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Quick Picture Of Faction Play For Is


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#101 Kotis77

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Posted 15 September 2017 - 05:31 PM

And ******* ratios they wont tell you anything. I have ragequitted many matches and havent played much boreal, polar or alpine in last couple months. Youtube is more interesting than playing thos s h i t t y maps. Usually kdr farmers got good stats but most suck at this game.

#102 Mechi Messer

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Posted 15 September 2017 - 11:36 PM

Kotis nails it. When I read the forums I feel the urge to just type: Shut up and play the effing game for kerenskie's sake. There, I did it.

#103 justcallme A S H

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Posted 16 September 2017 - 06:41 AM

The biggest problem with IS players is the have not moved with the META.

It's shifted, they have not.

We barely lost a match when IS for over 5 weeks straight.

IS does take more skill, a very specific skill tree, but when used right it can cream Clan teams no drama. Why do I say this? Because we did it, week in / week out.

Edited by justcallme A S H, 16 September 2017 - 05:32 PM.


#104 A Shoddy Rental Mech

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Posted 16 September 2017 - 09:02 AM

View PostFuerchtenichts, on 15 September 2017 - 02:59 AM, said:

LCT-PB
JVN-11B
WLF-GR
CDA-3M
GRF-2N
STK-3FB



I guess if you want to play I.S. good ecm mechs you better be willing to pay to play.

LCT-PB PAYWALL
JVN-11B PAYWALL
WLF-GR PAYWALL
CDA-3M doesn't have 3 high mounts
GRF-2N (missle only high mounts)
STK-3FB PAYWALL

And still, the Hellbringer is better than all of these.

Edited by The Nerf Bat, 16 September 2017 - 09:11 AM.


#105 Commander A9

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Posted 17 September 2017 - 07:39 AM

Based on what I've seen, Clan mechs seem to be designed for teamplay: they all move the same, their range is the same, their protection is pretty much the same across the board...so teams can adopt a singular platform (i.e., range or brawl) and apply it more easily.

Inner Sphere mechs' strength are their greatest weakness: versatility. Too many options. Which leads to a variant mix of ranges, speeds, protection, and the like applied across the board of 12 mechs.

But I still stand by my original position when I say that it's not just the mechs that determine the results of battle - it all goes back to the pilot in the cockpit - what decisions he makes, what loadout he takes, and whether or not he chooses to travel with the team of 11 other guys he's dropping with.

#106 Marquis De Lafayette

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Posted 17 September 2017 - 10:32 AM

View PostThe Nerf Bat, on 16 September 2017 - 09:02 AM, said:



I guess if you want to play I.S. good ecm mechs you better be willing to pay to play.

LCT-PB PAYWALL
JVN-11B PAYWALL
WLF-GR PAYWALL
CDA-3M doesn't have 3 high mounts
GRF-2N (missle only high mounts)
STK-3FB PAYWALL

And still, the Hellbringer is better than all of these.


Jvn -11b isn't currently paywalled (bought it last week for c-bills...yes, PGI seems to have failed to announce it's availablity) and the cda-3m and Grf-2n are some of the strongest mechs in the game at their respective weights (IS or Clan)....

As far as the hero's go....I see a lot of PB's....probably because players can get them for a very reasonable amount of MC on 50% off sales....easily achievable with just amount of MC PGI gives away in events (which is what I did to get mine). The grinner with be almost as cheap when it's turn comes and will get into wide circulation. I don't see too many ecm stalkers, but I am not so sure players are in love with using that mech anyway.

So, while I agree the hellbringer is a beast...I don't see the lack of good ecm options as a major problem IS-side.

#107 justcallme A S H

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Posted 17 September 2017 - 03:28 PM

I don't even use ECM on my long range HBRs anymore since the skill tree nerf to ECM and forced unlocking / waste of point on radar derp to get to ECM (who thought that was a good idea?).

Instead chuck on that absurd -10% heat gen torso and fire for days...

#108 Grus

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Posted 18 September 2017 - 10:33 AM

View Postjustcallme A S H, on 17 September 2017 - 03:28 PM, said:

I don't even use ECM on my long range HBRs anymore since the skill tree nerf to ECM and forced unlocking / waste of point on radar derp to get to ECM (who thought that was a good idea?).

Instead chuck on that absurd -10% heat gen torso and fire for days...
fair, but it is NOCE to have the ecm when you have more than yourself sniping in a small area.

#109 justcallme A S H

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Posted 18 September 2017 - 02:18 PM

If you are sniping and standing within 90m of each other then you are doing it wrong.

#110 Vagosei

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Posted 18 September 2017 - 02:23 PM

View PostSerial Number, on 21 August 2017 - 05:22 PM, said:

You forgot about 7) back to forums to cry some more about clans op or groups/units op and how solo and groups should be split.



I think your full of it....It IS the competitive teams that are simply scared to fight each other and follow themselves so they don't face each other...Been this way for a very long time now..Teams don't need to be split or anything. Just stop following each other doesn't matter which side they are on. Be competitive.

#111 justcallme A S H

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Posted 18 September 2017 - 03:38 PM

Nah v-a-g that isn't happening, as least among some of the better units. They are largely doing whatever they want.

288 / 54MR / BCMC / MJ12 / EK - They usually are splitting all over the place whenever/wherever. KCom/EVIL are loyalist right now so that removes them as well.

That said I can say that 54MR / ISRC / EK have been aligning contracts a little bit lately for the simple fact we are running a combined Asia Pacific Comp Team(s) at the moment. So it lets everyone play together in various forms and have some drunk fun as well to relax etc. That said it's not like we've been dropping full 12s, usually just 6 or so.

Edited by justcallme A S H, 18 September 2017 - 03:38 PM.


#112 Xannatharr

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Posted 19 September 2017 - 07:51 AM

View PostMarquis De Lafayette, on 17 September 2017 - 10:32 AM, said:

So, while I agree the hellbringer is a beast...I don't see the lack of good ecm options as a major problem IS-side.


Show me a good IS Heavy with ECM. (No knuckle-draggers please).

I think that is one of the small handful of significant disparities between Clan and IS right now.. overall balance is otherwise decent.

And of course as multiple folks have said in the thread, IS mechs leave players free to build very badly optimized builds that don't work well with choices made by the other pilots in the drop.

#113 Marquis De Lafayette

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Posted 19 September 2017 - 08:16 AM

View PostXannatharr, on 19 September 2017 - 07:51 AM, said:


Show me a good IS Heavy with ECM. (No knuckle-draggers please).

I think that is one of the small handful of significant disparities between Clan and IS right now.. overall balance is otherwise decent.

And of course as multiple folks have said in the thread, IS mechs leave players free to build very badly optimized builds that don't work well with choices made by the other pilots in the drop.


I will grant that there isn't one (imho)...however, the Clans have one 1 good ecm heavy...the hellbringer. So, 1 (Clan) vs. 0 (IS) isn't exactly some out of bounds disparity in a game that continually introduces new mechs and is never exactly equal on this kind of stuff.

Honestly, I ran far more ecm mechs on the IS side (when I was there this month) than I do on the Clan-side (on most maps their are better overall options...imho)... So, while the IS could use a good ecm heavy, I don't think the disparity in good ecm capable mechs is huge overall in FW....especially as the cspl nerf took ACH's out of a lot of dropdecks...including mine.

But, respect to those who disagree and I would be glad to see a good ecm IS heavy in the game

#114 justcallme A S H

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Posted 19 September 2017 - 02:45 PM

The Jesus box is far less of an advantage these days. Given most don't run ECM as skill tree node investment is too heavy and makes you also take unnecessary nodes that have no relevance.





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