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Thanatos... Sorry Pgi.


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#1 DrxAbstract

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Posted 04 August 2017 - 01:51 AM

You may have an amazing artist in Alex, but the translation to the game itself, both aesthetically and mechanically, has been amateur lately and casts a shadow on your pre-release efforts... Borderline bait and switch, some would say.

Given the disparity between the artwork and the actual in-game appearance and characteristics of recently released Mechs, I'm not giving you a dime until I see what the final product is going to look, and behave like, in the game itself well before its release... And I would suggest making that the new policy for future Mech releases.

Toodles.

#2 Thorn Hallis

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Posted 04 August 2017 - 01:57 AM

I don't think you need to be sorry just because you decided against pre-ordering the Thanatos.

#3 Appogee

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Posted 04 August 2017 - 02:11 AM

Why would I buy another Mech Pack when PGI couldn't even be bothered fully delivering the last ones we bought?
  • awful animations,
  • new tech models incomplete on existing Mechs,
  • Stealth Armor missing half its basic functionality at launch,
  • tacked new Clans onto old ones instead of fully patching them in,
  • no civil war IS vs IS fights - despite it being a 'Civil War' patch.
I will now show the same level of monetary support for MWO that PGI is. Ie. none.

Edited by Appogee, 04 August 2017 - 02:25 AM.


#4 Aggravated Assault Mech

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Posted 04 August 2017 - 02:14 AM

You're just upset about outliers in the Uziel and MCII- and it isn't like poor translations from the concept art are a new thing (Enforcer, Wolfhound).

Take a look at all the chassis released in the last year and tell me with a straight face that they've been amateurish. The quality in modelling and skinning of recent mechs has been well above average. Compare he fidelity on the Roughneck or Annihilator to the Cyclops or Archer- which aren't even that old.

Truthfully, even the MCII and Uziel have good skins and models, and the issue is really just the run animations or people unhappy with the nature of the adaptation rather than the actual quality of it (Uziel legs).

#5 Nema Nabojiv

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Posted 04 August 2017 - 02:21 AM

Actually Uziel is pretty horrible in comparisson to old MW4 one. Proportions-wise of course.

And Summoner #neverforgive

#6 Aggravated Assault Mech

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Posted 04 August 2017 - 02:25 AM

View PostNema Nabojiv, on 04 August 2017 - 02:21 AM, said:

Actually Uziel is pretty horrible in comparisson to old MW4 one. Proportions-wise of course.

And Summoner #neverforgive


Yeah, I agree about the proportions, and from what I understand the torso doesn't like up with the hips when it twists, but the model and skin themselves are substantially better than any 2016 mediums.

Most of the issues are animation-related.

#7 Mole

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Posted 04 August 2017 - 02:27 AM

Jimminy Christmas you people are bleeding picky about your mechporn.

#8 Bud Crue

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Posted 04 August 2017 - 04:17 AM

View PostMole, on 04 August 2017 - 02:27 AM, said:

Jimminy Christmas you people are bleeding picky about your mechporn.


God damn right. And if they want this mechporn aficionado to pony up cash for the latest centerfold, well then it better be properly lighted, airbrushed, and looking like it is ready for the rubble strewn, post-apocalyptic runways of the inner sphere or clan home worlds wearing only the finest weapons and accessories. But the more recent latest crop of models? Well. The models may be fine, but it seems pretty clear that the photographers have lost focus, can't find the lights, and their air brushing is apparently being done with MS paint.



Geezus, I beat that metaphor into the ground.

#9 Paigan

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Posted 04 August 2017 - 05:00 AM

I normally hate developer bashing (it's much harder than it looks. And yes, I'm a software developer myself, although not in gaming), but somehow, I have to agree with most written here so far.

Doh :-[.

Edited by Paigan, 04 August 2017 - 05:02 AM.


#10 Ryllen Kriel

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Posted 04 August 2017 - 05:01 AM

After ordering the Uziel and being fairly disappointed in it's final design changes from the concept art, I am waiting awhile before buying any new mechs. Luckily there are a few hero mechs I still am interested in from older tried-and-true designs.

#11 Asym

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Posted 04 August 2017 - 05:18 AM

So long as the player base buys "anything", you'll not see any quality..... Marginal equals Pass (M = P) in a volumn micro-sales platform.....

Want change what is a quality product? STOP BUYING AND TELL THEIR SALES DEPARTMENT NOT NO, but HECK NO.....

Then, PGI will either fold up or provide what is critical to quality to the customers. And, right now, since everyone is buying anything that is new and "better" (for now and till they nerf it) too bad guys......... CTQ is "something" new (even if it is not what you expected)......

JMO

#12 Alistair Winter

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Posted 04 August 2017 - 05:30 AM

In regards to animations, I read somewhere on here that several of the people who had previously worked on animations left PGI in 2015. And the people who did the animations during closed Beta are long gone, from what I understand. As this game grows older and as it generates less and less income without a new PGI flagship product to take over in the immediate future, I wouldn't be terribly surprised if PGI is finding it difficult to hire talented, yet affordable animators. The future of the company seems rather uncertain, until MW5 proves to be a success.

View PostThorn Hallis, on 04 August 2017 - 01:57 AM, said:

I don't think you need to be sorry just because you decided against pre-ordering the Thanatos.

The least you can do is to write a formal apology.

#13 Khobai

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Posted 04 August 2017 - 06:34 AM

Because PGI is pushing the wrong thing for microtransactions

people dont want mechpacks anymore, most people have already reached saturation on how many mechs they want or need to own. And PGI has already overused powercreep to sell mechs, so they cant really do it anymore.

PGI shouldve pushed supply caches as the primary microtransaction item of the game.

PGI should be giving out supply caches like candy, the supply caches should have exclusive rewards in them instead of stuff you can just buy with cbills, and they should have a pity point system like hearthstone so youre guaranteed to get something good after opening so many.

Edited by Khobai, 04 August 2017 - 06:38 AM.


#14 Jun Watarase

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Posted 04 August 2017 - 06:39 AM

Posted Image

PGI does this all the time, less money spent making each mech, the higher profit they get. They know people will buy it anyway. Its just cost cutting.

Its like when you move into a place that looks amazing but you find out they cut costs on the insulation because you cant test the insulation before hand, and by the time you move in its too late because you already paid.

#15 Khobai

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Posted 04 August 2017 - 06:40 AM

Quote

They know people will buy it anyway.


cept people arnt buying them

mechpacks arnt selling as well as they used to

#16 Y E O N N E

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Posted 04 August 2017 - 07:29 AM

I don't like the aesthetic direction IS 'Mechs have been going.

The pre-release through to Phoenix 'Mechs all had this harder-edged, blocky, battle-hardened, practical look. It was a contrast to the smoother, more complex lines on the Clan 'Mechs that followed. Even the textures had this grainy, ceramic look to them with chips and scoring. Since then, IS 'Mechs have become increasingly sleek and shiny; some even look straight-up like they belong in a Clan garage (Uziel, Thanatos).

I want this to stop. I want the IS to continue to have a distinct aesthetic from the Clans beyond simply not having a bunch of unpaintable grey sections. The Roughneck was a return to form, but it was a temporary thing.

#17 Spheroid

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Posted 04 August 2017 - 07:36 AM

@Khobai: You say that but the Mad Cat Mk II seems very well presented on the battlefield. Many players apparently bought them.

#18 Valdarion Silarius

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Posted 04 August 2017 - 07:45 AM

You can pretty much guarantee that I am not going to shell out a single dollar for any mechs now, unless PGI miraculously wins the Harmony Gold case with the long battle of the battletech unseens. If they do win the case, then I'm willing to forgive PGI for all their past sins and will support the game again. The court case isn't until September 2018, so we literally have another year to wait and see what happens until then. In the meantime, a single dime isn't coming out of my wallet for a mechpack until PGI addresses this whole unseen fiasco in a town hall publicly; Which knowing how they are playing it "safe", may never happen until the court trial is over.

There is only so many MW4 mechs that they could make a quick buck off of until time runs out.

#19 Angel of Annihilation

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Posted 04 August 2017 - 07:47 AM

View PostYeonne Greene, on 04 August 2017 - 07:29 AM, said:

I don't like the aesthetic direction IS 'Mechs have been going.

The pre-release through to Phoenix 'Mechs all had this harder-edged, blocky, battle-hardened, practical look. It was a contrast to the smoother, more complex lines on the Clan 'Mechs that followed. Even the textures had this grainy, ceramic look to them with chips and scoring. Since then, IS 'Mechs have become increasingly sleek and shiny; some even look straight-up like they belong in a Clan garage (Uziel, Thanatos).

I want this to stop. I want the IS to continue to have a distinct aesthetic from the Clans beyond simply not having a bunch of unpaintable grey sections. The Roughneck was a return to form, but it was a temporary thing.


I disagree. I was recently trying to get a good looking camo job on both my Battlemasters and Banshee and no matter the texture, they look absolutely atrocious. They appeared faded and none of the colors stand out in the slightest. The Quickdraw is another one that suffers from this as well. If I am going to pay for colors and camos, then I want them to pop out and show up nicely on my mech, not be some dull, drab monotone looking crap.

Also I feel the reason that IS mechs started off with this blockly, harder edged look was because of amateurish modeling efforts that didn't want to take the proper amount of time to model out curves. I am sorry but have you ever looked at a picture of the original Battlemaster? It is sleek and well rounded, not the squared off, blocky shouldered monstrosity we have in game.

Here is how the Battlemaster should look:

http://cfw.sarna.net...=20141107021930

So while I do think the Uziel's torso shape and stance need some modification and that the Mad Cat Mk II's run animation is totally borked and its shape needs to be lower, longer and sleeker, the other two mechs look pretty good and the new brighter textures and more rounded and sleek shapes are definately a move in the right direction. In fact I would love to see mechs like the Battlemaster resigned now that the 3-D modeling has advanced to where they can actually shape it properly.

#20 Angel of Annihilation

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Posted 04 August 2017 - 08:00 AM

View PostArnold The Governator, on 04 August 2017 - 07:45 AM, said:

You can pretty much guarantee that I am not going to shell out a single dollar for any mechs now, unless PGI miraculously wins the Harmony Gold case with the long battle of the battletech unseens. If they do win the case, then I'm willing to forgive PGI for all their past sins and will support the game again. The court case isn't until September 2018, so we literally have another year to wait and see what happens until then. In the meantime, a single dime isn't coming out of my wallet for a mechpack until PGI addresses this whole unseen fiasco in a town hall publicly; Which knowing how they are playing it "safe", may never happen until the court trial is over.

There is only so many MW4 mechs that they could make a quick buck off of until time runs out.



Don't see the issue here. Even if PGI does lose the case, worse case scenerio they yank a few mechs out of the game or completely redesign the mech. Mostly likely not even that will happen and they would just pay HG a bit of cash and it will all go away.

Also do you not think you could get $20 worth of entertainment value out of a mech pack in a years time? I don't know about you but I went with a friend to the movies last week. Ticket was $8.00, popcorn was $9.00 so I paid $17.00 for roughly 3 hours of entertainment. Even if I absolutely hate a pre-ordered mech once it releases and I have regretted a few of my purchases, I will get at least 3 hours of entertainment out of the meck pack and probably at more like 15-20 hours and that is worst case.

Point is not spending $20 on this game because of something that might happen a year from now is just silly.





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