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Mauler Ideas


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#1 Valpone

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Posted 06 August 2017 - 01:15 PM

Hi all,
I'm a long time tabletop player and a casual MWO player, played about a month online. I have always played DCMS in both versions.

I'm on a family holiday, so away from the game for a few days. I just had some time and theory crafted these mauler designs. Using the RACs and Lbx weapons. I am loving the new ac's that the IS have.

The first using 6x RAC 2's

[smurfy]http://mwo.smurfy-ne...86d23fd1fb99ca0[/smurfy]

The second using 4x RAC 5's
[smurfy]http://mwo.smurfy-ne...10a7fe956251716[/.
And finally the shotgun
[smurfy]http://mwo.smurfy-ne...9f6ca4bca140030[/smurfy]

So my question is are these builds any good? As I can't test them at the moment I would Like some insight, what's good and what's bad?

Thanks all.

Valpone





#2 Evilwallofdeath

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Posted 06 August 2017 - 02:10 PM

I don't particularly find more than 2 Racs to be all that worth it due to not really being able to fire them all at once. Maybe pair 2 RAC2s with four UAC2s for more sustainable dakka.

#3 ShooterMcGavin80

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Posted 06 August 2017 - 04:49 PM

View PostValpone, on 06 August 2017 - 01:15 PM, said:

[smurfy]http://mwo.smurfy-ne...86d23fd1fb99ca0[/smurfy]

The second using 4x RAC 5's
[smurfy]http://mwo.smurfy-ne...10a7fe956251716[/.
And finally the shotgun
[smurfy]http://mwo.smurfy-ne...9f6ca4bca140030[/smurfy]


I bought a couple Maulers too and would be intrigued by anybody's ideas on Mauler builds.

Baradul recently did a quad LB5X build on a Sleipnir
http://mwo.smurfy-ne...880d0f7a64750b5


So in theory it is workable, similar to your LB5X shotgun build. I'd stay away from light PPC's in the arms though.

Builds I was looking at are 6xAC2:
http://mwo.smurfy-ne...8590d86a08ac644


And using the 20% Jam chance quirk and nice laser heat quirk on the 2P I was looking at a couple UAC/laser builds:
MAL-2P 2xUAC20, 4xML
MAL-2P 2xUAC10, 4xML, STD engine
MAL-2P 2xUAC5, 6xML, STD engine

Edit - and I will second Evilwallofdeath, more than 2 RAC's don't seem to work very well in-game.

Edited by ShooterMcGavin80, 06 August 2017 - 05:38 PM.


#4 Valpone

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Posted 06 August 2017 - 09:42 PM

Thank you both... I will give the rac 5's a try and the shot guns and see what happens

#5 ShooterMcGavin80

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Posted 07 August 2017 - 07:41 PM

Forget everything I said before. For the MAL-2P I think I have found the one for me:

MAL-2P LT325, 1xUAC20, 1xUAC10, 3xERML, TC1

Fire group one: UAC10. Fire group two: UAC10 AND UAC20. Fire group three: medium lasers.

Heat management is okay. For even better you could swap out regular ML's for the ERML's, I'm not sure what I'm sold on yet. Regular lasers will give you even better heat management and DPS. ERML's give you a slightly more robust mid range. I think I might change them to regular ML's. But anyways, I like it. The high burst of the UAC's means you can fire and twist quickly, spreading damage. As opposed to the RAC's which need you to stay glued.

Potential skill tree for the build:
Go heavy on agility and survivability.

edit-

And here is your quad shotgun build re-worked a little bit. 1P I think is the best variant for it:
http://mwo.smurfy-ne...883a111397602fd

Edited by ShooterMcGavin80, 07 August 2017 - 07:57 PM.


#6 ShooterMcGavin80

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Posted 13 August 2017 - 08:19 PM

View PostShooterMcGavin80, on 07 August 2017 - 07:41 PM, said:

Forget everything I said before. For the MAL-2P I think I have found the one for me:

MAL-2P LT325, 1xUAC20, 1xUAC10, 3xERML, TC1


After playing it for a bit I am not sure anymore that it is any good. The UAC's still jam quite a bit, and the chest mounted hardpoints really aren't that great. Landing UAC double taps is quite difficult. The arm energy hardpoints are pretty low and not good for peaking. You're a slow moving target without much torso range of motion. I had a couple good games but for the most part it is hard to get anything done.

The thing on the Mauler I've been neglecting are the high missile hardpoints. Anybody tried using MRM's on this thing for hill peaking? They would seem to give you a much more fearsome alpha strike, but I am not sure if they are any good.

Some possibilities:

http://mwo.smurfy-ne...42286a55d5e68fc
http://mwo.smurfy-ne...2437b942cbe30f8
http://mwo.smurfy-ne...81539b6bd03bfd4
http://mwo.smurfy-ne...5ea98a2e356b813

Edited by ShooterMcGavin80, 13 August 2017 - 08:21 PM.


#7 Ronald McDonald

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Posted 14 August 2017 - 01:10 AM

2x ac10 + 2xac5 works fine
2x ac20 with some lazers maybe
6xac2 good
2x hgauss can do well till you blow up
2x gauss + 6x mpl see above Posted Image
6x hmg + 2x streak srm 6 + 2x lpl or hl for facehugging
1x uac20 + 1xmrm20 + 2x erml asymmetric freakmech Posted Image

Edited by Ronald McDonald, 14 August 2017 - 01:12 AM.


#8 MadPanda

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Posted 14 August 2017 - 09:57 AM

I run my Mauler with 2x Heavy Gauss and its great. Highly recommend it (it also has couple medium lasers just for better protection).

#9 Koniving

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Posted 14 August 2017 - 10:25 AM

View PostValpone, on 06 August 2017 - 01:15 PM, said:

Hi all,
I'm a long time tabletop player and a casual MWO player, played about a month online. I have always played DCMS in both versions.


The 6 RAC/2s...
Fire in groups of 3.. Once one set jams, begin firing the other set. Alternate as necessary.

4 RAC/5s.
Fire in groups of 2. Once one set jams, fire the other set.

The shotgun...
Fire as you please.

As an alternative, combine 2 RAC/5s with 2 UAC/5s or 4 UAC/2s if possible.

#10 Judah Malganis

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Posted 18 August 2017 - 02:38 PM

I have an mx90 with 325 lfe, 2 lb10, 2 srm6, 4 lmg and 2 med las. Pretty flexible and has a decent alpha that's not too hot.

#11 TooDumbToQuit

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Posted 21 August 2017 - 07:10 AM

View PostEvilwallofdeath, on 06 August 2017 - 02:10 PM, said:

I don't particularly find more than 2 Racs to be all that worth it due to not really being able to fire them all at once. Maybe pair 2 RAC2s with four UAC2s for more sustainable dakka.



That is not using them right. They have a heat build up a like a flamer, one reaches it and you switch to the next one.

No longer needing three Mechs has me thinking of a couple of buys also with this Mauler being one of them.

As far as UACs, even in the Clan, I do not use them. I do not use a weapon that jams. (yes, the rot-5 can..)

Posted Image

#12 The Basilisk

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Posted 21 August 2017 - 07:24 AM

View PostValpone, on 06 August 2017 - 01:15 PM, said:

Hi all,
I'm a long time tabletop player and a casual MWO player, played about a month online. I have always played DCMS in both versions.

I'm on a family holiday, so away from the game for a few days. I just had some time and theory crafted these mauler designs. Using the RACs and Lbx weapons. I am loving the new ac's that the IS have.

The first using 6x RAC 2's

[smurfy]http://mwo.smurfy-ne...86d23fd1fb99ca0[/smurfy]

The second using 4x RAC 5's
[smurfy]http://mwo.smurfy-ne...10a7fe956251716[/.
And finally the shotgun
[smurfy]http://mwo.smurfy-ne...9f6ca4bca140030[/smurfy]

So my question is are these builds any good? As I can't test them at the moment I would Like some insight, what's good and what's bad?

Thanks all.

Valpone


First one is outright suicide, since more than 2RACs at any time produce massive ghostheat.
What seemed feasible is mounting 4 at once firing 2 after 2 when the first 2 jammed you start the other 2.
I tryed 5LB5X on my Annihilator and found it barely ok since you will distribute a significant ammount of dmg at more than 300m when it comes to smaler heavys and better armored meds.
Lights on the one hand are successfully detered by the high projectile speed and still good dps.
Assault enemys on the other hand have hitboxes so large that your spread doesn't realy matter.
The next thing you will miss is the shake, burst and stopingpower of ultras.

#13 Raso

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Posted 21 August 2017 - 11:19 AM

Has anyone experimented with MRMs with the Mauler?

http://mwo.smurfy-ne...e3ca10b13bcf1dd

This was the "least worse" I could come up with for the 2P (which I currently own). I know it's hot....

Edited by Raso, 21 August 2017 - 11:20 AM.


#14 TooDumbToQuit

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Posted 21 August 2017 - 01:04 PM

Hmmm, my design made it past


The Basilisk

Edited by LikeUntoGod, 21 August 2017 - 01:05 PM.


#15 The Basilisk

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Posted 21 August 2017 - 01:28 PM

View PostLikeUntoGod, on 21 August 2017 - 01:04 PM, said:

Hmmm, my design made it past


The Basilisk

No...maybe tried to overlook it unconciously....Posted Image

View PostLikeUntoGod, on 21 August 2017 - 07:10 AM, said:



That is not using them right. They have a heat build up a like a flamer, one reaches it and you switch to the next one.

No longer needing three Mechs has me thinking of a couple of buys also with this Mauler being one of them.

As far as UACs, even in the Clan, I do not use them. I do not use a weapon that jams. (yes, the rot-5 can..)

Posted Image


Lets do a reality check shall we ?
-- left over half ton
-- XL Reactor on a Mauler
-- firepower that fits on a Jagermech fitted on one of the squishier, slower IS Assaults
-- long face time due to RACs dps principle and one of the flattest and widest silhuettes of all mechs
That even gets worse due to installing MRMs on it. (larger side torso hitboxes with missiles)
-- XL Reactor ON A FRIGGIN MAULER Posted Image that needs long facetimes for its dot weapons.
-- combination of more frontloaded and dot weapons

Ok you where trolling right ?

Edit: MAL-2P
MAL-1P
MAL-MX90

Edited by The Basilisk, 21 August 2017 - 02:07 PM.


#16 TooDumbToQuit

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Posted 21 August 2017 - 01:33 PM

View PostThe Basilisk, on 21 August 2017 - 01:28 PM, said:

No...maybe tried to overlook it unconciously....Posted Image


Lets do a reality check shall we ?
-- left over half ton
-- XL Reactor on a Mauler
-- firepower that fits on a Jagermech fitted on one of the squishier, slower IS Assaults
-- long face time due to RACs dps principle and one of the flattest and widest silhuettes of all mechs
That even gets worse due to installing MRMs on it. (larger side torso hitboxes with missiles)
-- XL Reactor ON A FRIGGIN MAULER Posted Image that needs long facetimes for its dot weapons.
-- combination of more frontloaded and dot weapons

Ok you where trolling right ?


hehe, now I feel better!

#17 The Trumpet of Gabriel

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Posted 11 September 2017 - 04:38 PM

Mauler 2P: 2 Heavy Gauss, 6mL, std 280 Be patient/careful and you can tear through a lance by yourself.

Mauler 1R: 2 Lbx10's, 4 srm6's, 2 erml, LFE 310 Splat MONSTER

Mauler MX90: 4 UAC5's, 2 erml, LFE 310 Not as powerful as it was before it was nerfed, but still powerful.

#18 Damnedtroll

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Posted 11 September 2017 - 05:38 PM

Twin lb20x twin large laser is good and fun.

#19 Athom83

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Posted 13 September 2017 - 05:41 AM

My favorite Mauler is, and always will be, the 2P with 2 AC/20s + 6 MPL. Hot as hell but my god it puts out ****tons of damage.

#20 oldradagast

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Posted 13 September 2017 - 05:22 PM

I strongly advise against large missile builds with the Mauler. While it may be traditional and tempting, those HUGE shoulder boxes add a lot of extra area where people can rip off your already vulnerable side torsos. It's tempting, but trying to brawl with those big boxes on your shoulders is just asking for pain.

As for builds, the new favorite of 6 UAC2's is fun, though hotter than you might think. A pair of RAC5's with some backup guns is good. Dual Gauss or Dual Heavy Gauss is solid. I'm not sold on dual AC20 or LBX20. The range is short, and the Mauler's poor torso twist range can leave you open to flankers. Sleipner, while basically being a Mauler in Cyclops clothing, handles this better since it has higher torso twist range and it can twist faster. It does, however, have somewhat lower hardpoints.





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