When equipping missiles on the Ebon Jaguar Hero's Right arm, there is a texture bug with the hero's skin, causing it to look different than the left arm's missile hardpoint; The missile points have some bleed over from the right arm's texture map. The effect goes away when applying any other skin in the mechlab.


Texture - Ebon Jaguar Espirit De Corps
Started by Jackal Noble, Aug 18 2017 03:42 PM
EBJ-EDC Right Arm Texture
3 replies to this topic
#1
Posted 18 August 2017 - 03:42 PM
#2
Posted 21 August 2017 - 04:22 PM
Increased the contrast and gamma for better visibility.
Found some bump map errors. The Hero's LT Ballistic point with a UAC2 equipped, the back vents are filled in vs the RT, you can see the vent correctly.
Also in the image I have the EBJ-B left arm equipped and you can see the incorrect texture applied to the energy hard point - it has missile textures on the side of it. Will check other ballistic texture maps to see if they are similar to the one in the image.
Found some bump map errors. The Hero's LT Ballistic point with a UAC2 equipped, the back vents are filled in vs the RT, you can see the vent correctly.
Also in the image I have the EBJ-B left arm equipped and you can see the incorrect texture applied to the energy hard point - it has missile textures on the side of it. Will check other ballistic texture maps to see if they are similar to the one in the image.

Edited by JackalBeast, 21 August 2017 - 04:26 PM.
#3
Posted 21 August 2017 - 04:38 PM
Just checked the EBJ-EC LT with other ballistic options and its the same.
#4
Posted 29 August 2017 - 12:21 PM
Must be a hard thing to fix.
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