It's Time To Eliminate The "mini-Assault" Light Mechs
#1
Posted 05 August 2017 - 10:51 AM
An emeny Raven is "facetiming" a heavy ballastic mech. Seriously?
As that is going on, a Battlemaster targets that same Raven and I'm spectating this. The Battlemaster is mostly ballistic; UAC-5's and a PPC. 100 meters and a barrage of UAC-5 hits, along with the facetimed Heavy's UAC-5's and medium lasers can't even change the Raven's damage from yellow to orange. The Raven disengages with his rear side exposed to even more combined fire from several other mechs.... WHAT?
In the same match, a Maurader catches an Urban mech from behind, "facetiming" yet another damaged Assault mech and shoots the Urban with 8 LBX-10 (4 volleys x 2) hits and 18 SRM 6 hits and the Urban mech's damage colors simply don't change; the Urban runs away and both lights survived the match?
In that match, my Maurader, before I was destroyed, with twin Large Lasers shot another Raven sitting on a ledge 750 meters away 3 times center torso and his damage visual didn't change from yellow to orange?
OK, this is out of control.....
I'm not all that experienced and maybe I'm really missing something here but, when a heavy or assault mech can't seriously damage a mech that weights that little with some serious ordanance, something is really off in the gameplay damage processing software...
Any ideas?
#2
Posted 05 August 2017 - 10:54 AM
Shoot. The. Legs.
and:
Are you sure you did not miss, especially from the server's POV?
#3
Posted 05 August 2017 - 11:00 AM
Nah I pass, just aim for the legs or run pulses and streaks.
Light mech has ECM? Then just equip BAP or C-AP.
Lights won't go anywhere near streak mechs.
#4
Posted 05 August 2017 - 11:03 AM
A Raven of all things, called durable?
In this scenario, I'd suggest that Assault learn to aim
#5
Posted 05 August 2017 - 11:17 AM
Asym, on 05 August 2017 - 10:51 AM, said:
An emeny Raven is "facetiming" a heavy ballastic mech. Seriously?
As that is going on, a Battlemaster targets that same Raven and I'm spectating this. The Battlemaster is mostly ballistic; UAC-5's and a PPC. 100 meters and a barrage of UAC-5 hits, along with the facetimed Heavy's UAC-5's and medium lasers can't even change the Raven's damage from yellow to orange. The Raven disengages with his rear side exposed to even more combined fire from several other mechs.... WHAT?
In the same match, a Maurader catches an Urban mech from behind, "facetiming" yet another damaged Assault mech and shoots the Urban with 8 LBX-10 (4 volleys x 2) hits and 18 SRM 6 hits and the Urban mech's damage colors simply don't change; the Urban runs away and both lights survived the match?
In that match, my Maurader, before I was destroyed, with twin Large Lasers shot another Raven sitting on a ledge 750 meters away 3 times center torso and his damage visual didn't change from yellow to orange?
I'm going to go out on a limb here and say those appear to be cases of big time lag between clients and servers causing the light mechs to not be where they appear to be on your screen. They could have been 50-100 meters ahead or behind where they appeared to be on your screen, thus rendering them practically invincible.
#6
Posted 05 August 2017 - 11:23 AM
Even K-9 urbie Suicidal mutt.
Would be destroyed by that lbx 10 without the srm 6 hits. Just another bad assault pilot who can't aim or shoot the legs off a fast moving mech. Guess which weight class is played the least? Oh right, light class. Which class is nerfed the most? Lights. guess who makes life hell for assaults? I and every light mech pilot and it is quite common for us to out damage the entire charlie lance in solo q due to bad assault pilots.
#7
Posted 05 August 2017 - 11:29 AM
But still a raven? Thoses are my second favorite light to kill next to the lolcust.
#9
Posted 05 August 2017 - 12:02 PM
#10
Posted 05 August 2017 - 12:23 PM
There's either some bad coding in the net code introduced in the latest patch because there's been a lot more rubberbanding than before or the hitboxes of the Raven are ridiculously tiny compared to the model.
What this gaem needs is turn speed limited the faster you go. Mechs being able to run in 30m circles at 120+kph on any type of terrain is completely ******* ridiculous - there were specific TT rules to prevent **** like that
Edited by Dogstar, 05 August 2017 - 12:25 PM.
#11
Posted 05 August 2017 - 12:27 PM
OP either needs to learn to aim or there are some server lag issues
#13
Posted 05 August 2017 - 12:41 PM
Sure the Urbie, Firestarter, Arctic Cheetah, Commando, Locust, Wolfhound and a few others are in a good place, very hard to take down. But still those who arent suffered from rescale, no enough baked in survival quirks and/ or low speed. Dont drag them down, just because one of the above wrecked your day. Its the particular mech that needs to be looked after, not the whole weight class!
#14
Posted 05 August 2017 - 12:41 PM
#15
Posted 05 August 2017 - 12:57 PM
#16
Posted 05 August 2017 - 12:57 PM
Asym, on 05 August 2017 - 10:51 AM, said:
A BLR can have one uac5 max. "and a ppc" what kind of loadout is one uac5 and one ppc on an assault? The kind that cant fight a raven amirite guys! guys?
#17
Posted 05 August 2017 - 01:14 PM
#18
Posted 05 August 2017 - 01:15 PM
#19
Posted 05 August 2017 - 01:18 PM
#20
Posted 05 August 2017 - 01:25 PM
Mcgral18, on 05 August 2017 - 11:03 AM, said:
A Raven of all things, called durable?
In this scenario, I'd suggest that Assault learn to aim
I think that is a Hitreg issue. I do encounter it from time to time. Light mechs fake the durability of an assault due to bad netcode, in my experience it occurs most often with urbanmechs so it is not related to speed either.
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