oneda, on 09 August 2017 - 07:56 AM, said:
In short...if you dont want to get dominated by now very effective bombs and via skill tree enhanced double bombs dont play like the average, blind, oblivious, slow pug player.
In general it is exponentially more risky in average, bad and skillless pug teams to run slow heavies and assaults and then stand around in tightly packed, confused, into each other bumping pseudo-formations and wait or poke.
Play like that, be stationary, be slow, be clustered up, be immobile and you will get bombs dropped on your head all the time.
Use faster, mobile mechs, reposition, stay mobile, always and repeatedly check your sides, your back.
Always.
Cause mechs will close in from those areas. Your flanks and your back and some will even redsmoke you from the front and even from far away. Standing there like the average, bad, skillless cannonfodder pug player and you will loose 10 - 20 - 30 % of your armor without even seeing or engaging any enemy. A tiny little locus will bombard you and you wont haven even seen him.
As I said. Playing immobile mechs and loadouts or using immobile playstyles or being slow in pug teams is very risky especially if you are an average or below than average pilot.
The arty bombs are hilariously op but they also teach you a valuable lesson if you understand how the bombardment works.
If you stay in zoom you wont see the red smoke in 9 out of 10 times.
If you stay around one location and are already piloting a slow mech you are the primary target or bombers.
If you - like basically all puggers I see - cluster up with the main group you are the absolut primary target of each and every bomber on the map.
Whenever I run my shadowcat bomber or cheetah bomber this is the first thing I do each and every time unless im the only ecm or decide to cover my teams proximity.
Whenever I venture out I go straight or as directly as possible via cover to the enemy main cluster (and I know they are way too clsoe together and perfect bombardment targets as they are way, way too close together) and hit them first with one arty bomb then wait behind cover and launch the second.
Its quite effective cause you significantly reduce armor on a large number of mechs.
If you play like that....you will be and continue to be the easiest bomber target.
So be smarter than the average, skillless, not very smart pug player.
Simply dont play like that.
Its qutie easy to avoid it if you wont present an easy target.
I'm sorry, but you're creating a hypothetical person here; the bad pugger. You're trying to apply that to everyone's issue with strikes when the problem isn't always "you're not fast enough" or "don't do this small thing that I think you must be doing". When is "fast", fast enough? Running around a corner only to be hit by an airstrike you couldn't have predicted, and then get bombed by an arty placed on the cliff edge above you not a second after diving behind cover? Oh, clearly I must have been standing still the whole time, none of that happened I suppose,
maybe I was hallucinating. MY BAD.
I suppose I was zoomed in the whole time, that must be it, yeah, I'm just awful. If I didn't zoom in, maybe I would have the ability to predict the future and not go around that corner.
The shear frequency of strikes me and other players have been experiencing is either a distracting prospect that I can only try to avoid, or a nuisance that I have to go through in order to complete the real objective of the game. Situations cannot be boiled down to "Well don't stand for any length of time" or "Constantly look around for red smoke instead of the enemy". The problem is not the mechanic of strikes, but the frequency that they occur and where they can be placed.
It's nonsense that you should be able to put smoke on the top of a building and have everyone around the building take damage without knowing it's there.
It's nonsense that everyone gets two strikes that can be placed within a measly 5 seconds of each other.
It's nonsense that you can place red smoke underneath a structure or terrain and have it bomb the surface.
They should all be immediately placed to the nearest spot on the ground if on structures, and smoke underneath a platform is instantly repositioned to the top or unable to be placed at all.