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The Thing About The Mad Cat Mkii


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#21 Imperius

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Posted 20 August 2017 - 07:06 PM

View PostMetus regem, on 20 August 2017 - 06:06 PM, said:


Cool see you there.

Don’t be a stranger I look forward to meeting you.

#22 Jackal Noble

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Posted 20 August 2017 - 07:28 PM

Clan Diamond shark likely used cheaper materials in the construction of the Madcat MKII in order to cut overhead costs and maximize profits. Hence the fragility.
Haha jk all Clan mechs are built of high gloss poly carbonate.

#23 RestosIII

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Posted 20 August 2017 - 07:40 PM

View PostJackalBeast, on 20 August 2017 - 07:28 PM, said:

Clan Diamond shark likely used cheaper materials in the construction of the Madcat MKII in order to cut overhead costs and maximize profits. Hence the fragility.


Posted Image

We would never sell a product made with sub standard materials. Most repair facilities that these mechs will be going to aren't operated by Clan Diamond Shark, so we wouldn't profit from frequent repairs, and if people started saying our products were made of flimsy materials, that would lower sales. It would be a net loss in profits compared to just shelling out the up front costs of using quality substances.

#24 Requiemking

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Posted 20 August 2017 - 08:10 PM

View PostRestosIII, on 20 August 2017 - 07:40 PM, said:


Posted Image

We would never sell a product made with sub standard materials. Most repair facilities that these mechs will be going to aren't operated by Clan Diamond Shark, so we wouldn't profit from frequent repairs, and if people started saying our products were made of flimsy materials, that would lower sales. It would be a net loss in profits compared to just shelling out the up front costs of using quality substances.

And yet you approved a design that only really works within a certain range, lacks any form of modern tech, and is at an extremely inefficient weight bracket for what it's trying to do. Are you sure you haven't been trading genes with Goliath Scorpion again?

Edited by Requiemking, 20 August 2017 - 08:11 PM.


#25 Paigan

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Posted 20 August 2017 - 11:19 PM

View PostFunkyT, on 20 August 2017 - 10:24 AM, said:

[...]

This mech feels like it's 90% Torso, 10% legs and the arms are somehow immaterial and not catch as much fire as I'd expect. Twisting feels almost pointless, since you can't even properly shield when twisting 90°. The nose just sticks out at the front by quite a bit and part of the torso reaches over the arms, even without Mickey-Mouse ears.

[...]

As I said ingame (was that you? The wording is the same...): just look at the model.
I don't get people buying a Mech with almost no arms and then needing a good beating ingame first to realize: "Hey! It's got no arms to speak of!"

That being said, AFAIK the actual hit boxes of a Mech differ potentially greatly from the model.
E.G. the MADIIC feels about twice as tanky as the WHK. A lot of shots to the torso seem to be registered to the legs. The rather small arms absorb way more damage than the WHK's big arms.
(Experience from piloting it, not from shooting at it. I always wonder how long I can survive in the MADIIC and how TF my legs get more damaged than my torso)

So maybe you want to argue that there should be big "ghost hit boxes" around the stub arms.
The Question, then, would be:

Posted Image

Edited by Paigan, 20 August 2017 - 11:22 PM.


#26 qS Sachiel

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Posted 21 August 2017 - 12:36 AM

View PostRestosIII, on 20 August 2017 - 07:40 PM, said:

Spoiler
We would never sell a product made with sub standard materials. Most repair facilities that these mechs will be going to aren't operated by Clan Diamond Shark, so we wouldn't profit from frequent repairs, and if people started saying our products were made of flimsy materials, that would lower sales. It would be a net loss in profits compared to just shelling out the up front costs of using quality substances.


Lies.
everyone knows the body is made of durable poly-alloy ceramics, it's the arms that are made of polyurethane-aluminium cladding. They go up before you can say green*whoompf*

In all seriousness though, from my experience running it, it's a beast on the shoulders, and though i lose legs rather often, i always figured it was people trying to hamstring me rather than any hitbox issue, although i'll note that the hip joints are slightly protruding above many clan assaults.

The majority of the damage is in the arms, with still a generous amount locked away in the L/R/CT.

If you're running ears, you can be seen for days.
I've got a vid of a great game where i sat up at the dropship port in river city and just scalped him by carving off both ears as the MK2 was behind the ballistic/blast barriers and couldnt return fire.

i more or less stood still in my Uziel 3S(S) and had a good go at him.

Edited by qS Sachiel, 21 August 2017 - 12:40 AM.


#27 FunkyT

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Posted 21 August 2017 - 01:13 AM

View PostPaigan, on 20 August 2017 - 11:19 PM, said:

As I said ingame (was that you? The wording is the same...): just look at the model.
I don't get people buying a Mech with almost no arms and then needing a good beating ingame first to realize: "Hey! It's got no arms to speak of!"

That being said, AFAIK the actual hit boxes of a Mech differ potentially greatly from the model.
E.G. the MADIIC feels about twice as tanky as the WHK. A lot of shots to the torso seem to be registered to the legs. The rather small arms absorb way more damage than the WHK's big arms.
(Experience from piloting it, not from shooting at it. I always wonder how long I can survive in the MADIIC and how TF my legs get more damaged than my torso)

So maybe you want to argue that there should be big "ghost hit boxes" around the stub arms.
The Question, then, would be:


Think that was me ingame, your name looks familiar.

I'm not asking to artificially increase the arm hitboxes.
And looking at the model, the arms ARE really big, they actually cover most of the torso area, at least when twisting up to 90°. And because these arms are so big, I'm actually surprised how I feel like losing a side torso way before losing an arm (yes, I do try to twist).
So I didn't mean to ask for the arms to be changed. I was just stating my surprise at how the arms don't feel as good for shield as I would have expected (again, personal opinion. maybe I'm just doing it wrong).

Talking about ghost hitboxes and model changes though, I still think the MkII could do with a slight downscaling of the whole torso area. When comparing it to the concept art, it just looks inflated to me. Not asking for a lot, to the point where this thing would actually turn into a torso twist beast. Just hoping it could get a little more in line with the gorgeous concept art.

But yeah, seeing how often people demand an overhaul on it's walking animation, that one would most likely get done long before anyone looked at re-scaling the model.

#28 Metus regem

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Posted 21 August 2017 - 07:43 AM

View PostRestosIII, on 20 August 2017 - 07:40 PM, said:


Posted Image

We would never sell a product made with sub standard materials. Most repair facilities that these mechs will be going to aren't operated by Clan Diamond Shark, so we wouldn't profit from frequent repairs, and if people started saying our products were made of flimsy materials, that would lower sales. It would be a net loss in profits compared to just shelling out the up front costs of using quality substances.



Well I can tell you this, they cockpit glass seems to be sub standard on them... as it does not resist more than two bursts from the Defiance Thunder Ultra AC/20 Autocannon that is installed in my CN9-YLW.... Hell the Imperator Ultra-10 on my BSW-X2 seems to bring them down in four shots... You may want to look into stronger impact resistant cockpit windows... might I suggest Aluminum Oxynitride?





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