MrMadguy, on 10 August 2017 - 11:59 PM, said:
Myth #1 - RNG will allow us to have diverse map rotation. No. Problem is with maps, offered for voting. If better maps, like Canyon, HPG, Mining, Turmaline would be offered - they would be picked. And with RNG rotation we will have the same Polar, River, Forest, Frozen, Polar, River, Forest, Frozen, etc. Bad thing - we won't be able to avoid terrible maps and pick at least "the best of the worst", i.e. something like Turmaline, Crimson and Plexus.
My archived stats show that when map rotation was random, maps were distributed/played more evenly. They weren't perfectly even, but much closer together than what I'm seeing now. And to your point about RNG giving us the same maps over and over- that already happens with the voting system which is why some players are interested in going back to random in the first place. So, again I'll say that my experience with random map rotation was that the maps got played more evenly and today with the voting I see a lot of the same maps over and over.
And you said with RNG you can't avoid bad maps. I can't avoid bad maps with voting anyway so what difference does it make? At least they would be more evenly played and it won't be the same ones that come up for vote over and over. And what's bad is a matter of opinion. It's obvious my opinion of Polar is much different than that of a lot of other players'.
Edited by ocular tb, 11 August 2017 - 06:06 PM.