Posted 24 August 2017 - 10:35 AM
There are two ways to fix objective game modes so that the objective actually gets played.
First, as I've already pointed at in numerous threads, including above, give an objective victory bonus based on the number of surviving enemy mechs at the end. At it's best, every winning team member would get a huge payout for that with very little effort. The complaint that you don't get any rewards for a quick win would just melt away.
There is a second way to fix objective modes, one that would I'm sure people would scream bloody murder about. Personally, I would never implement this 2nd thing unless the 1st method were already in place.
Realize that MWO is a game, and the designers are trying to give a varying game experiences to people with the different modes. A worthy goal that is currently not being well met (because, as people have mentioned, everybody tends to treat all game modes as skirmish).
Like the first change, this is simple. The ONLY way to win an objective mode contest is by completing the objective. If you kill the entire enemy team, it is a tie (or..., see below).
Brutal and harsh, but effective if we want people to actually do the objectives.
Escort mode kinda already works this way, though without the gentle tie option. Kill the entire enemy team but still lose because the VIP got away.
Minor win? A case could be made for a different type of victory, call is "marginal victory" or "lesser victory", that would give better match score results and rewards than a tie (or loss), but not as good as a full win.
I suspect Domination would see such an outcome often.
I would like to believe that the first method would be sufficient to get people to play the objectives. However, cynical thoughts keep fogging my rose-colored glasses.