kuma8877, on 21 August 2017 - 02:54 PM, said:
And besides, if you were switching over to a different engine to move your game forward wouldn't you try to make it better in all aspects that you could rather than just rehashing what you did before? Meaning adding and testing new features that might be new ground or new ways to use the existing tech in more interesting ways. I'm pretty sure no good gamedev uses UE's features as they come out of the box and they spend significant time making sure they don't look like outta the box features, even if they are.
My bigger point was that I think you're oversimplifying what it takes to make games and transfer engines, especially decent or good ones.
Yup I’m simplifying the hell out of it but let’s be honest the majority of development time is content. Which they have plenty of. This game was nothing more than something like mechwarrior living legends mod. Remember the game didn’t start out with dedicated servers.