Ruar, on 21 August 2017 - 06:50 AM, said:
PVE is more popular in general than PVP. If MWO wanted to cater to a few friends grouping up to fight then they would invest in some kind of PVE campaign and matches.
I said for years, they should do just that.. But they decided to take another approach and go with a second game. As a business i can't fault them for that.
I also recall saying many times that they should do mini campaigns/DLC for every faction that you could Co-OP.
For a game that is all about pve in the past and being a person that basically never plays PVP games, i certainly have had fun in this one, and any time of day or night i can get a match in a few mins. I'd call it fairly successful for a niche game. As for PVE being more popular though over all, there are tons of games that have huge player bases that are pvp only. But yea, if you add up all the pve/single player games, they do take a larger amount of the total player Gamer player base.
MWO is what it is.. Enjoy or don't that is my philosophy, but i pretty much think that way about all things.. And guess what Star trek is returning!!! So fortunately "all good things" Was not the end.. and i hope i see much Mech stomping goodness in single player, MWO, and BT.. Like mich says in his monthly dev streams "in success anything is possible."
Ruar, on 21 August 2017 - 06:56 AM, said:
The big assumption here is there will be enough interest in Solaris to have sufficient players at all levels to make competitive matches. I foresee there not being much interest and PGI being forced to run events which funnel people into Solaris to even have close to enough competitors. Similar to how they use events to steer people towards FP because not enough people like it. So in the end people end up playing a mode they don't really like in order to get some rewards, and people who don't care about the event suffer as well since they feel the impact of the population being directed elsewhere.
Yea, but the difference is.. The number of people it takes to play 2 matches under normal QP/group, faction could be enough people that could fuel a highly fun evening of Solaris action.
Besides, I've said all along that FW and Comp should be even driven anyway. But again i don't make the decisions..
If people are playing some mode, for some reward, and thats all they want.. ohh well. Just like folks that are in QP matches taht wander off, do what ever, won't move, don't work together ect... people have to suffer through that right? Well not exactly, they can join a group and then be accused of pug stomping.. Kinda can't win right?
Edited by JC Daxion, 21 August 2017 - 07:05 AM.