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Opinions On The Annihilator?


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#21 Khobai

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Posted 07 August 2017 - 08:38 PM

annihilator is everything the direwolf wishes it was

Quote

100 ton assaults are not as much fun to play anymore due to engine decoupling. Add the problems above and it puts the ANH in a bad spot. I would not recommend this mech to anyone. Am I the only one who isn't happy with the ANH? Your comments please.


Engine decoupling actually isnt what nerfed most 100 tonners.

Thats not whats to blame. Whats to blame is the new skill tree and the fact assaults have to invest in mobility to get back to the point they were at before for free.

Having to spend that many points in mobility just to get back upto par is unfair because assaults are already at a huge disadvantage to heavies as is. Assaults cant afford to put the points into mobility because the points need to go elsewhere just to compete with heavies in firepower as is. So assaults just end up losing the mobility they used to get for free.

They really need to buff the base mobility on most assaults. The mobility tree for assaults also needs to give bigger bonuses than other weight classes to justify putting points into it.

Edited by Khobai, 07 August 2017 - 10:11 PM.


#22 Lucifaust

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Posted 07 August 2017 - 09:16 PM

Well, the annihilator is the only mech that stood toe-to-toe with my direwolf. He and I both stood facing and shooting, ended up cored eachother's CT's until we both retreated to cover with about the same damage. I was put off, because that's never happened before.

But from what I've seen, it also suffers from the same problems of the direwolf. Its mobility is nonexistent and it is prone to being swarmed or picked off or buried by lrms. If it falls behind early and gets left by some impetuous lemming team, it's basically screwed. I've died a thousand times due to this, and I expect the annie's will as well.

I've started piloting my linebacker over my dire, and though it still feels clunky, it's refreshing, esp vs the bigger and slower mechs. The poor annihilator pilots will feel my pain, as I flank them and pick them off. I won't be stupid enough to stand in front of you, that's for sure, but I will poke as your team gets farther and farther away from you. Welcome to hell.

#23 Felicitatem Parco

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Posted 07 August 2017 - 09:51 PM

Well, i just dealt 1325 damage with 4 kills and 7 assists running a quad AC/10 ANH-1A

It's a fluke, I tell you.... just leave your Annihilators at home, they are worthless..


:-)

View PostLucifaust, on 07 August 2017 - 09:16 PM, said:

Its mobility is nonexistent and it is prone to being swarmed or picked off or buried by lrms.


I ran a LAMS on one of my Annihilators in a tourmaline desert match, and I found myself hiding in an alcove with my heat remaining steady at 78% just constantly firing lasers after lasers...

I went AMS after that.

Edited by Prosperity Park, 07 August 2017 - 09:49 PM.


#24 Lucifaust

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Posted 07 August 2017 - 09:56 PM

View PostProsperity Park, on 07 August 2017 - 09:51 PM, said:

just leave your Annihilators at home, they are worthless..

I ran a LAMS on one of my Annihilators in a tourmaline desert match, and I found myself hiding in an alcove with my heat remaining steady at 78% just constantly firing lasers after lasers...

I went AMS after that.


lol

Sounds like you need more heat sinks my man

#25 Khobai

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Posted 07 August 2017 - 10:01 PM

AMS is OP it doesnt make your mech explode

#26 Dogstar

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Posted 07 August 2017 - 11:14 PM

Personally I was struggling with the ANH until I fitted 300 engines on all of them. It might only be 48kph but that's a lot better than 32kph.

Secondly finding a decent set of weapons has been difficult, as you can't fit enough heat sinks for lots of energy weapons you have to go ballistic, but the mounts aren't great except on one or two.

At least you can take a beating though.


However I find the biggest annoyance is that the hardpoints are used stupidly.

e.g. 1 - The two hardpoint arms have the second weapon using the inner 'third' hardpoint leaving the lower arm hardpoint blank - how ******* stupid is that!

e.g. 2 - The 2xCT energy hardpoints are positioned one above the other in a stupidly 'stuck on' manner - but there are two perfectly valid hardpoint 'blanks' under the head that aren't utilised except on one variant where they are side torso mounts

e.g. 3 - The side torso 'torpedo' mounts are only used for ballistics so the variant with 2xST energy hardpoints uses four mounts at the top of the torso instead of the 'torpedo' mounts

Overall the way hardpoints are allocated and laid out seems fundamentally designed to be as difficult, counter intuitive, and ugly as possible without providing any benefit whatsoever!

Edited by Dogstar, 07 August 2017 - 11:15 PM.


#27 Aggravated Assault Mech

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Posted 08 August 2017 - 12:55 AM

View PostJun Watarase, on 07 August 2017 - 08:32 PM, said:

What im confused about is why the annihilator gets massive durability quirks "because its slow" while the direwolf gets nothing despite being the same speed. The direwolf even has the disadvantage of the nose and CT mounted cockpit that is super easy to blind with weapons fire.

Marauder IIC looks like a Marauder, marauder gets massive durability quirks, Marauder IIC gets nothing.


Because they have significantly more firepower. The Annihilator carries the most firepower of any IS mech, and it still pales in comparison to how much you can fit onto the DWF. The DWF could use a little help, but with up to 18 hardpoints, that help needs to be applied with an extremely delicate touch. It's no surprise PGI hasn't given it any.

Marauder quirks aren't massive by any measurement.

View PostProsperity Park, on 07 August 2017 - 09:51 PM, said:

I ran a LAMS on one of my Annihilators in a tourmaline desert match, and I found myself hiding in an alcove with my heat remaining steady at 78% just constantly firing lasers after lasers...

I went AMS after that.


You just need to remember to turn LAMS off when you push. In my experience, the heat generation is just high enough that you can either use LAMS, or shoot, but not really both at the same time.

This makes it good in FP (I swap AMS and LAMS on my FP mechs), but you just have to remember.

#28 Lord0fHats

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Posted 08 August 2017 - 03:41 AM

Honestly I think the mobility tree is a trap now. As nice as speed tweak is, the points you need to invest to get there just aren't worth it, especially not for an Assault mech. Since all the bonuses are percentage based a 100 ton assault gets even worse out of the points spent on Mobility than any other mech.

100 tonners are much better served simply accepting they're gonna be fat and slow and pouring full points into Survival and Firepower/Operations. Moving 3-4 KPH faster and turning a few degrees quicker a second is just wasted points.

View PostJun Watarase, on 07 August 2017 - 08:32 PM, said:

What im confused about is why the annihilator gets massive durability quirks "because its slow" while the direwolf gets nothing despite being the same speed. The direwolf even has the disadvantage of the nose and CT mounted cockpit that is super easy to blind with weapons fire.


I think the Dire Wolf needs help. It's completely outclassed as a Clan 100 tonner by the Kodiak.

Quote

Marauder IIC looks like a Marauder, marauder gets massive durability quirks.


Because the Marauder IIC is 10 tons heavier and practically superior in every way otherwise but then why are we comparing an 85 ton assault to a 75 ton heavy as if they should be directly equivalent?

#29 MagicIndex

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Posted 08 August 2017 - 03:53 AM

Annie role is walking fortress, which spits around a huge load of damage. And Annie does perfectly fits that role. Just waiting it for C-Bills, whenever would be armor quirks nerfed or not.

P.S. 2xHGR+3LL or LPL is just a Anniezilla atm. Face it and you're dead. Posted Image

#30 Zergling

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Posted 08 August 2017 - 04:45 AM

View PostJun Watarase, on 07 August 2017 - 08:32 PM, said:

What im confused about is why the annihilator gets massive durability quirks "because its slow" while the direwolf gets nothing despite being the same speed. The direwolf even has the disadvantage of the nose and CT mounted cockpit that is super easy to blind with weapons fire.


Because the Annihilator isn't just slow, it is stupidly tall with the massive neck/snake hood.



View PostJun Watarase, on 07 August 2017 - 08:32 PM, said:

Marauder IIC looks like a Marauder, marauder gets massive durability quirks, Marauder IIC gets nothing.


Are you seriously saying the Marauder IIC is somehow underpowered?

Edited by Zergling, 08 August 2017 - 04:45 AM.


#31 Randall Flagg

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Posted 08 August 2017 - 04:47 AM

View PostSo You Say, on 07 August 2017 - 03:40 PM, said:

I have played dozens of games piloting the ANH 2A and 1E. Here is my feedback on the mech.
  • The mech is incapable of climbing over even the smallest of terrain elements. Seems to get caught up in even small boulder piles. Why would a 100 ft mech have an issues stepping over things much smaller mechs routinely walk over?
  • Weapons mounted in the arms are next to useless unless you are on flat terrain or willing to expose your entire body.
  • The mech does not possess enough pod space to sufficiently cool the weapons you mount using double heat sinks. I have resorted to using single heat sinks on the 1E.
100 ton assaults are not as much fun to play anymore due to engine decoupling. Add the problems above and it puts the ANH in a bad spot. I would not recommend this mech to anyone. Am I the only one who isn't happy with the ANH? Your comments please.



Annihilator just means there is zero reason not to buff the Direwolf/Daishi anymore.

#32 MechWarrior5152251

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Posted 08 August 2017 - 06:15 AM

I remember when a Dire Wolf was a bullet magnet, but now their are so many OP mechs people ignore Dires.

#33 MagicIndex

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Posted 08 August 2017 - 06:37 AM

View PostSKINLESS, on 08 August 2017 - 04:47 AM, said:


Annihilator just means there is zero reason not to buff the Direwolf/Daishi anymore.

Actually not. Comparing brawler to surpressor is kind a incorrect. Posted Image

#34 invernomuto

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Posted 08 August 2017 - 06:46 AM

As expected, is a 100 tons slower than a snal, but it has insane armor quirks that compensate for that. I think it's a very fun mech to play.

#35 MadRover

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Posted 08 August 2017 - 06:59 AM

View PostStonefalcon, on 07 August 2017 - 05:48 PM, said:

The Annihilator does two things extremely well, area denial and staring contests.

I would believe it if someone said their Annihilator won a staring contest with the sun

Does it have it's flaws? Sure but all mechs have a weakness. For the Annihilator it's speed, for madcat mk2s is gullible pilots believing they can 1v1 an Annihilator.

Honestly the only things that scare me when I'm in my Annihilator are locusts and commandos that hug my legs, half the time you just think you're stuck on terrain.


Essential skills wise, Hill climb is a godsend, I have it on all my Annihilators and it makes a noticeable difference.

Can you say it's the best mech on mwo? No, but it's the best at the job it has, annihilating.


The Annihilator in terms of raw power in both offense and durability is very scary. In my MCII I always ask for help on taking these things out otherwise I will never be able to walk out of that fight intact.

The MCII is a fragile mech especially with gauss rifles. It has good peeking profile but it comes with not being able to take as big of a beating as let's say a MADIIC so you still have to be careful with how you approach things. However, I think these two are solid mechs to have in the game. One is simply less forgiving.

#36 Felicitatem Parco

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Posted 08 August 2017 - 07:29 AM

View PostAggravated Assault Mech, on 08 August 2017 - 12:55 AM, said:


You just need to remember to turn LAMS off when you push. In my experience, the heat generation is just high enough that you can either use LAMS, or shoot, but not really both at the same time.


Scrap that! I just dropped LAMS and took AMS to so can kill and not die at the same time.

#37 Metus regem

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Posted 08 August 2017 - 07:42 AM

View PostStonefalcon, on 07 August 2017 - 05:48 PM, said:

The Annihilator does two things extremely well, area denial and staring contests.

I would believe it if someone said their Annihilator won a staring contest with the sun

Does it have it's flaws? Sure but all mechs have a weakness. For the Annihilator it's speed, for madcat mk2s is gullible pilots believing they can 1v1 an Annihilator.

Honestly the only things that scare me when I'm in my Annihilator are locusts and commandos that hug my legs, half the time you just think you're stuck on terrain.

Essential skills wise, Hill climb is a godsend, I have it on all my Annihilators and it makes a noticeable difference.

Can you say it's the best mech on mwo? No, but it's the best at the job it has, annihilating.



Yup, like the King Crab, the Annihilator is a solid A2/AD unit, just like I said it would be. How ever take it outside of A2/AD and it suffers, just like I said it would.... Despite a lot of people trying to tell me otherwise... But like all A2/AD units, flank it and kill it, as you are going to capitalize on the inherent weakness of A2/AD, mobility.

That all goes back to a could of schools of battle field tactics, Anit-Access/Area Denial (A2/AD) and Mobile Warfare, neither are better than the other, as each others weakness is the other strength, they are best used in combination.... also something I said when the Anni was shown, it would pair best with more mobile assault and heavy mechs to funnel the Red team into a kill box.... something I've seen some teams start to pick up on, and capitalize on.

#38 Cruxs

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Posted 08 August 2017 - 07:47 AM

I'll start by saying I like big slow assaults. So I don't mind the speed to much. I only have a problem with the assault lance always being spawned in the farthest / worst location. ( That's a whole different topic.)



Pros:
Really Durable
Great hit boxes
Lots of good ballistic builds
Probably the best face tanking mech in the game.
Torso twist amount is awesome, speed is ok.
High mount torso points
Decent quirks

Cons:
Slow, needs a higher engine cap.
Arms are a little to low.
The stupid neck/ head.
Up and Down tilt is poor. But not horrible.
Hill Climb seems to be worse than other 100 ton mechs

I really like my ANH's they've been fun. I'm not sure it is the strongest assault in the game, but for what it does it's better than any of the rest. Face tank, damage dealing, area denial. The ANH will win a staring match with any other mech right now. (obviously it depends on the variant)

This is basically the mech the IS needed to combat the Direwolf when it ruled for 6+ months. Unfortunately the game has changed so much it will just be a niche mech. Its too heavy and slow to take into FP. Its too heavy to fit into groups drops of more than 5 or 6 people. It may have a few specialized rolls in comp, ( I'll let the min / max, comp strat / shreapsheet gods figure that out) but I think for the most part it will be to slow. I feel like its going to be relegated to single player pug drops like most 100 ton assaults. That can be brutal if a new light mech just came out. In the right hands the ANH will wreck face regardless.

I wish PGI would give us a FP 4 man defend / assault que like scouting but with assault mechs. I think it would be a blast.

#39 MagicIndex

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Posted 08 August 2017 - 08:12 AM

View PostMetus regem, on 08 August 2017 - 07:42 AM, said:



Yup, like the King Crab, the Annihilator is a solid A2/AD unit, just like I said it would be. How ever take it outside of A2/AD and it suffers, just like I said it would.... Despite a lot of people trying to tell me otherwise... But like all A2/AD units, flank it and kill it, as you are going to capitalize on the inherent weakness of A2/AD, mobility.

That all goes back to a could of schools of battle field tactics, Anit-Access/Area Denial (A2/AD) and Mobile Warfare, neither are better than the other, as each others weakness is the other strength, they are best used in combination.... also something I said when the Anni was shown, it would pair best with more mobile assault and heavy mechs to funnel the Red team into a kill box.... something I've seen some teams start to pick up on, and capitalize on.

WHM-6RAC(2xRAC5+6ML) and some SRM/MRM/ATM supporter can down few Annies in a seconds. Annie is Cone-Spear Brawler, but without covered flanks are too weak. Also is a great NLOS target for everything what carries more than 40LRM or Dual ATM12. Yap, in the narrow tunnels and path's Annie does excell if skill-noded correctly, in plains... easy target, even armor quirks does not help it.

#40 C4NC3R

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Posted 08 August 2017 - 08:44 AM

Annie... LST - ANH-2A, ANH-2A, ANH-2A





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