New Civil War Tech....that Didn't Quite Make It In.
#21
Posted 14 August 2017 - 01:24 PM
I imagine they'd get a 180m deadzone like original ATMs did. Eww.
#22
Posted 14 August 2017 - 02:05 PM
Metus regem, on 14 August 2017 - 01:22 PM, said:
Brain Cancer, on 14 August 2017 - 01:24 PM, said:
Yeah, without ammo swapping, that's what I thought.
Edited by Jay Leon Hart, 14 August 2017 - 02:05 PM.
#23
Posted 14 August 2017 - 03:04 PM
chemical lasers, HAGs, CRACs, ER pulses, etc...
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MMLs would be impossible to add without ammo switching
while a hybrid ammo type couldve worked for ATMs if they had no min range and did less damage. the min range is !@#$ing stupid. PGI completely missed the point of ATMs, which is to be usable at all ranges, not pigeonholed into only being useful between 120m-270m. What we got in MWO is not in the spirit of the weapon.
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But why do you need ammo switching for that? they should just make standard NARC pods explode.
its not like NARC would suddenly become overpowered if they made it explode for 6-8 damage at the end of its duration (it would do more than 4 damage because armor/structure was doubled).
NARC is too weak as is. Combining standard NARC and explosive pods into a hybrid ammo type would be one way of making it better.
Edited by Khobai, 14 August 2017 - 03:17 PM.
#24
Posted 14 August 2017 - 03:17 PM
Khobai, on 14 August 2017 - 03:04 PM, said:
To be fair, the Inner Sphere spent years with unfinished weapon ranges and missing a variety of useful stuff. Not getting a HAG isn't nearly as bad.
And it's not like the new tech really stands out. RACs are nice, and then there's... a handful of mechs using LFE now? Oh, and Inner Sphere mechs can squeeze an extra half ton out with Light-Ferro.
Whee.
#25
Posted 14 August 2017 - 03:19 PM
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yeah but just because the game was unbalanced in the past isnt justification for it being unbalanced now
game should be balanced.
IS and clan tech bases should be equal (ISXL should survive side torso destruction for example)
IS and clans should both have roughly the same number of weapons/equipment options
Its not that hard PGI. Fix your game.
Edited by Khobai, 14 August 2017 - 03:21 PM.
#26
Posted 14 August 2017 - 03:27 PM
Khobai, on 14 August 2017 - 03:04 PM, said:
chemical lasers, HAGs, CRACs, ER pulses, etc...
... none of which is Civil War era tech. C-RAC is not even Jihad, it's from the 32nd century.
All the Clans missed are some flamers.
#27
Posted 14 August 2017 - 03:41 PM
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nope
er pulse = 3057
chemical lasers = 3059
HAGs = 3069
CRAC = 3069
not sure what youre talking about but all those weapons are timeline appropriate. theyre at most a year away from the current date... and it would be fine to introduce weapons one year early
Edited by Khobai, 14 August 2017 - 03:43 PM.
#28
Posted 14 August 2017 - 03:51 PM
Khobai, on 14 August 2017 - 03:41 PM, said:
chemical lasers = 3059
HAGs = 3069
CRAC = 3069
Chemical Lasers, while technically available for Battlemechs, are expressly made for use with ICE engined vehicles. They are also garbage.
The ER Pulse Laser is time frame appropriate, but the Clans got Heavys instead. It's also odd to bring up in a thread where you're also arguing for tech parity as well - The competing tech from the Inner Sphere would, presumably, be the X-Pulse, which while technically available during the Civil War, really isn't.
3069 is Jihad era. No dice.
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You know opening up the flood gates and saying 'Put everything in' would put the Clans even further behind the Inner Sphere in the options category, right? While conveniently giving the Clans the advantage since most of the Inner Sphere stuff is crap.
#29
Posted 14 August 2017 - 03:53 PM
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theyre garbage in tabletop because mechs dont run as hot.
they would be quite good in MWO because mechs run much hotter due to worse heatsinks and firing faster
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exactly my point: clans got screwed out of new tech.
ER pulses wouldve been awesome. heavy lasers suck. micro lasers are abysmal. atms are !@#$ed up beyond belief.
what clans got is laughable
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id be fine with IS getting Xpulse lasers if clans got ER pulses.
provided clans got additional options to equal the number of options IS has.
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I dont care what era it is. Those weapons should still be in the game.
And aside from the new tech, the whole jihad era should just be ignored because its boring as !@#$.
jihad era and dark ages ruined battletech for all time.
your point is stupid anyway because we have 3068 tech during operation bulldog (faction warfare = operation bulldog not fedcom civil war). PGI has already mixed tech from different eras.
so we could just as easily have 3069 tech.
Edited by Khobai, 14 August 2017 - 04:03 PM.
#30
Posted 14 August 2017 - 03:57 PM
Pariah Devalis, on 14 August 2017 - 11:51 AM, said:
No this is terrible. It's flipping a coin for mechs. This is a bad thing where some players get unlucky, bring reflective armor, then run into a team of KDK 3 and die instantly. Say NO to reflective and reactive armor.
#31
Posted 14 August 2017 - 03:59 PM
Khobai, on 14 August 2017 - 03:41 PM, said:
nope
er pulse = 3057
chemical lasers = 3059
HAGs = 3069
CRAC = 3069
not sure what youre talking about but all those weapons are timeline appropriate. theyre at most a year away from the current date... and it would be fine to introduce weapons one year early
Again, Sarna (on which you seem to rely) frequently mixed up production and prototype dates. Those are the prototype dates.
Also again, you have to rely on books and canon sources; the most up-to-date source on that is the UTA table in the IO (pp. 35-63). Let's see:


Again: Clan ER Pulse Lasers enter production in 3082; Chemical Lasers in 3083; and C-RACs in 3104! That's not even close to the Civil War era.
The only one close to that is the HAG from 3068, but it shares its fate with IS weapons from 3068 like the Plasma Rifle.
#32
Posted 14 August 2017 - 04:01 PM
Khobai, on 14 August 2017 - 03:53 PM, said:
You say that like the IS made out like bandits. They didn't. Most of the new IS weapons are useless crap, and the rest is fun but non-competitive.
If anything, Heavy Lasers are probably one of the better weapons released. They give mechs with only a handful of energy hardpoints a meaningful punch.
While the IS got MRMs (Crap), extra PPCs (Mostly chasing the Clan ER PPC), extra Gauss Rifles (The light is inferior to the Clan GR, while the heavy is... weird), and RACs, which are fun.
EDIT: Oh, and Rocket Launchers. Who's ******* idea was that?
And then, of course, there's the equipment upgrades for the IS, which are all inferior to Clan offerings.
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Well, tough *****.
Khobai, on 14 August 2017 - 03:53 PM, said:
Wait, what? How do you figure that?
Edited by Bombast, 14 August 2017 - 04:04 PM.
#36
Posted 15 August 2017 - 05:48 PM
#37
Posted 15 August 2017 - 07:14 PM
#39
Posted 24 August 2017 - 01:22 PM
Something that can fit a heavy Gauss with whatever engine you want, because it's effectively got 24 crits in the side torso.
#40
Posted 24 August 2017 - 01:30 PM
Pariah Devalis, on 14 August 2017 - 11:51 AM, said:
NO! This is an unacceptable roll of the dice mechanism that you should have your pilot's license revoked.
Don't up upvote this either! I see your likes down there. Do you know what a shitshow this game this game would be? Oh sure, you're looking at a meta, but the meta is mutable when people know you're out to counter it, and ACs crack up your ****** mechanics brand armor when you thought the laser meta would keep your safe.
Edited by Snowbluff, 24 August 2017 - 01:31 PM.
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