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Swords


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#1 HotNoob

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Posted 13 August 2017 - 07:29 PM

how about some swords in mwo?

Posted Image

:D

#2 Bombast

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Posted 13 August 2017 - 07:33 PM

Do you know how many people would have a stroke if Swords came out in MWO before Hatchets?

Posted Image


Not that melee weapons have a chance in hell of being released, and properly so, as much as I hate to admit it.

Edited by Bombast, 13 August 2017 - 07:34 PM.


#3 AncientRaig

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Posted 13 August 2017 - 07:33 PM

Posted ImagePosted Image
Gib Hatchetman and Axeman. Then we'll talk.

Edited by Sidefire, 13 August 2017 - 07:34 PM.


#4 JediPanther

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Posted 13 August 2017 - 08:35 PM

I'd love it if I could buy cosmetic swords from the 80s like the Eye of Thundera or the filmation motu Power sword, Voltron's Blazing Sword, and Ben Kenobi's SW Ep 4 ANH Lightsaber but guess who won't pay the licensing and royalty fees?

#5 Mycroft000

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Posted 13 August 2017 - 08:39 PM

I'll just leave this here:

http://www.sarna.net...ova_(Black_Hawk)

Alt. Config. U
This unusual configuration appears to be used to support boarding actions against enemy spacecraft. Two torso mounted Liquid Storage tanks provide additional reaction mass for the jump jets. Eight machine guns can rapidly destroy enemy battle armor, while three Heavy Medium Lasers and three Micro Pulse Lasers scour the armor off of hardened targets. To keep track of enemy units, the U configuration carries a Light Active Probe, and a Clan ECM Suite interferes with enemy targeting systems. The right arm carries a Spot Welder presumably to seal hull breaches. Strangely, this configuration carries a Sword, marking the first time a Clan unit has carried a dedicated melee weapon. BV (2.0) = 1,413[15]

#6 Brain Cancer

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Posted 13 August 2017 - 08:43 PM

Melee weapon = really short range "shot" that resets arm weapon cooldown using it.

Not happening, though. PGI cannot into melee weapons, kicks, or punches for whatever reason.

#7 Oldbob10025

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Posted 13 August 2017 - 10:47 PM

I would love to see hatchets and swords in MWO but knowing human nature and how people play games you would only see 24 mechs in a circle jerk hitting each other not even moving 25 meters from each other.. Thats all you would see 24 mechs hugging each other LOL

#8 Antonius Zalman

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Posted 13 August 2017 - 10:52 PM

Just imagine how many ancient historic battles we could reenact on the field!

#9 MW Waldorf Statler

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Posted 14 August 2017 - 02:16 AM

very effective against Thunder LRM Mines, and Aerospacefighters, Artillery ,LRMs and Naval Vessels Posted Imageist like the Charge of the Light Cavalry in the Crimean war ,against the russian Artillery ,or the france Knights against the English Archer Posted Imagefor me ...better 3 t more Ammunition or DHS ...we will Melee weapons ? im will a Platoon Yellow Jacket Helicopters :D

Edited by Old MW4 Ranger, 14 August 2017 - 02:19 AM.


#10 Khobai

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Posted 14 August 2017 - 02:26 AM

adding melee to this game would invite a whole new level of stupid

#11 CK16

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Posted 14 August 2017 - 02:47 AM

Swords make no sense in battletech......swords to brittle...hatchets, axes, clubs...blunt objects do more damage to something of a.battlemech. sharp swords would break and chip so fast....and also we don't need Gundams in this game...

#12 Gristle Missile

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Posted 14 August 2017 - 05:58 AM

Even just being able to punch someone would be nice....

Make it only usable if your mech is stationary (or going very slow) and has hands. - Has to stop and swing a big, slow haymaker.
Make it do small damage to the arm being used (no damage with melee weapon equipped), big damage to the person hit.
Shake the cockpit of the person getting hit.


So long as we don't have light mechs running around at 130+ KPH spamming punch, we should be good



Also, swords would be viable from a lore perspective
Its been in battletech before (well, they were still CALLED hatchets though) - and when you consider that you can thrust into a mech and pry open missile doors or penetrate soft parts of a mech (like a cockpit) ...its an advantage over the chopping of a hatchet.

I mean, I will admit I like the Japanese mecha shows too...


Edited by Gristle Missile, 14 August 2017 - 06:46 AM.


#13 SavageConvoy

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Posted 14 August 2017 - 06:09 AM

Didn't this game used to have a feature where you could knock mechs down? Maybe that was just in the beta.

#14 Wiley Coyote

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Posted 14 August 2017 - 06:15 AM

View PostKhobai, on 14 August 2017 - 02:26 AM, said:

adding melee to this game would invite a whole new level of stupid

Yes it would but I so want to see an Atlas pummeling a Direwhale with an Urbie or Locust. We've already got the Balck Knight which had avariant with a sword: BL-9-KNT : One of the so-called "Clanbuster" refits developed by ComStar in the lead-up to the Battle of Tukayyid, this variant has been equipped with an Vlar 300 XL Engine, allowing it to mount an upgraded and heavier weapons load. The PPC was upgraded to an Magna Sunspot ER PPC, the medium lasers switched to Aberdovey Medium Pulse Lasers, a Aberdovey Large Pulse Laser added to the center torso, and both the small laser and Beagle Active Probe were removed. To handle the heavier heat load, the heat sinks were upgraded to double strength versions. In addition, for close-in work, the Black Knight carries long-sword shaped 5-ton Hatchet in its left hand, allowing it to make devastating physical attacks. Here's a list of other that had melee weapons: http://www.sarna.net...lee_BattleMechs

#15 stealthraccoon

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Posted 14 August 2017 - 06:16 AM

Swords are for gundams, we don't take kindly to things that ain't hatchets!

#16 Bombast

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Posted 14 August 2017 - 06:17 AM

View PostSavageConvoy, on 14 August 2017 - 06:09 AM, said:

Didn't this game used to have a feature where you could knock mechs down? Maybe that was just in the beta.


Yes. People abused it. Then they abused it against a developer.

It's gone now.

#17 Methanoid

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Posted 14 August 2017 - 07:45 AM

only sword your gonna see mr OP is a cockpit item for ££/$$

#18 Weeny Machine

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Posted 14 August 2017 - 08:01 AM

Actually axes and swords could be easily implemented. Just as a weapon with a certain low range.

#19 Appogee

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Posted 14 August 2017 - 08:07 AM

View PostBombast, on 14 August 2017 - 06:17 AM, said:

Yes. People abused it. Then they abused it against a developer.

It's gone now.

It's a shame. On two counts.

Edited by Appogee, 14 August 2017 - 08:08 AM.


#20 Metus regem

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Posted 14 August 2017 - 08:23 AM

Oi.....

Swords as a mech weapon system are really, really dumb. From a mechanical point of view, I doubt we'd see the range of motion in the arms and wrists of our mechs to make sword strikes viable, as swords require proper strike geometry to be effective in the first place. They also need proper edge geometry to be effective, this is even before what they are striking into needs to vulnerable to a slicing motion...

To be blunt (heh), a sword is a bad weapon to use against armour. If you want to take to melee against something that is armoured, a club, flail, mace, warhammer or maul is a much better choice. Just look at what weapons were idea for fighting knights in plate armour, it wasn't the traditional arming sword, it was the mace or warhammer. Plate was great at deflecting swords, not so grate against getting caved in by blunt force weapons or being punctured by weapons such as arrows and spears.





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