First and foremost problem. MWO by default maps the Joystick X axis to 'Torso-Twist', you have to flip this to 'Analog Turn' in MWO's Options/ Controller. This is very important. So when done you will have "Joy 0 Axis X" mapped to Analog Turn and "Joy 0 Rot Z" mapped to Torso Twist. This is the standard setup for a MechWarrior Joystick since MW1 and is most intuitive.
Now you have the mech looking up/down and turning off the stick X and Y, and torso twist rotating with the stick twist. This will solve the reticle drift problem, if not increase the Z axis deadzone a bit.
In Thrustmaster's TARGET Profiler software I set my response curves, zoom, and deadzones like this.
For X and Y they are:
Deadzones
Lower: 15
Center: 0
Upper: 15
Zoom: 0
Curve: 4
(Y axis is Reversed, but you can do this in MWO too)
For Z ROT Axis I have:
Lower: 9
Center: 0
Upper: 9
Zoom: 0
Curve: 5
Also, in MWO's Options/Controller Settings Box I have the X-Axis Sensitivity Slider at 0.4 and Y-Axis Sensitivity at 0.26. Deadzone here is 0.04 and these setting do effect the Joystick X,Y, and Deadzone in-game. So an easy way to fine tune. I also check the box to Invert the Throttle.
One final thing which you should not need to do, and Heck, MWO might not even look at this User.CFG file anymore, but.. in the beginning the only adjustment for a Joystick was this CFG file and I just never pulled it out of the folder since everything was working real well. So here is my User.CFG file:
cl_joystick_gain = 3.277 cl_joystick_sensitivity = 4.78 cl_joystick_turn_gain = 0.003 cl_joystick_turn_sensitivity = 17 cl_joystick_throttle_range = 0 cl_joystick_invert_throttle = 0 cl_joystick_invert_pitch = 0 cl_joystick_invert_yaw = 0 cl_joystick_invert_turn = 0 I_joystick_deadzone = 0.01 I_joystick_buffered = 0 cl_joystick_deadzone = 0.01 cl_rudder_deadzone = 0.01
Save this as User.cfg and place inside your C:\Program Files (x86)\Piranha Games\MechWarrior Online folder or wherever your MechWarrior Online folder is. However, once they added Analog Turn I think this file might be redundant.
That should get it working for you.
Other thoughts: I had said the Thrustmaster T16000m's (green highlights) return spring was a bit too strong, but the updated T16000m FCS (orange highlights) is pretty much perfect right out of the box.
Edited by Lightfoot, 09 June 2018 - 11:30 PM.