Bit of a vent/digression/eating lunch at my desk so why not go on a rant using someone else's post as a spring board, follows. Should delete it but nah.
invernomuto, on 04 August 2017 - 09:06 AM, said:
To be fair, it would be impossible not to change specs for mechs that are 4 months old. If game mechanics change (e.g. skill tree introduction or changes for weapons/equipments), I think it's fair that quirks for all mechs could be revised by the dev. What I'd like to know is the logic behind this buffs or nerfs. IMHO every mech should have a role in PGI mind (e.g. Atlas one of the tankies, Kodiak one of the fastest, etc) and basic stats and quirks should be "fine-tuned" to let the mech fulfill its role.
Funny that used to be PGI's stated balance goal as well (go back and read the notes for the original infotech PTS). Current goal appears to be the vanila-fication of all mechs so as to ensure all mechs are equally bad (except of course for the most recent releases).
invernomuto, on 04 August 2017 - 09:06 AM, said:
At least in the recent past there were some balancing decision that were questionable at best, like nerfing of mech / variants that every veteran player tought were weak, while not touching some "meta" variants.
To be honest, I found PGI more willing to explain to the community their decisions in the recent patches.
I think Chris (the new balance overlord) has been very forthcoming about his balance goals, but I think he is missing the forest for the trees much like his predecsssor/boss. For example his repeated statements about a need to eliminate quirks seems horribly misguided absent an explanation as to how/why the truly bad but highly quirked mechs can be made competitive or even viable without quirks. Within that incomplete rationalization (the "why" AND the "how" being notably missing) mechanics changes in furtherance of that goal however good that goal may be are going to breed discontent. Just like always. For a more focused example, consider the recent energy pass (iterative my a$$) and its communication.
invernomuto, on 04 August 2017 - 09:06 AM, said:
Still, I'd like to see a more "dynamic" approach to this topic by PGI, with focuses on the status, from a gaming balance point of view, of a group of mech each month.
Each mech variant in game should be reviewed by the dev at least yearly.
So you are looking for a quirk pass yearly instead of the current trend of every few months or so? I'd be down for that. Seriously though, there is no bright line here. I mean leaving the Victor to rot for three years is unacceptable. But so to is the near constant nerfs they apply to some mechs and some entire chassis over a scant few months (see Quickdraws last summer, see Kodiaks this last year). PGI doesn't do iterative balance they hit hard with the nerf hammer (aforementioned Kodiaks) and just as often inexplicably bless some mediocre mech with godhood for no reason what so ever (remember the super Oxide and assault level structure on the Black Jacks)...which incidentally brings us back to their poor communication skills and their seemingly willful breeding of discontent.
Edited by Bud Crue, 04 August 2017 - 09:40 AM.