

[No I Am No Trolling] Nerf The Good Team/players Please
#81
Posted 03 August 2017 - 10:21 PM
I was where you are. I took a few months off, played something I really enjoyed (ultra-modded Skyrim in my case) and then came back, remembered why I play. I really think some time away could help.
#82
Posted 03 August 2017 - 10:28 PM
Edited by Andi Nagasia, 21 August 2017 - 01:16 PM.
Name & Shame, you know better,
#84
Posted 03 August 2017 - 10:36 PM
ingramli, on 03 August 2017 - 10:34 PM, said:
We've all given you some form of advice, and you have always a counter to any possible problem you may have. I think you would get a lot better if you admit to your own shortcomings and listen to what we are telling you, and analyze the numbers. I have ~11 seasons with over 1.0 KDR, and over 200 match score, where as you have most well below 200 match score, and far below 1.0 KDR.
Point being, your suggestion is terrible, your play style is not compatible with this game, and this thread has run its course.
Edited by Erufen, 03 August 2017 - 10:40 PM.
#85
Posted 03 August 2017 - 10:38 PM
Erufen, on 03 August 2017 - 10:36 PM, said:
Point being, your suggestion is terrible, and this thread has run its course.
I just point out one thing that you are incorrect. I do have stayed with my team most of the time, whether i performed well, is another issue.
Edited by ingramli, 03 August 2017 - 10:39 PM.
#86
Posted 03 August 2017 - 10:41 PM
ingramli, on 03 August 2017 - 09:26 AM, said:
1. Put "penalty weight" on good players
- Increase the heat generates when they fire their guns;
- increase the crit chance when they have some component exposed;
- decrease the damage dealt by their weapons
2. Limiting the effectiveness of team communication
- Introduce consumables/equipment that can jam the communication (text/voip) of the opposite team (for example, mech within ECM range of the opposite team (in disrupt mode) disallows one to send any wheel command/ voip or text message until he/she get out of the ecm effective range.
Until we have some sort of remedy, the gaming experience in solo queue wont improve......
How ´bout "HELL NO" sir

Dont be such a learning resilient ...
#87
Posted 03 August 2017 - 10:42 PM
ingramli, on 03 August 2017 - 10:38 PM, said:
If you did, your match score would be closer to mine. You get Lance in Formation bonuses, as well as protected ____ simply by being near your team. You and I have an identical W/L ratio. Ignoring my higher KDR, my match score is quite a bit higher than yours. I play in solo queue, and I take charge of my team, and I make sure to stay with them.
But hey, You have all the answers, that is why you are such an awesome player, right?
#88
Posted 03 August 2017 - 10:49 PM
Erufen, on 03 August 2017 - 10:42 PM, said:
But hey, You have all the answers, that is why you are such an awesome player, right?
I didnt get much from protected medium or so is because i am usually the first one down when we stand together, so often get lurms to hell or poptart by ERPPC/gauss, or so....standing together didnt extend my longevity in my experience.....
#89
Posted 03 August 2017 - 10:52 PM
ingramli, on 03 August 2017 - 10:49 PM, said:
So everyone else has to cop a handicap cause u arent very good, nope not happening, you can put in the time like all of the rest of the good players and git gud.
#90
Posted 03 August 2017 - 10:53 PM
ingramli, on 03 August 2017 - 09:26 AM, said:
1. Put "penalty weight" on good players
- Increase the heat generates when they fire their guns;
- increase the crit chance when they have some component exposed;
- decrease the damage dealt by their weapons
2. Limiting the effectiveness of team communication
- Introduce consumables/equipment that can jam the communication (text/voip) of the opposite team (for example, mech within ECM range of the opposite team (in disrupt mode) disallows one to send any wheel command/ voip or text message until he/she get out of the ecm effective range.
Until we have some sort of remedy, the gaming experience in solo queue wont improve......
We do have such a mechanism.. it's called "Matchmaker" (MM for short).
It's supposed to make sure T4's dont get matched with T1s.. but guess what.. it doesn't work because of low player population..
In-game, I see absolutely no logical reason why "getting good" at the game could have explainable penalties..
What, is it like "ok, so you know how to drive fast cars now.. here, drive this piece of crap car and go race in F1"?
Doesn't make much sense does it?
#91
Posted 03 August 2017 - 10:57 PM
Vellron2005, on 03 August 2017 - 10:53 PM, said:
We do have such a mechanism.. it's called "Matchmaker" (MM for short).
It's supposed to make sure T4's dont get matched with T1s.. but guess what.. it doesn't work because of low player population..
In-game, I see absolutely no logical reason why "getting good" at the game could have explainable penalties..
What, is it like "ok, so you know how to drive fast cars now.. here, drive this piece of crap car and go race in F1"?
Doesn't make much sense does it?
If nerfing the good doesnt sounds good, how about buffing the bad/mediocore? Making them somehow stand a chance to compete with the better players is not a bad idea isnt it?
#92
Posted 03 August 2017 - 11:01 PM
ingramli, on 03 August 2017 - 10:57 PM, said:
Ahh, the participation trophy generation who dont want to spend the time to 'git gud', they just think they should be brought up to everyone else's level. No to buffs for the bad under performers.
#93
Posted 03 August 2017 - 11:02 PM
ingramli, on 03 August 2017 - 09:32 PM, said:
Missiles. No, really. This is from your friendly neighborhood LRM chucker- if you can't aim on the move, you may as well use lock-on weapons that at least can pummel something with blunt force trauma. LRMs. Streaks for close work. ATMs can work too, if you're a Clan account like mine. Make sure you pack an active probe for ECM and remember that bigger isn't always better. You'll never be a torso-coring lasergod, but you'll contribute better than as a stationary target turret that gets easily focused into a donut. The mobility will help if you're in a heavy- assaults are the -worst- option for an unskilled player, not the best. Positioning matters, and an easily harpooned whale with a green pilot is the first and best target for most people to get their free kill from. If it doesn't get at least 64kph, you need to be in something else.
#94
Posted 03 August 2017 - 11:07 PM
#96
Posted 03 August 2017 - 11:12 PM
MechaBattler, on 03 August 2017 - 09:31 AM, said:
Are you going to suggest blocking voip and chat as well?
blame the Tier system it's abyssimally bad at jusdging a player, and MM only has the tier rating to work with. too many golden wrapped greens and too many people who doesn't have racked up the 100's of games to get T1 even if they have the skill.
#97
Posted 03 August 2017 - 11:14 PM
Carl Vickers, on 03 August 2017 - 11:07 PM, said:
Using XL is asking for quick spectating most of the time....STD gives you an undergunned mech if you ask for 75kph, LFE seems to be the answer, i have hard time grinding enough to field these engines, though, 3~4M per engine translates to 25~30 games even with premium time.....
#98
Posted 03 August 2017 - 11:16 PM
ingramli, on 03 August 2017 - 11:14 PM, said:
Its called the grind, everyone has done it, unless they are millionaires IRL and spend cash on MC and MC on space bucks. Thats part of the game. Take most players 12-24 months to get to a good level of play and mechs. Its just something you have to do.
#100
Posted 03 August 2017 - 11:36 PM
ingramli, on 03 August 2017 - 11:14 PM, said:
The more you post, the more I realize that the problem is with how you play the game, and not with how MatchMaking works.
This is the marauder I run, and this is an average match in it.
Unfortunately, I don't have any recent screenshots of my SRM Catapult, but I usually get around 600 damage off it.
Standard means weaponless mechs? Learn to tank.
XL means an early death? Learn. to. tank.
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