I had to rewrite this a few times simply because everyone is simply reacting to what the other is saying, trying to express their viewpoints but missing the overall goal, how to bring a challenging but fun encounter.... That there is a conversation, even a heated one is actually okay.
MischiefSC said:
However you've got this impression that I (we?) have some sort of obligation .. snip
No, you should not have any sort of obligation, that SHOULD be in PGI ballpark but they have dropped the ball in this "niche game".
And as per my sig I come from the Multiplayer Battletech series that ran from 1991 to 2001 across three different versions. Kesmai was always involved with the community, both directly and indirectly via House Leaders/HXOs (NDAs). At one point, during the early part of MPBT Solaris (originally MPBT SVGA 3025) this included combat restrictions due to current game limitations for the general population which provided a severe negative gaming experience for new players. Shortly after MPBT Solaris went live on AOL, heading/legging was discouraged and became game protocol with extreme prejudice since Kesmai had not coded in enhancements with the new engine to reduce cockpit shots nor yet added the alternate combat views for when one or both legs were lost, which would allow a player to fire up/down/side views. In the Leagues such as Solaris Lance League it was allowed, provided those in each match agreed on it, same for private matches. After a period of time those combat restriction were removed community-wide with agreement of a House majority and officially went live during an SSW event hosted by House Kurita, but with House Leadership for one faction who objected and boycotted the SSW. Several of that House's units though did participate as mercs for other participating Houses. During normal play such as FFA/etc the arena/room owner did have the option of to announce no cockpit/legging.
We do not have official "House/Clan" Leadership, be it HL-HXO/Khan-SaKhan (not really viable in current climate/setup), nor even a council of Unit/Community Leaders hosted or not by PGI. Nor is there any real involvement by by PGI to help direct the Community as a whole. Unfortunately it is usually quite the opposite, relying on code, or not to do their work.
Pat Kell, on 31 August 2017 - 07:13 PM, said:
In most games, winning decisively isn't frowned upon and is often praised as long as it's done so within the rules of the game.......
You seem to think that by winning...even winning decisively is somehow cruel.
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(nods) Winning decisiviely is usually praised. The it is not when the winning team rubs salt into the wound by keeping their 1st string on the field/court, rarely substituing in one or two 2nd-3rd string players throughout most of the game. That is called running up the score, though not against the rules is considered very unsportmanship. And doing that 19 out of 20 games....? Hai, next this will move this is not a sport, this is war. It is a form of combat, hai, but it is also a game, a very 'niche' game at that. Is playing and being viewed ruthless though good for the game, the community and for the units?
Are we in agreement that what was promised to the community has been shorted, and we have to play with the hand dealt to us? And that there are no COMMUNITY/Faction leaders where a consensus of how the Community/Factions should operate? Are most in agreement that the contention between the various types of players are not going away because PGI is not able to code certain gaming aspects, or simply cannot or do not care because the population and how the current overall game is setup?
There is one aspect of Lore though that could be used, it is the bidding itself after a batchall has been announced. Are the units, when facing "militia-type" units able to defeat the enemy with a smaller force? You had posted in a few threads of how your unit felt when they had an actual challenge. How does your unit feel the same way when they have rolled the "militia" types 9 out of last 10 drops? None are saying those coming under fire are the hold back, it is holding back 2-3 (maybe 4) players for the first wave or two, cycling out. Then getting other active units involved, a consensus. Should it be announced at the beginning or wait until after the first wave or two? The idea is attempting to give both sides a challenge while keeping the upper hand (the reserve) without throwing the fight. The militia will still lose but it would not necessarily be over as quickly as previous setups, and it will likely not prevent spawn camping.
Of course, this is simply a discussion on how we as players could overall enhance, to give a positive spin to part of the game that PGI, for all intents and purposes, appears to not be really committed to, or does not know what route to take in order to provide a meaningful and positive impact.
Pat Kell, on 29 August 2017 - 06:42 PM, said:
I couldn't help it!!!!!! IBTL !!!!!!!!!!!!!!
Edited by Tarl Cabot, 03 September 2017 - 02:50 PM.