Gas Guzzler, on 12 August 2017 - 02:58 PM, said:
It depends on the geometry. Templar's is terrible. Its a barn door and its flat, so you have to twist to essentially 90 full degrees to conceal a side torso. The Sunder, like the Banshee, Black Knight, and even non humanoid mechs like the SNV, can block a weak ST with the CT, which helps A LOT for spreading damage.
And then you take a parting shot to one side of those broader-than-you-give-them-credit-for torsos and you're stuck on your back foot for the remainder of the match. I've done it to opposing BNC and BLRs, I know you have, and we both know it's gg ez.
If you can keep map control and keep the enemy so pressured that they can't even really trade, XL on something like a BLR or BNC is workable. But you need a lot of confidence, skill, and a non-trivial amount of luck to do that consistently pull that off without your opposition being chumps.
The Sunder has better boxes than the Templar, but it would still have problems simply because it will not be fast enough at twisting to really spread the damage received from a Gauss-Vomit blast. It would still need some hefty armor quirks.
Arnold The Governator, on 12 August 2017 - 05:36 PM, said:
This debate between IS omnimechs is between the people that really want them in game, since I could care less about IS omni's in general. However, the more I look at the TRO Sunder I see alot of problems with it.
TBQH, I only
really want the Raptor, and that one is okay since Lights run XL anyway and that one has enough offensive capacity to offset its lower-than-average run speed.