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Timed Match With Infinte Respawns A Good Idea?


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#81 Admiral-Dan

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Posted 16 August 2017 - 03:44 PM

View PostAnjian, on 16 August 2017 - 03:03 PM, said:

1. A real matchmaker to assure the teams are even, with both good and bad players at each sides distributed equally.

If MWO had a good matchmaker it would have much fewer problems.

#82 Khobai

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Posted 16 August 2017 - 03:45 PM

if it had any matchmaker at all it would have much fewer problems

#83 SuomiWarder

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Posted 16 August 2017 - 03:45 PM

We did that with MW4 severs often. No heat, unlimited ammo often included. It kills any "simulation" feel and ends up with a bunch of semi suicidal charges over and over. Plus sometimes one or two players decide they hate you for whatever reason and their incarnations keep coming back to get you. Changes the dynamics of strategy and tactics a great deal.

#84 HollowBassman

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Posted 16 August 2017 - 03:52 PM

View PostKhobai, on 16 August 2017 - 03:17 PM, said:


the assumption is that if done properly it wouldnt be bad.



people dont play faction play because 1) groups vs pugs and 2) IS vs clan isnt balanced

those are really the only two reasons people dont play it

fix those two things and people would play it again

Those are 2 reasons but not the only reasons. I don't play it because I dislike respawns/dropdecks and the type of game play that comes with it, and my number two reason is that I don't like committing to that long of a match. If PGI wants to add a respawn game mode outside of quickplay or that has a toggle option(not voting) to opt out of that game mode thats fine. I don't want to play it and forcing people to play something they don't like is a good way to make them leave.

#85 Anjian

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Posted 16 August 2017 - 05:24 PM

View PostSuomiWarder, on 16 August 2017 - 03:45 PM, said:

We did that with MW4 severs often. No heat, unlimited ammo often included. It kills any "simulation" feel and ends up with a bunch of semi suicidal charges over and over. Plus sometimes one or two players decide they hate you for whatever reason and their incarnations keep coming back to get you. Changes the dynamics of strategy and tactics a great deal.


But its fun right? Revenge is often a harnessed resource in games. War Thunder, which features drop deck respawns, even gives you an "Eye to an Eye" reward along with "Vengeance" which is for killing an enemy that killed a teammate.

Games that feature no ammo or no cool down mechanics like heat initiate a strict cool down period nonetheless. Which means after you fire, or did a burst, you are going to have to wait a little while before the weapon reloads which can leave you vulnerable.

I am not an advocate for unlimited respawns using the same vehicle or hero. A limited drop deck respawn fosters variety and strategies.

Creating a multipurpose or single purpose deck ---- Bringing all missile boats in all four slots in anticipation for open and long ranged maps will get into trouble when you are randomly tossed into a close quarters brawling map. You have to determine a mix of short, medium, or long range layouts, and to what proportion, as well as considerations for weight and speed.

Choosing which mech to drop in for the right situation.

The use of sacrifice to achieve one's goal.

Knowing when your current mech no longer fits the situation at hand, so to suicide it and change to a more appropriate mech.

Single spawn play tends to create specialized roles --- the scout, the brawler, the missile boat, the sniper, etc,. Those roles last throughout the game and is repeated for the next game, until one changes the mech to play a different role. A multispawn limited deck forces you to be multirole within the same game, changing your role dynamically as the game progresses.

Seeing what the enemy team has for their team composition as well being able to see your own team also influences your choices for your respawn mech. To cap, to assault or to support? You also learn to make choices in view of team synergy.

#86 YasuoBloodMoon

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Posted 17 August 2017 - 01:28 AM

The thing is... for TDM we actually'll need a new symetric maps, atleast 3 of them. With safe spawn area.





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