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Chainsaw Jagermech Build

BattleMechs Weapons Loadout

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#1 MechWarrior319348

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Posted 10 August 2017 - 01:26 AM

Ive been playing around with the IS ultra ac2s for a while now. Ive never used macros, but after the patch i gave it some serious thought. But nah!!! From what I can tell, the best way to use them is to group them into pairs of 2. It will also help avoid the heat scale.

Treat each pair as a single weapon, so if you had 4 ultra ac2s, you would pretend that you have 2 ac2s. then you would click back and fourth between 2 fire buttons; hell, if some of em jam, then you end up with a kickass fire pattern after they unjam and try to sync back in. Best way to handle them without using macros like an *******. Haven't tried this scenario with 6 ultras yet though...... damn sure couldn't fit it on a jager anyway

Weapon Fire group

Ultra ac2 1 2 3 4
Ultra ac2 1 2 3 4
Ultra ac2 1 2 3 4
Ultra ac2 1 2 3 4

click mouse 1, then mouse 2, back and fourth like a pro!!!!

You will want to balance your engine (probably full XL) to allow for some extra heat sinks, a minimum of 2 extra 2(10) should be good. Ammo can be tricky but if you get the magazine skills you should be ok.

Anyway.... Ive never bothered to share a build before but... I think it would be funny if these jagers where all over the battlefield.

#2 Kotzi

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Posted 10 August 2017 - 01:35 AM

Only works at distance and alfa all the way. Any opponent in close quarter and you are toast.

Edit: Try the Mauler. Works quite good with 6 of em.

Edited by Kotzi, 10 August 2017 - 01:36 AM.


#3 MechWarrior319348

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Posted 10 August 2017 - 01:43 AM

nahhhhh im having a blast, i dont do the alpha thing. i want to annoy the hell out of whoever im shooting, and this works very well for it.

#4 Roadbuster

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Posted 10 August 2017 - 02:13 AM

I've run a 4xAC2 Jager for a long time. Not going to change that to U-AC2.
The firerate is high enough (ballistic quirks + cooldown skills) and there is no jam chance at all.
It also saves weight which I put into 4 backup ML.

Loadout has been working all the time (~3 years), no matter what the current meta was.
Also works ok in a brawl if you're not up against SRM boats or other bomber-mechs.

#5 MechWarrior319348

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Posted 10 August 2017 - 02:17 AM

Alrighty, its up to you, here is a match i just got out of, it performs.

Posted Image

#6 Curccu

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Posted 10 August 2017 - 03:15 AM

Single screenshot from a random game doesn't mean much, avg. stats might.

#7 Kiiyor

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Posted 10 August 2017 - 03:48 AM

View PostDillion Harper, on 10 August 2017 - 02:17 AM, said:

Alrighty, its up to you, here is a match i just got out of, it performs.

Posted Image

I've played the same build on mine with ultras (couple of ERML for backup) and it does indeed perform - it's by no means optimal, but it's fun. 2 UAC2's and a RAC5 are nice too.

I play a little differently though; I offer a small animal sacrifice to the gods of Dakka, aim for the enemy's face and start clicking like i'm trying to set a record for clicking. 60% of the time, it works every time.

#8 MechWarrior319348

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Posted 10 August 2017 - 03:56 AM

View PostCurccu, on 10 August 2017 - 03:15 AM, said:

Single screenshot from a random game doesn't mean much, avg. stats might.

Its not a god damn court case.

#9 PAYWALL

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Posted 10 August 2017 - 06:00 AM

The bestest mech for that special kind of fun is still the direwolf ultraviolent. 8 (!) uac2s with plenty of ammo, but you're in a slow hunk of junk (but in a suppression build like this you need every armor point you can get for the extended facetime)

#10 Champion of Khorne Lord of Blood

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Posted 10 August 2017 - 09:59 AM

View PostDillion Harper, on 10 August 2017 - 01:43 AM, said:

nahhhhh im having a blast, i dont do the alpha thing. i want to annoy the hell out of whoever im shooting, and this works very well for it.


Just do something like 3 UAC2s and an RAC2. The RAC2 will blind whoever you are firing at and you can just keep double tapping the UAC2s to pulse waves of damage into them. Alternatively just bring a couple of RACs if you were just looking to annoy people.

#11 Christophe Ivanov

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Posted 10 August 2017 - 10:34 AM

my newest build is a Kodiak with 4 Ultra UAC5's and 3XER Medium Lasers. double taps on the UAC's and use the lasers on occasion for close up smack downs. Only negative is not enough room for cooling, but once I progress up the skill tree on this mech, I'll render that problem there.

#12 mogs01gt

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Posted 10 August 2017 - 10:38 AM

View PostDillion Harper, on 10 August 2017 - 02:17 AM, said:

Alrighty, its up to you, here is a match i just got out of, it performs.

Posted Image

Are you sure you werent using LRMs with that score......

#13 Athom83

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Posted 10 August 2017 - 10:47 AM

View PostDakota1000, on 10 August 2017 - 09:59 AM, said:

Just do something like 3 UAC2s and an RAC2. The RAC2 will blind whoever you are firing at and you can just keep double tapping the UAC2s to pulse waves of damage into them. Alternatively just bring a couple of RACs if you were just looking to annoy people.

How about 2 RAC/2s and 2 UAC/2s? On paper it seems pretty crap, but who knows?

#14 Bud Crue

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Posted 10 August 2017 - 10:53 AM

View PostRoadbuster, on 10 August 2017 - 02:13 AM, said:

I've run a 4xAC2 Jager for a long time. Not going to change that to U-AC2.
The firerate is high enough (ballistic quirks + cooldown skills) and there is no jam chance at all.
It also saves weight which I put into 4 backup ML.

Loadout has been working all the time (~3 years), no matter what the current meta was.
Also works ok in a brawl if you're not up against SRM boats or other bomber-mechs.


Why not both?

I kept the S (or is it an A...I honestly don't recall) with 4AC2s and 4ML, because it is still a consistent performer and fun. I turned a DD into the 4UAC2 2ERML because I have always despised the asymmetric look of the 3UAC5s on that variant. I could care less if the 4UAC2s is good or bad...cuz at least it aint so friggin ugly.

#15 jss78

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Posted 10 August 2017 - 11:01 AM

These over-the-top dakka Jagers tend to work OK for pug queue purposes, in my experience. I've been running quad-AC/2's, occasionally hex-AC/2's, recently twin-RAC/5 + quad-LMG.

It's all about finding that second-line firing position where you don't bear the brunt of the return fire.

I'm not saying they're "viable", they fall well short of that, but in pug queue you get away with all kinds of suboptimal stuff.

Edited by jss78, 10 August 2017 - 11:03 AM.


#16 N a p e s

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Posted 10 August 2017 - 12:02 PM

View PostKiiyor, on 10 August 2017 - 03:48 AM, said:

I play a little differently though; I offer a small animal sacrifice to the gods of Dakka, aim for the enemy's face and start clicking like i'm trying to set a record for clicking. 60% of the time, it works every time.


Brought to you by the makers of SEX PANTHER! It's good cause it's made with real Panthers!

#17 Bigbacon

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Posted 10 August 2017 - 01:53 PM

View PostRoadbuster, on 10 August 2017 - 02:13 AM, said:

I've run a 4xAC2 Jager for a long time. Not going to change that to U-AC2.
The firerate is high enough (ballistic quirks + cooldown skills) and there is no jam chance at all.
It also saves weight which I put into 4 backup ML.

Loadout has been working all the time (~3 years), no matter what the current meta was.
Also works ok in a brawl if you're not up against SRM boats or other bomber-mechs.


same here, love it!! and i would never use the UAC either. Freaking always hated UACs.

#18 Lucifaust

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Posted 10 August 2017 - 02:04 PM

Don't know about IS uac, but clan uac jams way too much for this, which is why I now pilot a linebacker.

Congrats PGI, you win.

#19 Ralatar

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Posted 10 August 2017 - 04:16 PM

Try a DD with this. Slow as all if you don't XL (which I don't for longevity), a pair of UC10's, quad LMG's and a pair of ERSL's.

You may be surprised. Skilled right you are reaching out to 550+ with the 10's (-20% jam chance works well) 300+ optimal with the MG's which means you are stripping components damned quick at just under 600 meters. With a light engine you hang with the assaults (if you can keep up with the clan assaults as you are only going 60ish KPH with one side of the mobility tree and taking the two at the bottom).

I know how the build sounds but able to keep around a 300ish average match score with this if played right (I only QP so that includes the common potato drops...). Used as a mid game brawler/finisher.

#20 Davegt27

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Posted 10 August 2017 - 04:44 PM

I think PGI is trolling us again like they did with the Ravens last week





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