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Curvilinear Perspective


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#1 Lightfoot

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Posted 18 August 2017 - 10:33 AM

Basically all the past mech games have handled the perspective by making the world around the mech miniature and the mech human size. MWO is pretty good for scale, but still when you walk through river city the windows in the buildings look about one foot tall and your mech's arms do not look like they are 7-10 meters away from the cockpit. So any new game engine (Unreal?) needs to be able to project curvilinear perspective.

Basically, the mech has one perspective which is kind of a forced perspective, curvilinear perspective (2), (ignore the lens distortion photos, they are way too curvy) and the world around it is normal from a set distance outwards. This creates the illusion of the mech being a much larger scale than the normal view. If done right. When the mech appears to be true giant-size scale, the world around it appears to be more distant and much smaller than the mech. You know, like when a giant space frieghter passes right in front of your viewpoint and then into the deep distance. Think Star Wars or Alien.

The reason I bring this up again is because the Cyclops in the, "Cyclops vs. Kodiak" announcement is rendered in curvilinear forced perspective. You can see if you imagine your viewpoint to be that of a human standing near the ground that the Cyclops looks about 40 feet tall and maybe 20-25 feet wide at the arms.

Well this could be transported into the game. It would not effect targeting or distant objects under the guidelines of curvilinear perspective, but any time things got close to the mech it's perspective would start to become forced to a more distant point resulting in a true mech pilot's view of things. Including their own mech, such as the distance of the mech's arms from the cockpit.

Can you imagine when one mech rams another in this perspective and the other mech's cockpit becomes nearly as large as your own? That is what you would actually be seeing in the real world. Giant robots.

Edited by Lightfoot, 19 August 2017 - 09:42 AM.






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