the problem is the pathetic armor/structure they gain for giving up speed and agility isnt enough to keep them alive.
a direwolf giving up 35kph of speed and not going 87 kph like most clan heavies isnt worth the pathetic 48 extra CT armor/structure you get over a timberwolf. you lose like 10 times more survivability by not going fast than you gain from the extra armor/structure. Especially since it comes with huge hitboxes too.
and they dont really get a firepower advantage over heavies either since theyre subject to the same exact heat cap as heavies. the only way an assault can outfirepower a heavy is by spamming high tonnage low heat ballistics. which means only assaults with high ballistic hardpoints are really any good. Which isnt most assaults.
fast heavies also largely supplant the role of medium mechs. because they move nearly as fast but with 30% more weapons and armor. Fast heavies could probably use a nerf in order to make mediums and assaults comparatively better.
Edited by Khobai, 03 August 2017 - 09:50 PM.