Snowbluff, on 24 August 2017 - 02:06 PM, said:
People are still upvoting this?! What is wrong with this community.
Listen, it's a bad mechanic no matter how you roll it. It's just *******. There's no rational use of this. Lasers and Ballastics have their place in this game. If you go in with the wrong armor type, you are screwed. If you go in with the wrong weapon type, you are screwed. It's BAD. There is NO counter play. You are rolling DICE when you are hitting the drop button. It's like an exaggerated, exacerbated version of taking a brawling only build and all of the LRMers on your team upvote Polar. It's nonsense.
Hell, some mech don't even have the option to run a variety of weapons. HELL, your conceited notion that mixed loadouts is a must is nonsense.
Hell, it's almost like someone walked up to you and slapped you in the face, given how personal you seem to be responding to the concept. You don't like the idea, I get that. You're entitled to your opinion. Clearly others agree with mine, even if you don't. Respect that, just like I respect yours, even if I disagree with it.
There is counterplay in how you build your mechs. Some mechs will not be able to adapt to a hybrid build well, this is true. For example, a Grasshopper against reflective armor would be at a massive disadvantage. On the other hand, the guy who went reflective would, in turn, be at a serious disadvantage against laser guy's allies who brought missile heavy platforms. God forbid a team covers each others weaknesses. Screw that, right? Further, any Reactive armor guy would get cut in half by that Grasshopper, because he is covering missile guy's weakness. Crazy!
It's called giving tools to the players. You want to be extra durable against SRM splat mechs? Go reactive. However, now there is a place for energy brawlers outside of the Nova or select light mechs. You don't want to deal with lazvom? Go reflective, but now you're weak against that guy over there with a Gauss Rifle. More importantly, if
everyone and their mother keeps using the same builds on every mech, there's an appropriate counter to mitigate your risk against it, but, being weak against other builds, means there is immediate opportunity to counter the counter.
Yes. Countering the counter is a thing.
There is counter play. Your complaint, if I understand it right, is you consider it to be RNG as to what you're fighting against. You would be right, to a degree. However, it also opens the opportunity to create
depth in the mechlab and in gameplay. For example: You're dropping against IS in FW on Alpine Peaks. You know the enemy team is probably going to be spamming the
ever living hell out of quirked ERLLas. You can make an educated guess about the enemies' likely primary configuration and select mechs in that drop deck for that. You'll mitigate the laser spam, but if the enemy team expects you to get reflective, they can just as easily preemptively counter with ballistic spam instead.
Or, and this is nuts, I know... you can hedge your bets and stick to FF or Standard armor and just take a normal, balanced amount of damage from all sources. It isn't like you cannot opt to take that, you know.
Edited by Pariah Devalis, 24 August 2017 - 02:33 PM.