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Should Lbx-Spread Node Affect Rac And Mgs?


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#1 The6thMessenger

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Posted 03 August 2017 - 05:47 PM

Honestly, the two nodes are a bit of a waste. If they can't be buffed up by amount, can they at least also affect MGs and RACs?

#2 Andi Nagasia

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Posted 03 August 2017 - 05:51 PM

actually yes,

also LBX Spread and Missile Spread should also be merged into one Spread Stat,
i think we should just have 4 Generic Spread nodes, as to help all spread weapons, ;)

From my Topic on the Subject,

View PostAndi Nagasia, on 13 May 2017 - 10:31 AM, said:

so simple question,
LBX get -5% Spread Per node(Max -10% Spread)
Missiles get -2.5% Spread Per node(Max -5% Spread)
why not merge both Skills together,

much like (Laser Duration -3.75%(Max -15% Duration)
make 4 Nodes (Weapon Spread -3.75%(Max -15% Duration)
this will allow us the players to better Spec into LBX & Missiles,

Picture on how a Combo Node could be displayed,
Posted Image

Edited by Andi Nagasia, 03 August 2017 - 05:57 PM.


#3 Jackal Noble

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Posted 03 August 2017 - 05:52 PM

It's not a waste in the sense that it creates 10% less spread if you are using LBX cannons.
It's an absolute waste if you are using MGS and RACS tho Posted Image

#4 Jackal Noble

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Posted 03 August 2017 - 05:58 PM

View PostAndi Nagasia, on 03 August 2017 - 05:51 PM, said:

actually yes, also LBX Spread and Missile Spread should also be merged into one Spread Stat,


I'm on the fence about that Andi. On one side, I get why it is done the way that it is, to force you choose specializing on a weapon type over another - a balance mechanic that is decided by the player

On the other hand, and in the interest of simplifying things and making upgrades more encompassing in general, a "weapon spread" node could replace those nodes.

In regard to OP tho, RAC and MG spread are in a pretty good spot and don't need a whole lot of love. Flame shield activated.

#5 Andi Nagasia

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Posted 03 August 2017 - 06:03 PM

View PostJackalBeast, on 03 August 2017 - 05:52 PM, said:

It's not a waste in the sense that it creates 10% less spread if you are using LBX cannons.
It's an absolute waste if you are using MGS and RACS tho Posted Image

well it may help MGs very slightly,
LMG = 0.30m Spread(0.27 with -10%Spread)
MG = 0.60m Spread(0.54 with -10%Spread)
HMG = 1.10m Spread(0.99 with -10%Spread)

but its not likely to matter at all for RACs
RAC = 0.19m Spread(0.17 with -10%Spread)
RAC = 0.23m Spread(0.20 with -10%Spread)

#6 Kaeb Odellas

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Posted 03 August 2017 - 06:33 PM

View PostAndi Nagasia, on 03 August 2017 - 05:51 PM, said:

actually yes,

also LBX Spread and Missile Spread should also be merged into one Spread Stat,
i think we should just have 4 Generic Spread nodes, as to help all spread weapons, Posted Image

From my Topic on the Subject,


For that matter, combine the missile and ballistic ammo skills too. There's no need to penalize mixed builds by making them grab more nodes to maximize effectiveness.

Heck, combine spread skills with laser duration and jam duration as well. Call it a "weapon precision" or "weapon efficiency" skill or something.

#7 QuantumButler

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Posted 04 August 2017 - 01:06 PM

View PostKaeb Odellas, on 03 August 2017 - 06:33 PM, said:


For that matter, combine the missile and ballistic ammo skills too. There's no need to penalize mixed builds by making them grab more nodes to maximize effectiveness.

Heck, combine spread skills with laser duration and jam duration as well. Call it a "weapon precision" or "weapon efficiency" skill or something.



These are improvements to the mess of a skill tree PGI implemented so they'll never happen.

Remember, with PGI, "first passes" are often also "last passes", at least until a good 2+ years later.

Don't expect any significant changes to the skilltree until 2019.

#8 The6thMessenger

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Posted 04 August 2017 - 01:41 PM

View PostQuantumButler, on 04 August 2017 - 01:06 PM, said:

These are improvements to the mess of a skill tree PGI implemented so they'll never happen.

Remember, with PGI, "first passes" are often also "last passes", at least until a good 2+ years later.

Don't expect any significant changes to the skilltree until 2019.


To be fair, the RAC and Flamer nodes came.

#9 QuantumButler

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Posted 04 August 2017 - 01:59 PM

View PostThe6thMessenger, on 04 August 2017 - 01:41 PM, said:


To be fair, the RAC and Flamer nodes came.


the key word is "Significant", just LOL if you think anyone takes flamer nodes beyond a gimmick and RAC nodes are just the UAC nodes.

#10 The6thMessenger

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Posted 04 August 2017 - 02:01 PM

View PostQuantumButler, on 04 August 2017 - 01:59 PM, said:

the key word is "Significant", just LOL if you think anyone takes flamer nodes beyond a gimmick and RAC nodes are just the UAC nodes.


Is this significant?

#11 LordNothing

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Posted 04 August 2017 - 02:05 PM

View PostJackalBeast, on 03 August 2017 - 05:58 PM, said:


I'm on the fence about that Andi. On one side, I get why it is done the way that it is, to force you choose specializing on a weapon type over another - a balance mechanic that is decided by the player

On the other hand, and in the interest of simplifying things and making upgrades more encompassing in general, a "weapon spread" node could replace those nodes.

In regard to OP tho, RAC and MG spread are in a pretty good spot and don't need a whole lot of love. Flame shield activated.


only if we can get spread reduction to 25%. the nodes would still be in the same places, if you want to do lbx or missile build you would have to unlock a lot of stuff you dont need to get it all.

#12 QuantumButler

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Posted 04 August 2017 - 02:09 PM

View PostThe6thMessenger, on 04 August 2017 - 02:01 PM, said:


Is this significant?

?
??????
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????????????

#13 SOL Ranger

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Posted 04 August 2017 - 02:47 PM

View PostThe6thMessenger, on 03 August 2017 - 05:47 PM, said:

Honestly, the two nodes are a bit of a waste. If they can't be buffed up by amount, can they at least also affect MGs and RACs?


I agree that they should, also why isn't there a ROF/Cooldown node already for these weapons.

I believe either PGI fears adding the nodes to the tree for some reason or they just don't want to and consider the weapons as secondary that shouldn't be specialised. Only PGI knows unfortunately and asking them directly about these design decisions and opinions things isn't an option as it is illegal to the point forum KGB will antagonise you for requesting such sekrit state information, so don't try it or off to gulag you go.

View PostAndi Nagasia, on 03 August 2017 - 05:51 PM, said:

actually yes,

also LBX Spread and Missile Spread should also be merged into one Spread Stat,
i think we should just have 4 Generic Spread nodes, as to help all spread weapons, Posted Image

From my Topic on the Subject,


Precisely, they need to be one type of node as to not encourage boating of a single weapon type and other issues as well





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