Zergling, on 09 August 2017 - 11:23 PM, said:
They aren't as powerful as they used to be, but they are still useful weapons, especially when massed.
And depending on map, short range isn't much of a disadvantage. It is a massive advantage on maps like Polar, but not a big deal on maps like HPG.
I've used 12 SPL a lot with the Executioner, the short range seems like it won't be too bad of an issue, but on many maps the only way to use a weapon as short range as the SPL at optimal range is to completely leave cover and charge enemies and hope to out DPS them before anyone else on their team notices the huge wide open target, and RIP if they have an ATM or LRM boat on their side and the guy you charge locks you. My last match with it was on Grim Plexus, both teams were fighting within about 200m of each other taking shots using the rock formations and hill. I would have loved to have been boating ERSLs at the time or a UAC20 or SRMs, or anything with some range really.
I hate putting myself at a huge tactical disadvantage in which my only option to deal with an enemy is to run directly at them and hope I out DPS them without spreading too much damage. Which is pretty hard after the SPL nerf and the need to split them up through ghost heat and fire 4-5 one two punch volleys at someone before they go down since you're only doing 24 damage each time you fire 6 now.
Zergling, on 09 August 2017 - 11:23 PM, said:
Gargles is getting new omnipods allowing it to stick 2E in each side torso. If it boats 12x Small Pulse, it can stick 4 in each arm, 2 in each side torso.
That'll definitely help the poor thing, 6 SPLs in the torso (D variant's 2 CT slots) and 6 split between the arms would make the weapon groups feel better. I'd probably run 6 ERML on the thing though and strip the arms.
Zergling, on 09 August 2017 - 11:23 PM, said:
I think the biggest problem with FP is Siege mode, which basically requires one team to be fighting at a disadvantage.
The Siege mode maps also have a different meta, so what works in Siege mode doesn't really work in other modes.
Siege mode could use some work, so could the tonnage balance, the imbalances between factions, and the population and skill imbalances, and the solos mixing with premades, and the ghost drops. There's a lot wrong there and its a vicious cycle, as it won't really get much work on it and solos and premades won't be split until it gets more players, and more players won't join in because it doesn't get much work put into it and solos and premades aren't split.
Gas Guzzler, on 09 August 2017 - 11:37 PM, said:
The Gargoyle is and always has been better than the Zeus. "Nuff said".
Can't think of any situation where I would rather have a Zeus than a Gargoyle...
I preferred the Zeus over the Gargoyle due to the torso mounted weapons, less distance between weapons and cockpit, and especially for its superior long range performance. 6 ERLL Zeus is a favorite of mine sitting at a KDR above 5. Having 6 ERLL gives you many opportunities to put out damage. The mech was also top notch for FW on long range maps due to weighing 80 tons while being able to carry that level of power.
Edited by Dakota1000, 09 August 2017 - 11:46 PM.