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Where Was The Big Talk About Wanting Solaris?


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#41 Imperius

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Posted 20 August 2017 - 07:41 PM

View PostPjwned, on 20 August 2017 - 07:38 PM, said:


Apparently you're happy enough with the game to keep buying mech packs.

All you (and others) do by buying overpriced crap all the time is telling PGI "I'm fine with your sloppy, lazy, sub-glacially slow work so here's more money."

No sympathy.

Actually PGI at least Russ and other high ups are aware I buy the mech packs to fund MW5. Mwo is not enjoyable and has not been enjoyable for a long time. I’ve only played recently because the Warhorns that are event only. Each match is soul crushing.

Never have I look for sympathy from you or anyone. So get lost.

#42 WarHippy

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Posted 20 August 2017 - 07:54 PM

View PostImperius, on 20 August 2017 - 07:32 PM, said:

Asking for a unit social space and a hanger to have your friends jump in is a social space that comes standard in most social games.

You are correct I want single player / coop because I don’t like my matches being heavily reliant on people in this game that don’t care to win. Yet complain constantly when they lose. Not to mention there is no lore inside the damn game anywear.

I like how you said a lot of people don’t care yet all I ever hear is this game has no purpose.

Obviously game modes is not the purpose.

So oh wise and great one please do enlighten us to what these people are talking about.

Decorating a hanger isn't a purpose either.

#43 Imperius

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Posted 20 August 2017 - 07:58 PM

View PostWarHippy, on 20 August 2017 - 07:54 PM, said:

Decorating a hanger isn't a purpose either.


Decorating social spaces is a purpose for lots of people.

Please define a purpose then so I can subjectively dismiss it.

#44 Methanoid

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Posted 20 August 2017 - 07:58 PM

View PostImperius, on 20 August 2017 - 07:58 PM, said:

Decorating social spaces is a purpose for lots of people.

Please define a purpose then so I can subjectively dismiss it.


$$/££

#45 Khobai

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Posted 21 August 2017 - 12:25 AM

solaris is stupid and pointless

only a handful of weapons are actually good in 1v1 and 2v2

it will be the most stagnant gamemode there is, it will literally revolve around high alpha damage builds only care about killing mechs fast with no regard for their heat level, because heat doesnt matter if you kill the enemy mech first. 1v1 makes the heatscale meaningless.

PGI needs to add more depth to the existing gamemodes not add even more shallow gamemodes than what we already have

Edited by Khobai, 21 August 2017 - 12:49 AM.


#46 Imperius

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Posted 21 August 2017 - 12:48 AM

View PostKhobai, on 21 August 2017 - 12:25 AM, said:

solaris is stupid and pointless

only a handful of weapons are actually good in 1v1 and 2v2

it will be the most stagnant gamemode there is

PGI needs to add more depth to the existing gamemodes not add even more shallow gamemodes than what we already have

Agreed and I don’t see how if it was added it requiring 6+months of development time. Two weeks maybe. It’s team death match, limit 2 party size on Steiner coliseum with a copy paste of the exp bar system.

#47 Khobai

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Posted 21 August 2017 - 12:50 AM

its adding 5 new maps I imagine thats 99% of the development time

id rather have 2 additional quickplay maps than 5 solaris maps though

Edited by Khobai, 21 August 2017 - 12:50 AM.


#48 Imperius

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Posted 21 August 2017 - 12:55 AM

View PostKhobai, on 21 August 2017 - 12:50 AM, said:

its adding 5 new maps I imagine thats 99% of the development time

id rather have 2 additional quickplay maps than 5 solaris maps though

Also agree. Remember though maps and mechs don’t take away from feature development.

Quick play maps > esport pipe dream.

Like I said. The master challenge is fun and all but can’t be translated into the game.

#49 Asym

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Posted 21 August 2017 - 06:23 AM

View PostDakota1000, on 20 August 2017 - 11:45 AM, said:



It was in our hearts. I'm rather excited about Solaris coming in myself, but I've not made any posts on the forum about it, rather just telling all my friends who have also been waiting for it.

Still, its in early 2018, about half a year away, so I'm trying to not get super excited over it to make the wait go by faster.


I'd bet dollars to donuts that Solaris, complete with Ducan Fisher, is the future of MWO.

Faction war is the "storyline" of this product. It's where the backstory of MW comes to light. The struggle between the IS and Clans....

So, ask yourself this question: if that assumption is valid, why isn't FP the single most used gameplay engine? Well, it isn't and it's a diasterous effort. PGI isn't going to fix it. They realize the FP is a small niche in the micro-sales gaming market.

The real micto-sales engine relies on simplicity of programming; small easy to render fighting maps; weapons effects that have very limited space requirements (i.e. short range, broad hit registration areas, etc..); and, simplified gameplay that doesn't rely on complex thought.... In other words, a "Rock-and-Sock'm-Robots" arena game......

Sound familar? Some of the most successful on-line games use this paradigm for micro-sales! Want to bet PGI is headed that way??? Once Solaris drops, MWO's connection to Lore and Faction Play will become a thing of the past....

Just what I think may happen.

#50 JC Daxion

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Posted 21 August 2017 - 06:39 AM

View PostImperius, on 21 August 2017 - 12:48 AM, said:

Agreed and I don’t see how if it was added it requiring 6+months of development time. Two weeks maybe. It’s team death match, limit 2 party size on Steiner coliseum with a copy paste of the exp bar system.



Most likely is because they are going to remake/trim the engine to work more efficiently with only 2 or 4 players. Right now, they use the full engine that is made for 24 man matches. It is server intense. launching a 1v1 or 2v2 version of the game it would make a ton of sense to optimize it for just the 2 or 4 players to decrease server load.

the match making is probably going to be cannibalized comp mode code, but i would have to think they are going to rebuild some of it to work for the single/2man group.

Lastly, they said they are adding a pretty decent spectator aspect, which i am sure will be able to be used in other aspects of the game.

Then as they said add the 7 tier mech system, along with a ladder rank system, which sounds different than the comp play system.

That is a lot of work right there, not counting the maps.



But outside of that, i think people are highly dismissing the entire, i just want to play with my friend aspect of the game. I know tons of gamers that just play a game with their buds, and pass right on by this game because of that. I see people post all the time in new player forums saying the exact same thing.

Building games is not simple. Heck even point and click adventures with minimum animation and hand painted backgrounds, take 3-5 artists a few animators, along with a couple coders, a story writer/puzzle maker, Q&A and a few years. Even a simple game like gone home took 4 or is it 5 people over a year to make a rather simple, yet enjoyable 2-3 hour game that had very little interaction. Banished was made by one guy named Luke. It took over 3 years. What he did was fantastic to think of as a solo project, but even that game is very basic in the grand scheme of things despite being highly addictive and a wonderful surivial game. Man could it use a few more folks and an expansion, but he moved on to another project. Dwarf fortress is another one man job that i think is basically going on 15+ years now, and he calls it still in alpha, and that game doesn't even have graphics outside of the basic acsii symbols.

Grab a game like Dragon age origins, or neverwinter nights 2 and fire up that editor and just try to make a tiny 5 room dungeon from the ground up, let me know how long it takes ya. This stuff just ain't easy

Edited by JC Daxion, 21 August 2017 - 06:43 AM.


#51 James Argent

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Posted 21 August 2017 - 06:49 AM

Private lobbies are now available to anyone, and people can 'play with their friends' as much as they want. What needs to NEVER happen is 'farm your friend for rewards.'

#52 Ruar

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Posted 21 August 2017 - 06:50 AM

View PostJC Daxion, on 21 August 2017 - 06:39 AM, said:



Most likely is because they are going to remake/trim the engine to work more efficiently with only 2 or 4 players. Right now, they use the full engine that is made for 24 man matches. It is server intense. launching a 1v1 or 2v2 version of the game it would make a ton of sense to optimize it for just the 2 or 4 players to decrease server load.

the match making is probably going to be cannibalized comp mode code, but i would have to think they are going to rebuild some of it to work for the single/2man group.

Lastly, they said they are adding a pretty decent spectator aspect, which i am sure will be able to be used in other aspects of the game.

Then as they said add the 7 tier mech system, along with a ladder rank system, which sounds different than the comp play system.

That is a lot of work right there, not counting the maps.



But outside of that, i think people are highly dismissing the entire, i just want to play with my friend aspect of the game. I know tons of gamers that just play a game with their buds, and pass right on by this game because of that. I see people post all the time in new player forums saying the exact same thing.

Building games is not simple. Heck even point and click adventures with minimum animation and hand painted backgrounds, take 3-5 artists a few animators, along with a couple coders, a story writer/puzzle maker, Q&A and a few years. Even a simple game like gone home took 4 or is it 5 people over a year to make a rather simple, yet enjoyable 2-3 hour game that had very little interaction. Banished was made by one guy named Luke. It took over 3 years. What he did was fantastic to think of as a solo project, but even that game is very basic in the grand scheme of things despite being highly addictive and a wonderful surivial game. Man could it use a few more folks and an expansion, but he moved on to another project. Dwarf fortress is another one man job that i think is basically going on 15+ years now, and he calls it still in alpha, and that game doesn't even have graphics outside of the basic acsii symbols.

Grab a game like Dragon age origins, or neverwinter nights 2 and fire up that editor and just try to make a tiny 5 room dungeon from the ground up, let me know how long it takes ya. This stuff just ain't easy


PVE is more popular in general than PVP. If MWO wanted to cater to a few friends grouping up to fight then they would invest in some kind of PVE campaign and matches.

#53 JC Daxion

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Posted 21 August 2017 - 06:52 AM

View PostJames Argent, on 21 August 2017 - 06:49 AM, said:

Private lobbies are now available to anyone, and people can 'play with their friends' as much as they want. What needs to NEVER happen is 'farm your friend for rewards.'



Play with your friend on a team, verse others. Getting your buddy, and finding someone else to drop against is a lot of work for just a couple people looking to do some drops on a Friday night. It needs to be player friendly. the system they are talking about is loading up and then being matches against others, so you won't be able to farm people, well unless you are just better. Maybe folks playing comp can say how the new system is working out. I have not played comp, but one thing i have noticed is lack of complaining about that MM./

#54 Johnny Z

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Posted 21 August 2017 - 06:56 AM

I thought Solaris would be a variety of game modes and numbers of players. Like go to Solaris and maybe get a 12 FFA, or 1 v 1 or 2 v 2 v 2 and other interesting modes randomly. Never knowing what interesting game mode or how many players would be and all done randomly.

This along with many new maps and new music and crowds and announcer would be amazing I think.

I really hope this is how it turns out. It makes sense I think and sounds like a lot of fun.

Of course faction play needs more as well.

Edited by Johnny Z, 21 August 2017 - 06:58 AM.


#55 Ruar

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Posted 21 August 2017 - 06:56 AM

View PostJC Daxion, on 21 August 2017 - 06:52 AM, said:



Play with your friend on a team, verse others. Getting your buddy, and finding someone else to drop against is a lot of work for just a couple people looking to do some drops on a Friday night. It needs to be player friendly. the system they are talking about is loading up and then being matches against others, so you won't be able to farm people, well unless you are just better. Maybe folks playing comp can say how the new system is working out. I have not played comp, but one thing i have noticed is lack of complaining about that MM./


The big assumption here is there will be enough interest in Solaris to have sufficient players at all levels to make competitive matches. I foresee there not being much interest and PGI being forced to run events which funnel people into Solaris to even have close to enough competitors. Similar to how they use events to steer people towards FP because not enough people like it. So in the end people end up playing a mode they don't really like in order to get some rewards, and people who don't care about the event suffer as well since they feel the impact of the population being directed elsewhere.

#56 JC Daxion

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Posted 21 August 2017 - 07:02 AM

View PostRuar, on 21 August 2017 - 06:50 AM, said:


PVE is more popular in general than PVP. If MWO wanted to cater to a few friends grouping up to fight then they would invest in some kind of PVE campaign and matches.



I said for years, they should do just that.. But they decided to take another approach and go with a second game. As a business i can't fault them for that.

I also recall saying many times that they should do mini campaigns/DLC for every faction that you could Co-OP.


For a game that is all about pve in the past and being a person that basically never plays PVP games, i certainly have had fun in this one, and any time of day or night i can get a match in a few mins. I'd call it fairly successful for a niche game. As for PVE being more popular though over all, there are tons of games that have huge player bases that are pvp only. But yea, if you add up all the pve/single player games, they do take a larger amount of the total player Gamer player base.

MWO is what it is.. Enjoy or don't that is my philosophy, but i pretty much think that way about all things.. And guess what Star trek is returning!!! So fortunately "all good things" Was not the end.. and i hope i see much Mech stomping goodness in single player, MWO, and BT.. Like mich says in his monthly dev streams "in success anything is possible."

View PostRuar, on 21 August 2017 - 06:56 AM, said:


The big assumption here is there will be enough interest in Solaris to have sufficient players at all levels to make competitive matches. I foresee there not being much interest and PGI being forced to run events which funnel people into Solaris to even have close to enough competitors. Similar to how they use events to steer people towards FP because not enough people like it. So in the end people end up playing a mode they don't really like in order to get some rewards, and people who don't care about the event suffer as well since they feel the impact of the population being directed elsewhere.



Yea, but the difference is.. The number of people it takes to play 2 matches under normal QP/group, faction could be enough people that could fuel a highly fun evening of Solaris action.


Besides, I've said all along that FW and Comp should be even driven anyway. But again i don't make the decisions..

If people are playing some mode, for some reward, and thats all they want.. ohh well. Just like folks that are in QP matches taht wander off, do what ever, won't move, don't work together ect... people have to suffer through that right? Well not exactly, they can join a group and then be accused of pug stomping.. Kinda can't win right?

Edited by JC Daxion, 21 August 2017 - 07:05 AM.


#57 Ruar

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Posted 21 August 2017 - 07:05 AM

View PostJC Daxion, on 21 August 2017 - 07:02 AM, said:


Yea, but the difference is.. The number of people it takes to play 2 matches under normal QP/group, faction could be enough people that could fuel a highly fun evening of Solaris action.


Besides, I've said all along that FW and Comp should be even driven anyway. But again i don't make the decisions..


Not really. You'll still need 20-30 people in the que to even get a basic set of matches going because the MM needs variety in order to create matches. This is even more exaggerated when dealing with a ranked ladder system and you can't just have top 50 people going up against bottom 2000 people.

Which means the Solaris que will need to be several hundred people in order to have varied matches against new teams/players while still having those matches be somewhat close to the same ranking in the ladder.

Now add in they talked about factoring in mech selection as a MM consideration and it becomes even more complex.

Edited by Ruar, 21 August 2017 - 07:07 AM.


#58 JC Daxion

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Posted 21 August 2017 - 07:10 AM

But that's exactly what we have right now.. How is that any different? The top players that average 550+ match scores are going up folks like me and most of the rest of the base that hovers around 220-300 average.. yet i have to play against them every time i wanna play.

Then they come to the boards and complain about how awful everyone is..

I know,, having hope is really annoying isn't it?? But man, not having it is so much worse.. Posted ImagePosted Image Posted Image

#59 Johnny Z

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Posted 21 August 2017 - 07:20 AM

View PostJC Daxion, on 21 August 2017 - 07:10 AM, said:

But that's exactly what we have right now.. How is that any different? The top players that average 550+ match scores are going up folks like me and most of the rest of the base that hovers around 220-300 average.. yet i have to play against them every time i wanna play.

Then they come to the boards and complain about how awful everyone is..

I know,, having hope is really annoying isn't it?? But man, not having it is so much worse.. Posted ImagePosted Image Posted Image


No reason to have any match maker on Solaris. Just have 1 pool and everyone gets into a match that could be 12 FFA, 1 v 1, 2 v 2 v 2 or other modes entirely randomly. No teams or match maker. Individual pilots competing. Solaris. I can hear the crowds now. :)

Makes sense or what?


Edited by Johnny Z, 21 August 2017 - 07:39 AM.


#60 Coolant

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Posted 21 August 2017 - 07:22 AM

View PostImperius, on 20 August 2017 - 11:40 AM, said:

I thought the mode was only going to be added if it got traction on the forums... I never saw it get traction.


Should know I'd call ya on it. Link?





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