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Wish I Trusted Pgi Not To Nerf Everything And Anything.


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#21 Khobai

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Posted 03 August 2017 - 09:40 PM

assault mechs shouldnt be quick or agile.

the problem is the pathetic armor/structure they gain for giving up speed and agility isnt enough to keep them alive.

a direwolf giving up 35kph of speed and not going 87 kph like most clan heavies isnt worth the pathetic 48 extra CT armor/structure you get over a timberwolf. you lose like 10 times more survivability by not going fast than you gain from the extra armor/structure. Especially since it comes with huge hitboxes too.

and they dont really get a firepower advantage over heavies either since theyre subject to the same exact heat cap as heavies. the only way an assault can outfirepower a heavy is by spamming high tonnage low heat ballistics. which means only assaults with high ballistic hardpoints are really any good. Which isnt most assaults.

fast heavies also largely supplant the role of medium mechs. because they move nearly as fast but with 30% more weapons and armor. Fast heavies could probably use a nerf in order to make mediums and assaults comparatively better.

Edited by Khobai, 03 August 2017 - 09:50 PM.


#22 The Lighthouse

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Posted 03 August 2017 - 09:50 PM

Get rid of ghost heat penalty on assault mechs would make assaults actually viable. Just a quick suggestion.

#23 Brain Cancer

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Posted 03 August 2017 - 11:04 PM

View PostThe Lighthouse, on 03 August 2017 - 09:50 PM, said:

Get rid of ghost heat penalty on assault mechs would make assaults actually viable. Just a quick suggestion.


I think the Direstar would love that. Don't you?

#24 Lily from animove

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Posted 03 August 2017 - 11:18 PM

Well you need to find your spirit and just play it. I played mostly exclusively NVA since it appeared no matter how hard it was nerfed or buffed and before the resize it was one of the most underperforming mechs (with just the vndicator below it).

#25 The Lighthouse

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Posted 04 August 2017 - 12:09 AM

View PostBrain Cancer, on 03 August 2017 - 11:04 PM, said:

I think the Direstar would love that. Don't you?



So does hexa-ppc stalkers. But then, overall firepower of typical assaults (with exception of dinosaur for IS side and whale for Clan side) are very similar to is extremely similar to heavies or even Clan mediums (or to think about it, Clan's 35-ton mech Cougar can actually carry the firepower of typical 80~90 ton IS assaults such as Victor, minus armors. Heck Hunch IIC can do ultra-high pinpoint laserbomb for just 50 tons.

Assaults should have been compensated by armors. But this has not been working for first person shooter style Mechwarrior Online due to the fact that low agility makes additional armors moot.

Right now playing assaults is like playing heavies with huge penalties, and not really fearful enough. Allowing them to fire 6 ppcs without penalties would make make others think twice.

Edited by The Lighthouse, 04 August 2017 - 12:09 AM.


#26 Zergling

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Posted 04 August 2017 - 12:11 AM

View PostThe Lighthouse, on 04 August 2017 - 12:09 AM, said:

Allowing them to fire 6 ppcs without penalties would make make others think twice.


That'd make them OP as hell.

#27 Lily from animove

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Posted 04 August 2017 - 12:13 AM

View PostZergling, on 04 August 2017 - 12:11 AM, said:


That'd make them OP as hell.


instagibbign any light, lol, yeah surely not OP

#28 The Lighthouse

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Posted 04 August 2017 - 12:19 AM

View PostZergling, on 04 August 2017 - 12:11 AM, said:


That'd make them OP as hell.


Actually, I believe even without ghost heat, Stalker would go shutdown after firing them.

Realistic build would be just plain 4 ppcs, and it is just only 40 pinpoint damage. Remember, before the nerf gauss+ppc combo would give 50 pinpoint damage plus 10 damage to nearby area. It is not op at all.

#29 MustrumRidcully

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Posted 04 August 2017 - 12:19 AM

It's a game, play it while you enjoy it, stop when you don't anymore.

#30 Y E O N N E

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Posted 04 August 2017 - 12:19 AM

View PostZergling, on 04 August 2017 - 12:11 AM, said:


That'd make them OP as hell.


I dunno...I kind of want to see how a Stalker with 5x PPC sans ghost fares against an MC II.

#31 HGAK47

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Posted 04 August 2017 - 12:25 AM

View PostDakota1000, on 03 August 2017 - 05:23 PM, said:

Same reason I'm not buying a mad cat MK2, especially the deathstrike, and why I'm waiting until Roughneck is out for cbills. They killed my Spirit Bear, I'm not wasting money again.


This so much.

I can handle buffs and nerfs but they really killed the Spirit Bear - The bloody MCII can also build stronger than the spirit bear with the same sort of loadout type (4x SRM6+A and 2x LB 20X AC) makes me sad that I spent money on something that got nerfed so badly.

#32 Shifty McSwift

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Posted 04 August 2017 - 12:27 AM

Meh, my favourite mech has gone through a number of nerf patches that hit it pretty directly and I still love it, if it gets nerfed to the point I can no longer do well in it, I guess it will just cease to be my favourite mech and I will use another or buy a new one.

I have so far just considered those nerfs as a challenge to work harder in the mech, and some of them are very noticeable, but again, meh. What else would I spend cbills on if this mech did literally everything I wanted?

#33 HGAK47

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Posted 04 August 2017 - 12:27 AM

View PostLily from animove, on 04 August 2017 - 12:13 AM, said:


instagibbign any light, lol, yeah surely not OP


I had a match yesterday, spend the first 4 - 5 mins positioning, repositioning, poking and prodding best damage I could to the enemies in my Locust. Took one wrong turn around a corner and got cleared out by a MCII in one shot at full health..... talk about severe punishment.

#34 Thorn Hallis

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Posted 04 August 2017 - 12:29 AM

The balance-chi isn't strong in PGI. I expect the same treatment happen to the Nighstar.

#35 El Bandito

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Posted 04 August 2017 - 12:45 AM

Khobai, on 03 August 2017 - 09:40 PM, said:

and they dont really get a firepower advantage over heavies either since theyre subject to the same exact heat cap as heavies. the only way an assault can outfirepower a heavy is by spamming high tonnage low heat ballistics. which means only assaults with high ballistic hardpoints are really any good. Which isnt most assaults.


Thats not true. Mechs such as MAD-IIC, BNC-3M, and Battlemasters had showed that Assaults can be deadlier than Heavies with laservomit, not just big ballistics. High mounts are the key, not the weapon types.

#36 invernomuto

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Posted 04 August 2017 - 12:47 AM

View PostDakota1000, on 03 August 2017 - 05:23 PM, said:

Same reason I'm not buying a mad cat MK2, especially the deathstrike, and why I'm waiting until Roughneck is out for cbills. They killed my Spirit Bear, I'm not wasting money again.


Agreed, Spirit Bear is in a sad state. I dropped with it yesterday evening, tried some different build and maxed survivability (because I was always cored in the first minutes of the match), none worked for me. It's a pity, they ruined the Kodiak trying to nerf one single variant (the ballistic KDK-3).

#37 El Bandito

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Posted 04 August 2017 - 12:47 AM

View PostHGAK47, on 04 August 2017 - 12:25 AM, said:

I can handle buffs and nerfs but they really killed the Spirit Bear - The bloody MCII can also build stronger than the spirit bear with the same sort of loadout type (4x SRM6+A and 2x LB 20X AC) makes me sad that I spent money on something that got nerfed so badly.


MCII pays for missile boating with increased ST size. If you wanna complain, then complain about the Scorch instead.

#38 Alexander of Macedon

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Posted 04 August 2017 - 03:11 AM

View PostEl Bandito, on 04 August 2017 - 12:45 AM, said:

Thats not true. Mechs such as MAD-IIC, BNC-3M, and Battlemasters had showed that Assaults can be deadlier than Heavies with laservomit, not just big ballistics. High mounts are the key, not the weapon types.

^ This is the truth.

I'm still running my reward Banshee with the 2x LLas, 6x MLas, STD350 standard heatsink build... because despite being nominally a troll build it outperforms every other assault I own, including my BLR-2C.

#39 HGAK47

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Posted 04 August 2017 - 03:20 AM

View PostEl Bandito, on 04 August 2017 - 12:47 AM, said:

MCII pays for missile boating with increased ST size. If you wanna complain, then complain about the Scorch instead.


I am salty about this, possibly illogically so, I apologise but its how I feel unfortunatly. I dont mind really that other mechs can do that sort of build, including the scorch that you mentioned. Im just annoyed I paid for a SB because of the way it was at the time and it has been changed quite drastically. I wouldnt have bought it in its current state.

On the flip side im still very happy with both my YLW and DRG-Flame purchases even though both mechs are hardly super strong and I have had the Yen Lo since beta, at least what I paid for is still very much there. (Actually since the civil war patch they are better than before imo)

Edited by HGAK47, 04 August 2017 - 03:22 AM.


#40 Valhallan

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Posted 04 August 2017 - 03:22 AM

View PostLily from animove, on 03 August 2017 - 11:18 PM, said:

Well you need to find your spirit and just play it. I played mostly exclusively NVA since it appeared no matter how hard it was nerfed or buffed and before the resize it was one of the most underperforming mechs (with just the vndicator below it).


Lies! pretty certain the non-laser uberquarked trench-buckets, highlander, victor (hardlocked 2 tubes and 4 tubes!) were also below the fat nova Posted Image.





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