SuomiWarder, on 16 August 2017 - 03:45 PM, said:
We did that with MW4 severs often. No heat, unlimited ammo often included. It kills any "simulation" feel and ends up with a bunch of semi suicidal charges over and over. Plus sometimes one or two players decide they hate you for whatever reason and their incarnations keep coming back to get you. Changes the dynamics of strategy and tactics a great deal.
But its fun right? Revenge is often a harnessed resource in games. War Thunder, which features drop deck respawns, even gives you an "Eye to an Eye" reward along with "Vengeance" which is for killing an enemy that killed a teammate.
Games that feature no ammo or no cool down mechanics like heat initiate a strict cool down period nonetheless. Which means after you fire, or did a burst, you are going to have to wait a little while before the weapon reloads which can leave you vulnerable.
I am not an advocate for unlimited respawns using the same vehicle or hero. A limited drop deck respawn fosters variety and strategies.
Creating a multipurpose or single purpose deck ---- Bringing all missile boats in all four slots in anticipation for open and long ranged maps will get into trouble when you are randomly tossed into a close quarters brawling map. You have to determine a mix of short, medium, or long range layouts, and to what proportion, as well as considerations for weight and speed.
Choosing which mech to drop in for the right situation.
The use of sacrifice to achieve one's goal.
Knowing when your current mech no longer fits the situation at hand, so to suicide it and change to a more appropriate mech.
Single spawn play tends to create specialized roles --- the scout, the brawler, the missile boat, the sniper, etc,. Those roles last throughout the game and is repeated for the next game, until one changes the mech to play a different role. A multispawn limited deck forces you to be multirole within the same game, changing your role dynamically as the game progresses.
Seeing what the enemy team has for their team composition as well being able to see your own team also influences your choices for your respawn mech. To cap, to assault or to support? You also learn to make choices in view of team synergy.