Jump to content

Bring Back 8V8 For Better Balance


37 replies to this topic

#21 Marius Evander

    Member

  • PipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 1,113 posts

Posted 04 August 2017 - 03:43 PM

Its called comp queue , Grouped Quick Play should have been shut down when it was added and comp made any size group accessible.

#22 Mystere

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPipPip
  • Bad Company
  • Bad Company
  • 22,783 posts
  • LocationClassified

Posted 04 August 2017 - 03:56 PM

View PostQuicksilver Kalasa, on 04 August 2017 - 03:08 PM, said:

Less players on the field = less angles you can realistically cover to spot a push = shorter average range of a match

It's why 4v4 comp can be extremely brawly but 8v8 isn't always.


It still does not show balance.

#23 Andi Nagasia

    Volunteer Moderator

  • PipPipPipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 5,982 posts

Posted 04 August 2017 - 04:03 PM

View Postsycocys, on 04 August 2017 - 10:37 AM, said:

The only way 8v8 would work is if the game stuck strictly to the tier rating, otherwise moderately better players would completely run matches.

well with 8v8 more matches would kick off and with less people you would have better match making,
instead of the match maker having to find 24 people that have the same Tier level, it would only have to find 16,
and with that its more likely that those 16 people would be closer together than the 24 would be,

#24 El Bandito

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPipPipPip
  • Big Daddy
  • Big Daddy
  • 26,736 posts
  • LocationStill doing ungodly amount of damage, but with more accuracy.

Posted 04 August 2017 - 05:58 PM

https://mwomercs.com...o-q-yay-or-nay/
Already made a thread similar to this. Please vote on the poll. :)

#25 DaMuchi

    Member

  • PipPipPipPipPip
  • The 1 Percent
  • 157 posts

Posted 04 August 2017 - 07:20 PM

The assumption is that mwo matchmaker uses tiers, this might not be the case and pgi may have a hidden mmr ranking for each player. So.e games do this to avoid community issues. An example is heroes of the storms. But whether or not this is true is beyond us players. Indeed the smaller the game, the easier it is. So by this logic the best is 1v1, which obviously isn't fun. That is where we need to find a balance if at all possible. I never played 8v8 before so I don't know if it's fun, I am only working on theory.

#26 Skipmagnet

    Member

  • PipPipPipPipPipPip
  • Pack Leader
  • Pack Leader
  • 230 posts

Posted 04 August 2017 - 08:04 PM

8v8 means my potatoness is much more visible, something I neither need nor want, thanks.

#27 QuantumButler

    Member

  • PipPipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 4,534 posts
  • LocationTaiwan, One True China

Posted 04 August 2017 - 08:11 PM

View PostCadoazreal, on 04 August 2017 - 03:43 PM, said:

Its called comp queue , Grouped Quick Play should have been shut down when it was added and comp made any size group accessible.


They tried that, limiting groups above 4 to 12 v 12 only, turns out most players don't want to play tryhard comp games because they're no fun, but still have friends they want to play with, the 12 v 12 queue was dead within a week.

#28 Mystere

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPipPip
  • Bad Company
  • Bad Company
  • 22,783 posts
  • LocationClassified

Posted 05 August 2017 - 12:29 AM

View PostCoolant, on 04 August 2017 - 01:54 PM, said:

don't like the idea at all. MW4:Mercs had 12v12 in most servers. Other games there are literally hundreds of enemies on the battlefield. MWO needs to keep up.


Yep. For me, going back to 8v8 is a regression and not progress. It is an admission of defeat rather than trying to do better.

View PostQuantumButler, on 04 August 2017 - 02:12 PM, said:

Further proof that 12 v 12 was the biggest mistake pgi ever made.


Nope. It's not even remotely close.

Edited by Mystere, 05 August 2017 - 12:30 AM.


#29 Tarl Cabot

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Tai-sho
  • Tai-sho
  • 7,800 posts
  • LocationImperial City, Luthien - Draconis Combine

Posted 05 August 2017 - 03:56 AM

View PostQuantumButler, on 04 August 2017 - 08:11 PM, said:

They tried that, limiting groups above 4 to 12 v 12 only, turns out most players don't want to play tryhard comp games because they're no fun, but still have friends they want to play with, the 12 v 12 queue was dead within a week.

True, but there was no in-game VOIP at the time either. There is now but it is not used as much as it should be. Or look at FP where there is no MM/PSR :)

#30 Mystere

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPipPip
  • Bad Company
  • Bad Company
  • 22,783 posts
  • LocationClassified

Posted 05 August 2017 - 05:05 AM

View PostTarl Cabot, on 05 August 2017 - 03:56 AM, said:

True, but there was no in-game VOIP at the time either. There is now but it is not used as much as it should be. Or look at FP where there is no MM/PSR Posted Image


If you are implying that the MM is the problem with CW, then you're mistaking that tiny blade of grass for the forest. Posted Image

#31 KodiakGW

    Member

  • PipPipPipPipPipPipPipPip
  • The Jaws
  • The Jaws
  • 1,775 posts
  • LocationNE USA

Posted 05 August 2017 - 06:59 AM

View PostEl Bandito, on 04 August 2017 - 05:58 PM, said:

https://mwomercs.com...o-q-yay-or-nay/
Already made a thread similar to this. Please vote on the poll. :)


Bump for this. Rather see how the votes go then who is screaming the loudest. Too many decisions have been made on who is screaming the loudest.


#32 Wildstreak

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Civil Servant
  • Civil Servant
  • 5,154 posts

Posted 05 August 2017 - 07:15 AM

View PostWildstreak, on 04 August 2017 - 08:49 PM, said:

Nah.
8v8 can still be deadly. Even though you have less people shooting, once a single Mech goes down on one side, it has more of an impact on the survivors that now.
Also 8v8 was better off then due to several maps being smaller.
People can start a club using Private Matches (now free) for 8v8. Record matches and display results for discussion.
Finally it is more important to me to have PSR/Tier replaced with something else, either something new with less Tiers or go back to 3 Tier ELO.

AND NO RESPAWNS.


#33 sycocys

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Moderate Giver
  • Moderate Giver
  • 7,664 posts

Posted 05 August 2017 - 07:16 AM

View PostAndi Nagasia, on 04 August 2017 - 04:03 PM, said:

well with 8v8 more matches would kick off and with less people you would have better match making,
instead of the match maker having to find 24 people that have the same Tier level, it would only have to find 16,
and with that its more likely that those 16 people would be closer together than the 24 would be,

It didn't work that way when we had 8v8 previously with better population, less server selection buckets, and no tier separation. If you got 1-2 moderately better players than the other team had it was a stomp every single time.

Not saying that I don't prefer 8v8, but without tight tier (and better skill level system instead of an xp bar) restrictions its simply not going to deliver a better game experience than 12v12. Sync drops definitely used to happen, but more often than not it was just 1 player with a good setup and good skills dominating matches.

Edited by sycocys, 05 August 2017 - 07:16 AM.


#34 MustrumRidcully

    Member

  • PipPipPipPipPipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 10,644 posts

Posted 05 August 2017 - 07:23 AM

I'd love that. I never liked it when sometimes after or during Beta (i don't remember the exact timeline) everyone seemed to say. "Oh, we must have 12v12, this is suppose to be a AAA multiplayer game, all the cool kids are doing it!" Nonsense, 8v8 was fine and fun.

Edited by MustrumRidcully, 05 August 2017 - 07:23 AM.


#35 STEF_

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • The Nocturnal
  • The Nocturnal
  • 5,443 posts
  • Locationmy cockpit

Posted 05 August 2017 - 07:36 AM

8vs8 back, pleeez

(and zero sum psr too, thanks pgi)

#36 El Bandito

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPipPipPip
  • Big Daddy
  • Big Daddy
  • 26,736 posts
  • LocationStill doing ungodly amount of damage, but with more accuracy.

Posted 05 August 2017 - 07:16 PM

View Posteyeballs, on 04 August 2017 - 08:04 PM, said:

8v8 means my potatoness is much more visible, something I neither need nor want, thanks.


On the flip side, you will be fighting against more potatoes instead of potato mashers, in 8v8. Posted Image

Edited by El Bandito, 05 August 2017 - 11:20 PM.


#37 Brain Cancer

    Member

  • PipPipPipPipPipPipPipPipPip
  • The 1 Percent
  • 3,851 posts

Posted 05 August 2017 - 07:20 PM

View PostMystere, on 04 August 2017 - 03:56 PM, said:


It still does not show balance.


Much like boating magnifies the effect of weapons, larger fight sizes magnified many of the flaws.

#38 Tarl Cabot

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Tai-sho
  • Tai-sho
  • 7,800 posts
  • LocationImperial City, Luthien - Draconis Combine

Posted 05 August 2017 - 09:12 PM

View PostMystere, on 05 August 2017 - 05:05 AM, said:


If you are implying that the MM is the problem with CW, then you're mistaking that tiny blade of grass for the forest. Posted Image

Not implying at all cause CW/FP doesn't use MM+PSR :), nor should there be one in that environment. Though that does not mean PGI could not setup CW/FP to give unit/co-ops better opportunities to face one another before being put up against the run of the mill pug/general population.





1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users