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Where Was The Big Talk About Wanting Solaris?


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#101 Imperius

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Posted 21 August 2017 - 03:10 PM

View Postkuma8877, on 21 August 2017 - 02:54 PM, said:

Just because UE has features available, doesn't mean it's like flipping a switch and there they are all fully formed and ready to be presented as a particular IP. If it was a simple as you make it sound, games should take mere months to put together AAA titles in UE. But we both know that's not the case, not even for direct sequels. Also, a lot of games that are built in UE still use other 3rd party or proprietary software to round out the edges and provide other kinds of functionality that UE either doesn't do as well or at all and all of that stuff needs to play well together.

And besides, if you were switching over to a different engine to move your game forward wouldn't you try to make it better in all aspects that you could rather than just rehashing what you did before? Meaning adding and testing new features that might be new ground or new ways to use the existing tech in more interesting ways. I'm pretty sure no good gamedev uses UE's features as they come out of the box and they spend significant time making sure they don't look like outta the box features, even if they are.

My bigger point was that I think you're oversimplifying what it takes to make games and transfer engines, especially decent or good ones.

Yup I’m simplifying the hell out of it but let’s be honest the majority of development time is content. Which they have plenty of. This game was nothing more than something like mechwarrior living legends mod. Remember the game didn’t start out with dedicated servers.

#102 DAYLEET

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Posted 21 August 2017 - 03:23 PM

View PostImperius, on 20 August 2017 - 11:40 AM, said:

I thought the mode was only going to be added if it got traction on the forums... I never saw it get traction.

Russ probably asked the Yes Mans on twitter. I personally am not against solaris the same way i wasnt about comp play but now i feel it didnt add anything of value and actually takes away from the game and solaris will do the same. Solaris should be part of MW5 as the only multiplayer. 1v1, anything else go mwo.

View PostStefka Kerensky, on 20 August 2017 - 11:43 AM, said:

In fact "Solaris" was really weird even in BT novels Posted Image

I have zero knowledge of lore. How does it even make sense to fight in century old, extremely valuable mech and risk you life? Gladiator "worked" because you lost nothing(sorry!) when they died, they were prisoners.

#103 DAYLEET

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Posted 21 August 2017 - 03:29 PM

View PostAndi Nagasia, on 20 August 2017 - 12:45 PM, said:

would be cool, but where would we see it?
we dont really see the out side of the Drop ship when we drop,
maybe a Unit Drop Ship? for Comp Drops, that would be cool,

You remember that bad *** trailer of the AS7 being dropped with the heavy music? How hard would you be if it was your mech at every drop instead of the current dropship drop? This is annoter opportunity for paid dlc, changes nothing to anyone. I want it, 10$ and now all my drops look like this. DO EEET.

#104 Imperius

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Posted 21 August 2017 - 03:49 PM

They want this to be like the master challenge. It won’t be.

#105 QuantumButler

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Posted 21 August 2017 - 04:30 PM

People asked for Solaris quite a lot...About 2-3 years ago, by now a lot of the enthusiasm for that sort of game type is gone and lots of folk left.

#106 Mechwarrior1441491

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Posted 21 August 2017 - 04:30 PM

They should be scrapping faction play, putting weight behind solaris content. Allowing us to make our own leagues etc. Basically copy or put in a system similar to Blood Bowl. For their official tournaments people have to play and earn a ticket. A ticket is used to allow them entrance in various PGI Solaris tournaments. Of course, people can ignore that and play in their own locked or public solaris events. Quick play solaris buckets also being an option for an open, generic league.

Give people control over ALL options in their own leagues. Weight classes, weapons, tech etc. A hardcore option that leaves destroyed components and weapons permanently destroyed after the match.

It is probably the easiest way to actually add content to this game, especially since they can release a handful of smaller 1v1/2v2 maps in short order to help pad the list.

Solaris earned decals and other items exclusive to the mode. Titles etc.

I would like to see solutions for FFA. It would be a great feature even if it would currently be a problem with how they handle dropping.

Edited by Mechwarrior1441491, 21 August 2017 - 04:33 PM.


#107 Imperius

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Posted 21 August 2017 - 04:35 PM

View PostMechwarrior1441491, on 21 August 2017 - 04:30 PM, said:

They should be scrapping faction play, putting weight behind solaris content. Allowing us to make our own leagues etc. Basically copy or put in a system similar to Blood Bowl. For their official tournaments people have to play and earn a ticket. A ticket is used to allow them entrance in various PGI Solaris tournaments. Of course, people can ignore that and play in their own locked or public solaris events. Quick play solaris buckets also being an option for an open, generic league.

Give people control over ALL options in their own leagues. Weight classes, weapons, tech etc. A hardcore option that leaves destroyed components and weapons permanently destroyed after the match.

It is probably the easiest way to actually add content to this game, especially since they can release a handful of smaller 1v1/2v2 maps in short order to help pad the list.

Solaris earned decals and other items exclusive to the mode. Titles etc.

I would like to see solutions for FFA. It would be a great feature even if it would currently be a problem with how they handle dropping.

Private matches are free now and people have ran their own leagues for a long time.

#108 Mechwarrior1441491

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Posted 21 August 2017 - 04:43 PM

People have run their own leagues. Good leagues. It has always been pathetic that they handed that off to 3rd parties instead of having functionality in their game. Private lobby is too time consuming and clunky. If Solaris is quick and easy to get 1v1 2v2 with little effort, with added league functionality and rewards, it will be fun.

Solaris should have been from the start as the basic way to play the game, having faction play as the more advanced. more combat like play.

#109 Johnny Z

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Posted 21 August 2017 - 04:53 PM

View PostMechwarrior1441491, on 21 August 2017 - 04:43 PM, said:

People have run their own leagues. Good leagues. It has always been pathetic that they handed that off to 3rd parties instead of having functionality in their game. Private lobby is too time consuming and clunky. If Solaris is quick and easy to get 1v1 2v2 with little effort, with added league functionality and rewards, it will be fun.

Solaris should have been from the start as the basic way to play the game, having faction play as the more advanced. more combat like play.


Yep but Solaris should be super easy to do aside from the interesting parts like patrons and spectators and the rest that was talked about in the last podcast, all new info. But over all its a lot easier to do than a good faction play.

Also yes I totally agree and its been said on this forum a hundred times that Solaris could be the regular fun game and faction play could offer the more exploration, faction, consequence driven side of the game.

Edited by Johnny Z, 21 August 2017 - 04:54 PM.


#110 Khobai

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Posted 21 August 2017 - 05:43 PM

there will be nothing fun about solaris

it will just be about using high damage alpha builds that abuse coolant to kill enemy mechs as quickly as possible

1v1 completely removes the need to manage heat because you dont have to deal with the consequences of shutting down if you kill the enemy mech first

we dont need crappy 1v1 and 2v2 we need better quickplay and factionplay

Quote

They should be scrapping faction play, putting weight behind solaris content.


um no. solaris is going to fail bigtime. because it takes everything that MWO does well and shits all over it.

1v1 is not a fun venue. the game is not designed for 1v1. everyone will use the same exact high damage alpha builds with coolant spam to kill enemy mechs as quickly as possible. there is nothing fun or redeeming about that. Why would anyone want to play that?

if they elected to do free-for-all solaris that wouldve been different. but they said there wont be free-for-all. which is stupid because free-for-all is what solaris is supposed to be. its how its been portrayed in every other mechwarrior game. Solaris needs to be free-for-all or not-at-all.

Edited by Khobai, 21 August 2017 - 05:52 PM.


#111 Ruar

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Posted 21 August 2017 - 05:53 PM

View PostKhobai, on 21 August 2017 - 05:43 PM, said:

there will be nothing fun about solaris

it will just be about using high damage alpha builds that abuse coolant to kill enemy mechs as quickly as possible

1v1 completely removes the need to manage heat because you dont have to deal with the consequences of shutting down if you kill the enemy mech first

we dont need crappy 1v1 and 2v2 we need better quickplay and factionplay



um no. solaris is going to fail bigtime. because it takes everything that MWO does well and shits all over it.

1v1 is not a fun venue. the game is not designed for 1v1. everyone will use the same exact high damage alpha builds with coolant spam to kill enemy mechs as quickly as possible. there is nothing redeeming about that.

if they elected to do free-for-all solaris that wouldve been different. but they said there wont be free-for-all. which is stupid because free-for-all is what solaris is supposed to be. its how its been portrayed in every other mechwarrior game.


Holy wow... Khobai and I agree on something.

If they could put Solaris in with no more than a weeks worth of work I think it would be a neat gimmick and not worry about it. However it's going to take more resources than that when the game needs focus in other areas. Solaris is just a bad idea from a resource standpoint. Then add in how events will be required to force people to put enough population and it will effect every other game mode.

#112 STEF_

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Posted 21 August 2017 - 06:01 PM

View PostDAYLEET, on 21 August 2017 - 03:23 PM, said:



I have zero knowledge of lore. How does it even make sense to fight in century old, extremely valuable mech and risk you life? Gladiator "worked" because you lost nothing(sorry!) when they died, they were prisoners.


the reason was.... C-BILLS!!!!!!!!!!!
But, nope, I really never liked Solaris and all that stuff requiring too high level of suspension of disbelief (for instance, around the arena: a lot of crowd and fans..... that couldn't be hit by random bullets/laser/missile, thanks to "magic" fields....LOL. It would have been a good idea to use those "fields" to protect dropships, cities, hangars as well, I think....)

#113 Ruar

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Posted 21 August 2017 - 06:07 PM

View PostStefka Kerensky, on 21 August 2017 - 06:01 PM, said:


the reason was.... C-BILLS!!!!!!!!!!!
But, nope, I really never liked Solaris and all that stuff requiring too high level of suspension of disbelief (for instance, around the arena: a lot of crowd and fans..... that couldn't be hit by random bullets/laser/missile, thanks to "magic" fields....LOL. It would have been a good idea to use those "fields" to protect dropships, cities, hangars as well, I think....)


The energy fields had to be small because of the power draw, heat, etc.

And Solaris was kind of like the football of the Star League. Football players only get one body, yet they risk injury or more by playing. Risking a centuries old mech was worth the payout. And there are still mechs being made so the newer designs could be used in the lower levels with the rare mechs only in the top tier competition.

#114 STEF_

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Posted 21 August 2017 - 06:17 PM

View PostRuar, on 21 August 2017 - 06:07 PM, said:


The energy fields had to be small because of the power draw, heat, etc.

And Solaris was kind of like the football of the Star League. Football players only get one body, yet they risk injury or more by playing. Risking a centuries old mech was worth the payout. And there are still mechs being made so the newer designs could be used in the lower levels with the rare mechs only in the top tier competition.

a-ah. You have summarized very well why I never liked Solaris :)

#115 Ruar

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Posted 21 August 2017 - 06:19 PM

View PostStefka Kerensky, on 21 August 2017 - 06:17 PM, said:

a-ah. You have summarized very well why I never liked Solaris Posted Image


I'm not competitive enough for dueling. I tried it once with Rainbow Six ladder matches and broke the top 100, but I realized I prefer teamwork and playing well over trying to prove I'm better than someone else. I'm more of a "how you play the game is more important than winning" philosophy.

#116 Valdarion Silarius

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Posted 21 August 2017 - 06:22 PM

View PostRuar, on 21 August 2017 - 05:53 PM, said:


Holy wow... Khobai and I agree on something.

If they could put Solaris in with no more than a weeks worth of work I think it would be a neat gimmick and not worry about it. However it's going to take more resources than that when the game needs focus in other areas. Solaris is just a bad idea from a resource standpoint. Then add in how events will be required to force people to put enough population and it will effect every other game mode.


I think by the time that Solaris gets implemented in MW:O will be enough indication that MW:5 Mercs will be either successful or a failure. You can pretty much guarantee that PGI will be receiving $0 from me since the final clan mechs for 2017 will be a medium and a light (Most likely the Piranha that will get heavily nerfed and the Black Lanner which I have 0 interest in). If 2018 gets flooded with IS Omnimechs with mixed tech for both sides, then that permanently seals my wallet for this game. Might as well wait until September 2018 to see how the unseen/reseen court battle unfolds to see if it's worth making a purchase for the game anyhow.

#117 STEF_

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Posted 21 August 2017 - 06:32 PM

View PostRuar, on 21 August 2017 - 06:19 PM, said:


I'm not competitive enough for dueling. I tried it once with Rainbow Six ladder matches and broke the top 100, but I realized I prefer teamwork and playing well over trying to prove I'm better than someone else. I'm more of a "how you play the game is more important than winning" philosophy.

When Solaris will be out, I'll give a try....although I'm quite bad in 1vs1.
I never liked Solaris in novels, but here 1vs1 or 2vs2 are interesting.

#118 Scout Derek

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Posted 21 August 2017 - 06:49 PM

View PostKhobai, on 21 August 2017 - 05:43 PM, said:

there will be nothing fun about solaris

it will just be about using high damage alpha builds that abuse coolant to kill enemy mechs as quickly as possible

1v1 completely removes the need to manage heat because you dont have to deal with the consequences of shutting down if you kill the enemy mech first

we dont need crappy 1v1 and 2v2 we need better quickplay and factionplay



um no. solaris is going to fail bigtime. because it takes everything that MWO does well and shits all over it.

1v1 is not a fun venue. the game is not designed for 1v1. everyone will use the same exact high damage alpha builds with coolant spam to kill enemy mechs as quickly as possible. there is nothing fun or redeeming about that. Why would anyone want to play that?

if they elected to do free-for-all solaris that wouldve been different. but they said there wont be free-for-all. which is stupid because free-for-all is what solaris is supposed to be. its how its been portrayed in every other mechwarrior game. Solaris needs to be free-for-all or not-at-all.


I can and will say that 1v1s can either end fast and boring or be fun and intense.

I think the main thing is that people are going to bring all their tricked out mechs to the fight, and that's what might kill it quite a bit;

If anything, there should be a pre-battle screen that allows the two sides to choose "Custom" or "Stock". Basically take your tricked out mechs and take your chances with who you get or choose Stock and the two or four of you fight in the trial mechs that PGI has for said weight/chassis chosen.

But again, Solaris is going to have a select meta as usual and it will be always one-four chassis/variants always dominating the matches.

At least PPC+Gauss Meta died... I guess.

#119 ocular tb

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Posted 21 August 2017 - 07:14 PM

View PostScout Derek, on 21 August 2017 - 06:49 PM, said:

I can and will say that 1v1s can either end fast and boring or be fun and intense.

I think the main thing is that people are going to bring all their tricked out mechs to the fight, and that's what might kill it quite a bit;

If anything, there should be a pre-battle screen that allows the two sides to choose "Custom" or "Stock". Basically take your tricked out mechs and take your chances with who you get or choose Stock and the two or four of you fight in the trial mechs that PGI has for said weight/chassis chosen.

But again, Solaris is going to have a select meta as usual and it will be always one-four chassis/variants always dominating the matches.

At least PPC+Gauss Meta died... I guess.


I tend to agree. I guess it would depend on how many people play it. If enough people are playing I think the mech variety would be okay. You'll probably see a similar cross-section of mechs and builds that you see in QP now. But if the population for 1v1 Solaris is just the same few dozen people over and over, then yeah, that's going to be stale with mostly tricked out mechs optimized for killing in a 1v1 setting. Not opposed to it being added though, just largely indifferent about it.

#120 Shadowomega1

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Posted 21 August 2017 - 07:31 PM

I didn't see any details on Solaris so for all we know it could be 8x(1v1) or 4x(2v2).

Also who knows with the future balance changes, heat could be dropped and locked to 30 or 35. Go ahead and alpha those 4 LLs now and 6 ML, oops, oh you died.





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