Its my first day, on 07 August 2017 - 07:36 PM, said:
I've read a few places that the heatsinks in the engine cool twice as much as the ones outside it. Is this true? If so, in some situations you can remove two double heatsinks, go up an engine size, put a double HS in the engine, and you've got equal cooling? And the cooling rate you're given in the mechlab is wrong for ignoring this?
Also, is one double heatsink as irrelevant as the numbers in the mechlab make it out to be-- something like .2 cooling per HS?
To note the difference...
Outside of the "invisible" heatsinks...
the "Double" heatsink is 40% more effective than standard... with no skill tree involved.
If you go into the skill tree...
Under "Operations"
"Coolrun" can add a percentage better cooling.
"Heat containment" can add a percentage higher maximum heat.
The old maximums were 15% better cooling and 20% higher maximum heat.
The end result in just cooling alone made all double heatsinks -- up to 15, "Superior" to "double" heatsinks. (They came out per heatsink as above doubles). Up to 17 you'd have exactly doubles, and slightly higher each individually would be slightly lower than double.
(The power of percentage bonuses).
Under the new skill tree it largely depends on your mech weight, as some can go higher than 15% max, and some cannot quite reach 15% on the cool run ability. In some cases, it actually depends on your mech. It also depends on how much you're willing to invest in the Operations tree.
Edited by Koniving, 08 August 2017 - 08:05 AM.