

Thanatos... Sorry Pgi.
#1
Posted 04 August 2017 - 01:51 AM
Given the disparity between the artwork and the actual in-game appearance and characteristics of recently released Mechs, I'm not giving you a dime until I see what the final product is going to look, and behave like, in the game itself well before its release... And I would suggest making that the new policy for future Mech releases.
Toodles.
#2
Posted 04 August 2017 - 01:57 AM
#3
Posted 04 August 2017 - 02:11 AM
- awful animations,
- new tech models incomplete on existing Mechs,
- Stealth Armor missing half its basic functionality at launch,
- tacked new Clans onto old ones instead of fully patching them in,
- no civil war IS vs IS fights - despite it being a 'Civil War' patch.
Edited by Appogee, 04 August 2017 - 02:25 AM.
#4
Posted 04 August 2017 - 02:14 AM
Take a look at all the chassis released in the last year and tell me with a straight face that they've been amateurish. The quality in modelling and skinning of recent mechs has been well above average. Compare he fidelity on the Roughneck or Annihilator to the Cyclops or Archer- which aren't even that old.
Truthfully, even the MCII and Uziel have good skins and models, and the issue is really just the run animations or people unhappy with the nature of the adaptation rather than the actual quality of it (Uziel legs).
#5
Posted 04 August 2017 - 02:21 AM
And Summoner #neverforgive
#6
Posted 04 August 2017 - 02:25 AM
Nema Nabojiv, on 04 August 2017 - 02:21 AM, said:
And Summoner #neverforgive
Yeah, I agree about the proportions, and from what I understand the torso doesn't like up with the hips when it twists, but the model and skin themselves are substantially better than any 2016 mediums.
Most of the issues are animation-related.
#7
Posted 04 August 2017 - 02:27 AM
#8
Posted 04 August 2017 - 04:17 AM
Mole, on 04 August 2017 - 02:27 AM, said:
God damn right. And if they want this mechporn aficionado to pony up cash for the latest centerfold, well then it better be properly lighted, airbrushed, and looking like it is ready for the rubble strewn, post-apocalyptic runways of the inner sphere or clan home worlds wearing only the finest weapons and accessories. But the more recent latest crop of models? Well. The models may be fine, but it seems pretty clear that the photographers have lost focus, can't find the lights, and their air brushing is apparently being done with MS paint.
Geezus, I beat that metaphor into the ground.
#9
Posted 04 August 2017 - 05:00 AM
Doh :-[.
Edited by Paigan, 04 August 2017 - 05:02 AM.
#10
Posted 04 August 2017 - 05:01 AM
#11
Posted 04 August 2017 - 05:18 AM
Want change what is a quality product? STOP BUYING AND TELL THEIR SALES DEPARTMENT NOT NO, but HECK NO.....
Then, PGI will either fold up or provide what is critical to quality to the customers. And, right now, since everyone is buying anything that is new and "better" (for now and till they nerf it) too bad guys......... CTQ is "something" new (even if it is not what you expected)......
JMO
#12
Posted 04 August 2017 - 05:30 AM
Thorn Hallis, on 04 August 2017 - 01:57 AM, said:
The least you can do is to write a formal apology.
#13
Posted 04 August 2017 - 06:34 AM
people dont want mechpacks anymore, most people have already reached saturation on how many mechs they want or need to own. And PGI has already overused powercreep to sell mechs, so they cant really do it anymore.
PGI shouldve pushed supply caches as the primary microtransaction item of the game.
PGI should be giving out supply caches like candy, the supply caches should have exclusive rewards in them instead of stuff you can just buy with cbills, and they should have a pity point system like hearthstone so youre guaranteed to get something good after opening so many.
Edited by Khobai, 04 August 2017 - 06:38 AM.
#14
Posted 04 August 2017 - 06:39 AM

PGI does this all the time, less money spent making each mech, the higher profit they get. They know people will buy it anyway. Its just cost cutting.
Its like when you move into a place that looks amazing but you find out they cut costs on the insulation because you cant test the insulation before hand, and by the time you move in its too late because you already paid.
#15
Posted 04 August 2017 - 06:40 AM
Quote
cept people arnt buying them
mechpacks arnt selling as well as they used to
#16
Posted 04 August 2017 - 07:29 AM
The pre-release through to Phoenix 'Mechs all had this harder-edged, blocky, battle-hardened, practical look. It was a contrast to the smoother, more complex lines on the Clan 'Mechs that followed. Even the textures had this grainy, ceramic look to them with chips and scoring. Since then, IS 'Mechs have become increasingly sleek and shiny; some even look straight-up like they belong in a Clan garage (Uziel, Thanatos).
I want this to stop. I want the IS to continue to have a distinct aesthetic from the Clans beyond simply not having a bunch of unpaintable grey sections. The Roughneck was a return to form, but it was a temporary thing.
#17
Posted 04 August 2017 - 07:36 AM
#18
Posted 04 August 2017 - 07:45 AM
There is only so many MW4 mechs that they could make a quick buck off of until time runs out.
#19
Posted 04 August 2017 - 07:47 AM
Yeonne Greene, on 04 August 2017 - 07:29 AM, said:
The pre-release through to Phoenix 'Mechs all had this harder-edged, blocky, battle-hardened, practical look. It was a contrast to the smoother, more complex lines on the Clan 'Mechs that followed. Even the textures had this grainy, ceramic look to them with chips and scoring. Since then, IS 'Mechs have become increasingly sleek and shiny; some even look straight-up like they belong in a Clan garage (Uziel, Thanatos).
I want this to stop. I want the IS to continue to have a distinct aesthetic from the Clans beyond simply not having a bunch of unpaintable grey sections. The Roughneck was a return to form, but it was a temporary thing.
I disagree. I was recently trying to get a good looking camo job on both my Battlemasters and Banshee and no matter the texture, they look absolutely atrocious. They appeared faded and none of the colors stand out in the slightest. The Quickdraw is another one that suffers from this as well. If I am going to pay for colors and camos, then I want them to pop out and show up nicely on my mech, not be some dull, drab monotone looking crap.
Also I feel the reason that IS mechs started off with this blockly, harder edged look was because of amateurish modeling efforts that didn't want to take the proper amount of time to model out curves. I am sorry but have you ever looked at a picture of the original Battlemaster? It is sleek and well rounded, not the squared off, blocky shouldered monstrosity we have in game.
Here is how the Battlemaster should look:
http://cfw.sarna.net...=20141107021930
So while I do think the Uziel's torso shape and stance need some modification and that the Mad Cat Mk II's run animation is totally borked and its shape needs to be lower, longer and sleeker, the other two mechs look pretty good and the new brighter textures and more rounded and sleek shapes are definately a move in the right direction. In fact I would love to see mechs like the Battlemaster resigned now that the 3-D modeling has advanced to where they can actually shape it properly.
#20
Posted 04 August 2017 - 08:00 AM
Arnold The Governator, on 04 August 2017 - 07:45 AM, said:
There is only so many MW4 mechs that they could make a quick buck off of until time runs out.
Don't see the issue here. Even if PGI does lose the case, worse case scenerio they yank a few mechs out of the game or completely redesign the mech. Mostly likely not even that will happen and they would just pay HG a bit of cash and it will all go away.
Also do you not think you could get $20 worth of entertainment value out of a mech pack in a years time? I don't know about you but I went with a friend to the movies last week. Ticket was $8.00, popcorn was $9.00 so I paid $17.00 for roughly 3 hours of entertainment. Even if I absolutely hate a pre-ordered mech once it releases and I have regretted a few of my purchases, I will get at least 3 hours of entertainment out of the meck pack and probably at more like 15-20 hours and that is worst case.
Point is not spending $20 on this game because of something that might happen a year from now is just silly.
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