited. It is very rare that a foe march to us in open areas allow me to happy trigger, my match damage with RAC5s hardly exceed 100, which is even lower than my average score.....

#111 Ssamout

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Posted 04 August 2017 - 01:10 AM

View Postingramli, on 04 August 2017 - 12:36 AM, said:

When i ride the medium........
1. usually i engage with the heavies/assaults when they start the trade, but then i am usually the 1st/2nd down due to the lack of armor for trading....
2. Excuse me sir, what is meant by nascar?

1. Use a fast mech and never 'trade' twice from the same spot, especially against assaults cos they are still there aiming at your spot. Find a new angle and there is no hurry, if you are always one of the first to die, try to play more slowly,. try to trade with friendly assaults and heavies, wait until they fire and are getting fired back, and use your speed to fire and get to the cover while that happens and enemy is still cooling of their weapons..
When I started to play this game, only thing I seemed to know was to go forward and ended up dying in the first 2-4 min. It took time, thought, focus and practicing to be able to keep up aggression but live for the duration of the match.

2. Nascar is, going around some stupid central point again and again and again, and usually the team with the slowest assaults loses.

#112 Shifty McSwift

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Posted 04 August 2017 - 01:24 AM

View PostSsamout, on 04 August 2017 - 01:10 AM, said:

1. Use a fast mech and never 'trade' twice from the same spot, especially against assaults cos they are still there aiming at your spot. Find a new angle and there is no hurry,

True but, the faster you can do this the better, particularly when it comes to sniping. Also if your team is pushing around an edge many times you better serve the team by going forward and providing target saturation.

View PostSsamout, on 04 August 2017 - 01:10 AM, said:

2. Nascar is, going around some stupid central point again and again and again, and usually the team with the slowest assaults loses.


Yeah a nascar is when a skirmish turns into the teams chasing eachothers tails, usually they start when someone calls or sees an enemy deathball or front, and instead of directly fighting, goes for a side attack, and gets followed by more than half of his team.

They are kind of bound to happen eventually, but for some people it does seem like that is the whole game to them, always try to get around to the backside of the main enemy force, never the front, never even try to brawl "fairly" or normally in any way, but that is the nature of warfare or competition, people always try to skirt or find loopholes in the rules or innovate on the ideals, to avoid being the "loser". And it makes sense to do so.

Edited by Shifty McSwift, 04 August 2017 - 01:28 AM.


#113 ingramli

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Posted 04 August 2017 - 01:26 AM

View PostSsamout, on 04 August 2017 - 01:10 AM, said:

1. Use a fast mech and never 'trade' twice from the same spot, especially against assaults cos they are still there aiming at your spot. Find a new angle and there is no hurry, if you are always one of the first to die, try to play more slowly,. try to trade with friendly assaults and heavies, wait until they fire and are getting fired back, and use your speed to fire and get to the cover while that happens and enemy is still cooling of their weapons..
When I started to play this game, only thing I seemed to know was to go forward and ended up dying in the first 2-4 min. It took time, thought, focus and practicing to be able to keep up aggression but live for the duration of the match.

2. Nascar is, going around some stupid central point again and again and again, and usually the team with the slowest assaults loses.

1. I tried guerrilla warfare before, but i rarely have my pointer on the target before taking return fire, sounds like most players aim faster than me i afraid.....

2. Understood. But then i go with the crowd, i do learned a lesson after 2000+ games, that is, never ride something too slow, running <50kph, left behind, and hunt down by enemy light scouts, i have several times of such scenarios, the solo queue more often then not, just wont care the "elderly".....

#114 Ssamout

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Posted 04 August 2017 - 01:34 AM

View Postingramli, on 04 August 2017 - 01:26 AM, said:

1. I tried guerrilla warfare before, but i rarely have my pointer on the target before taking return fire, sounds like most players aim faster than me i afraid.....


Sounds like your timing is off. When timed right, enemy weapons should be mostly in cooldown and they can't shoot back. But yeah, we are talking about seconds/fractions of seconds to make your moves, that's the charm of PvP shooter games..

#115 Skipmagnet

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Posted 04 August 2017 - 02:36 AM

Second whoever suggested mediums. Grab a Centurion, learn to sword and board. Guarantee your match score goes up an average of 20pts.

#116 ingramli

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Posted 04 August 2017 - 02:47 AM

View Posteyeballs, on 04 August 2017 - 02:36 AM, said:

Second whoever suggested mediums. Grab a Centurion, learn to sword and board. Guarantee your match score goes up an average of 20pts.

I own both the NCIX and the YLW, i would say they are fun to ride, and i more often than not get a ST blown away before the CT is cored. Having said that, my score isnt great riding them in general, they lack the speed to do hit and run well (my setup employ a LFE265 which reach 92.3kph after speed tweaks, still, i usually did not live long enough to dish out respectable damage). And the bigger problem is, my aiming while moving (running) is lousy at best, the shot rarely lands on the enemies i aim at.....

Edited by ingramli, 04 August 2017 - 02:48 AM.


#117 B0oN

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Posted 04 August 2017 - 03:04 AM

View Postingramli, on 03 August 2017 - 10:57 PM, said:

If nerfing the good doesnt sounds good, how about buffing the bad/mediocore? Making them somehow stand a chance to compete with the better players is not a bad idea isnt it?


Again, sir .
HELL NO !
Invest the time to at least get out of your horrenduosly incapacitating chain of thinking .
Or simply invest the time to up your skill .
Furthermore : Your mousesettings seem to be lousy . Find the one´s that are fitting for you .

HOW ?
Easy .

Grab a mech
Goto Testing grounds
Find first target
Run fullspeed circle around it
Aim for 1 (!!!!) spot on the mech
Tweak mousesettings until you can hold your reticule on the aimed for spot

SUCCESS, you just found your baseline mousesetting .
If your mouse is capable of switching DPI on the fly, get slower ( for sniping/aimed shots) and faster (for lights/brawling/torsotwist) settings alongside your baseline .

Now... git better .

P.s.: Why do you start off on the wrong end anyway in creating worthless proposals, just because you can´t admit being human and thusly FALLIBLE .
Just say :"Yo, dudes, I cant place my duckin reticule where I want to have it, any help please ?" instead of this abysmal thread and it´s even more horrifying proposals .

C´mere, poor lad, I´ll hold your hand ...







in the crushing grip of my battlemech´s closed fist .

Edited by The Shortbus, 04 August 2017 - 03:13 AM.


#118 ingramli

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Posted 04 August 2017 - 03:08 AM

View PostThe Shortbus, on 04 August 2017 - 03:04 AM, said:


Again, sir .
HELL NO !
Invest the time to at least get out of your horrenduosly incapacitating chain of thinking .
Or simply invest the time to up your skill .

2000+ games, i'd say i have invested some time to do so, the result is not exactly impressive, though.

Edited by ingramli, 04 August 2017 - 03:08 AM.


#119 TWIAFU

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Posted 04 August 2017 - 03:17 AM

View PostCathy, on 03 August 2017 - 09:36 AM, said:

So what your saying is you want to penalise players for playing as a team, or trying to unify the members of a Q.P side, in a team game ?



Yep. He don't wanna team, so those that team have to be limited in playing as a team in a a team game in a team mode.

He had better never, ever, I mean EVER leave solo QP then if this is his idea to "fix" QP.

#120 Tarl Cabot

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Posted 04 August 2017 - 03:18 AM

View Postingramli, on 04 August 2017 - 12:31 AM, said:

My mouse is 800dpi, at 0.25 in game sensitivity, it is only 200, but even then shooting moving mech, or moving myself when shooting a stationery mech (hold aim) is rather hard. I have also refer to the meta builds otherwise i wont even manage to get out from T5.....

What is your normal/avg FPS (F9 key)?

What is the difficult part about holding aim on a target at medium range? At close range where a light may be face tanking you that is something else. Is the mouse still moving too fast or jittery? How do you perform while in the Testing Grounds?

Arm Lock. Is that enabled by default? Do you have TOGGLE ARM LOCK setup to use arm weapons independently, esp when trying to follow a pesky light?

Also, driving an assault, even though that is where your best numbers are coming at the moment last season/month, they become primary targets. What assaults are you driving and their payload?

On heavy/meds, what mechs and their payload?

As for metamech site, use them as a guideline. Many of the setups are most effective when used in a team capacity, not pugland. And several of those builds takes discipline to be used effectively. Also, payloads used for FP do not always work for QP and vis versa.

Edit
Sadly, after this thread going several pages, many are still REACTING to the initial post while not reading the actual follow through. Not saying the OP is right, but the question should be WHY did he start this thread? And yes, I was simply going to post IBTL without saying anything else but got dragged away. Came back this morning....

Edited by Tarl Cabot, 04 August 2017 - 01:50 PM.






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