Jump to content

Quick Picture Of Faction Play For Is


113 replies to this topic

#61 Mi Ro Ki

    Member

  • PipPipPipPipPip
  • Tai-shu
  • Tai-shu
  • 106 posts
  • LocationEta Carinae

Posted 11 September 2017 - 06:40 PM

Must need 10 clan tukiyyad wins to finally convince Russ something is wrong lmao.

#62 50 50

    Member

  • PipPipPipPipPipPipPipPipPip
  • 2,145 posts
  • LocationTo Nova or not to Nova. That is the question.

Posted 11 September 2017 - 06:44 PM

Mercenary contracts, the reputation system and indeed the loyalist system are inadequate.

#63 Nothar

    Member

  • PipPipPipPipPip
  • The Merciless
  • The Merciless
  • 123 posts
  • Twitch: Link
  • LocationAustralia

Posted 11 September 2017 - 08:06 PM

Im liking the campaign idea 50/50. That plus a **** ton of achievements in relation would spruce up the whole idea of being there.

#64 Commander A9

    Member

  • PipPipPipPipPipPipPipPipPip
  • Mercenary Rank 8
  • 2,375 posts
  • LocationGDI East Coast Command, Fort Dix, NJ

Posted 11 September 2017 - 08:15 PM

It's not the mechs....

Trust me...it's not...the...mechs...

During Tukayyid, most of the major teams went to Clan.

Clans started Tukayyid 3 with fewer players...

Guys, it's not the mechs, it's the attachment between the command chair and the glass.

Edited by Commander A9, 11 September 2017 - 08:15 PM.


#65 Nothar

    Member

  • PipPipPipPipPip
  • The Merciless
  • The Merciless
  • 123 posts
  • Twitch: Link
  • LocationAustralia

Posted 11 September 2017 - 08:28 PM

View PostCommander A9, on 11 September 2017 - 08:15 PM, said:

It's not the mechs....

Trust me...it's not...the...mechs...

During Tukayyid, most of the major teams went to Clan.

Clans started Tukayyid 3 with fewer players...

Guys, it's not the mechs, it's the attachment between the command chair and the glass.



Well its a huge collective of issues, one of which is certainly the mechs. But thanks very much for the troll. Right back at cha cheeky privileged clanner slash Kcom anchor ;)

#66 Anchovy

    Member

  • Pip
  • Bad Company
  • Bad Company
  • 12 posts

Posted 11 September 2017 - 09:57 PM

Pretty sure we all want these 2 things:
1. New players keep coming in, and staying. (Despite this game being out for a few years and all of our constant criticism of PGI, there is really a great depth in MWO's game mechanics and tactical options, some of it realized, some not.)
2. Veterans to keep playing.

If we categorize it, I would say broadly:

1. In-match game balancing: IS-vs-Clan tech. This is a big headache all on its own due lore, FPS, need for tech progression etc. Problem is made much harder when the below issues are present:

2. Game population swinging. Veterans in big moving merc units should know very well what this does. Yes, the previous game mechanics actually encouraged faction hopping and the current set of mechanics still makes loyalist unrewarding. But if we keep quiet about the swinging problem, or worse, keep arguing how we should keep faction hopping, eventually there is NO factionplay. Obviously, if we want to seriously deal with population stability, don't reward people for hopping. Mechbays can be given as "Player level" in FP. New players hopping around to see if they like Davion for the hair, Kurita for the fanatics, Purple Bird for ...well... being purple... that's fine. Merge the players' existing LPs into a Player FP Level 1-60( or whatever the max can be).

3. Ghost drops/Phase timing. Ghost Drops should not move the FP bar period. To prevent the defence exploiting Ghost drops, on a 24-hour cycle, players (regardless of unit) defending the planet successfully gets a pro-rated share of that day's MC rewards. Meaning if the unit with the tag doesn't show up, they might get zero MC for the day. If the planet moves off the "front-line", ie. no longer attackable by the opposition Faction, the MC rewards are gone. Change Phase cycle to 24 hours to prevent time-zone swarming. Again, this is also dependent on population stability.

4. New player rewarding system. Currently it is way too simplified, and way too grindy. A new player joining FP and winning while using 2 consummables per mech, how much cbills does he make in a 10-match day of playing? And if he loses? How does he fare against an opponent with 4-consummables per mech? So currently, for a new player to gain the most of cbills in FP (besides joining a unit), he will play FP without consummables, and grind at the LP ladder until he grabs the mechbays. And from personal observations, how many new players stay on to play FP to do that?

Cap the consummables, at one per mech from my personal opinion. Cbills are not P2W, but if we want new players to join FP and stay, they need to feel they have a chance against mechs stacked with 4-consummables. PGI, burning off cbills should not be on new players. Burn it on unit coffers and encourage players to contribute to unit coffers for something useful. Unless new players get some kind of assistance eg. Unit mechbays, their time in FP is currently just not rewarding for them, especially for cbills. Air and artillery strikes should be taken off consummables and be the Third Scouting reward, rather than the current completely meh...Radar jammer. The side having the Scout reward gets 1 strike per mech, and adjust the damage per strike if needed. Extend the Strike reward by 2 hours by unit coffer cbills etc. Make it worthwhile for players in terms of cbills to play FP. Burn off the cbills from players/units who can afford it.

Change the way LP is rewarded by tweaking the weightage of scores. Lance formation (especially), UAV, spotting etc, each of them needs to have equal weighting with damage, 15% lance, 15% spotting, 15% damage. Tell new players it's in their best interest to follow group movements, rather than running off or hang back to maximise their own individual damage.

5. Mixed tech FP. The timeline is already 3060s, there have been plenty of salvage on both sides. If Kurita/Inner Sphere trusts me enough, I can have 2 out of of my 4 drop deck mechs being Clan without being treated as a spy. Then PGI doesn't have to suffer exploding brains from the forever balancing act. They will also probably save 90% of the bandwidth costs on this forum once people can't bicker about IS/Clan balance. Everyone will just collectively complain about nerfs on the singular mech most commonly used by everyone during the drop. Mercs could even have 4/4 non-aligned tech if they stay in one faction long enough. People with mixed IS/Clan mechs in their inventory then don't have to feel torn. Peopl with little Clan mechs (eg. me) then start thinking about burning cbills or real money for Clan mechs (PGI hear that clinky sound somewhere?).

#67 Extra Guac

    Member

  • PipPipPipPipPipPip
  • Trinary Star Captain
  • Trinary Star Captain
  • 202 posts

Posted 12 September 2017 - 05:11 AM

View Postsub2000, on 25 August 2017 - 03:50 PM, said:

prices are identical for IS and Clan. You have to pay per tone for armour. engine, weapons, ammo, heatsinks.
Weapons of MDD-prime are 2lrm 20 (1mln) 2 erllpl (700k) 2 ermpl (240k).Altogether 1940k.
Dragon 1N 1ac5(250k), 1lrm10(200k), 2ml(160k). Alltogether 610k.
Difference in engine 4900k -1800k=3100k
difference in armour (standard vs ferro) ~500k( since it is price per tone you get different costs depending how much armour you carry)
difference in heatsinks 1500k. If you assign same tonnage armour, same weapons (there are price exceptions-for example c-ac weapons) etc. the price of IS mech will be exactly the same as clan.


Just pointing out that when there's a 30% mech sale, it favors clans & they will end up spending much less. IS doesn't save 30% on the engine, ferro armor, endo-steel, or double heatsinks.

Edited by Deepfryer, 12 September 2017 - 05:14 AM.


#68 Fuerchtenichts

    Member

  • PipPipPipPipPipPip
  • Clan Exemplar
  • Clan Exemplar
  • 280 posts
  • LocationGermany

Posted 12 September 2017 - 06:05 AM

View PostDeepfryer, on 12 September 2017 - 05:11 AM, said:


Just pointing out that when there's a 30% mech sale, it favors clans & they will end up spending much less. IS doesn't save 30% on the engine, ferro armor, endo-steel, or double heatsinks.


Ah, that is a new one... sadly you often have no Choice regarding ferro armor , Endo-Steel or the Engine size as this is fixed for omni mechs and the mech sale bonus does not aply for Omnipods


BTW did you know that german auto writing correction changes omnipods in omnipotent?

Edited by Fuerchtenichts, 12 September 2017 - 06:18 AM.


#69 Davegt27

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 7,031 posts
  • LocationCO

Posted 12 September 2017 - 11:40 AM

Quote

It's not the mechs....

Trust me...it's not...the...mechs...

During Tukayyid, most of the major teams went to Clan.

Clans started Tukayyid 3 with fewer players...

Guys, it's not the mechs, it's the attachment between the command chair and the glass.


lol its not the Mechs
its the computer
when I drop with a team all of sudden I have this super powered nonoverheating Mech

#70 Mi Ro Ki

    Member

  • PipPipPipPipPip
  • Tai-shu
  • Tai-shu
  • 106 posts
  • LocationEta Carinae

Posted 12 September 2017 - 08:31 PM

It's like being pickle rick dying in the sun, watching this game develop.



#71 Nothar

    Member

  • PipPipPipPipPip
  • The Merciless
  • The Merciless
  • 123 posts
  • Twitch: Link
  • LocationAustralia

Posted 12 September 2017 - 09:26 PM

So Dark Miroki! XD

#72 Kotis77

    Member

  • PipPipPipPipPipPip
  • Nova Commander
  • Nova Commander
  • 254 posts

Posted 13 September 2017 - 02:32 AM

Its not mechs. Ok little bit yeah but no so much that matters..

Cos its skill imbalance. Its always has been. IS pilots usually are fresh outta boat. They use ****** IS mechs and builds. Good IS pilots know to use overquirked mechs that can match for clan mechs. IS got so good quirks and hardpoints and strucure and armor bonuses and they run cool, but got ****** alphas. And clan great alphas but no structure or armor quirks usually and they run sooo hot. But still clan got little bit edge on cw. And in comp they rule. People gotta play good IS mechs. Forget ****** IS mechs.

And mediocre players should clock more hours before whining on forums. I have vids on youtube for new and mediocre players to watch if they wanna find some builds, positioning, trading and how to use IS mechs.

https://www.youtube....w_as=subscriber

Edited by Kotis77, 13 September 2017 - 10:00 AM.


#73 MischiefSC

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPip
  • The Benefactor
  • The Benefactor
  • 16,697 posts

Posted 13 September 2017 - 07:08 AM

What kills me is that most IS pilots are not fresh. They're CW veterans - just that they're very devoted to making bad mech choices and strategy choices. They're dedicated to playing FW like it's a QP match and just refuse to adapt.

Most Clan pugs quit cuz it's not Lore - same with the original loyalists. I hate to say it but this was a *huge* boon to Clan side skill averages.

Bring a good dexk, group up, play as a team. That's it. Unfortunately for many it's too much.

#74 Aylward

    Member

  • PipPipPipPipPipPipPip
  • Knight Errant
  • Knight Errant
  • 606 posts
  • Google+: Link
  • Twitter: Link
  • LocationCleveland, OH

Posted 13 September 2017 - 08:22 AM

View PostMischiefSC, on 13 September 2017 - 07:08 AM, said:

What kills me is that most IS pilots are not fresh. They're CW veterans - just that they're very devoted to making bad mech choices and strategy choices. They're dedicated to playing FW like it's a QP match and just refuse to adapt.

Most Clan pugs quit cuz it's not Lore - same with the original loyalists. I hate to say it but this was a *huge* boon to Clan side skill averages.

Bring a good dexk, group up, play as a team. That's it. Unfortunately for many it's too much.



And if that doesn't work...just join the best team on the clan side. I mean, just look what it did for Mischief's numbers... lol Posted Image Posted Image Posted Image

#75 Xannatharr

    Member

  • PipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 425 posts

Posted 13 September 2017 - 12:00 PM

View PostMischiefSC, on 13 September 2017 - 07:08 AM, said:

Bring a good dexk, group up, play as a team. That's it. Unfortunately for many it's too much.


Are you implying that only Clan players bring good decks, group up and play as a team and that is why Clan side has won all three Tuk events?

#76 MischiefSC

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPip
  • The Benefactor
  • The Benefactor
  • 16,697 posts

Posted 13 September 2017 - 04:42 PM

View PostXannatharr, on 13 September 2017 - 12:00 PM, said:


Are you implying that only Clan players bring good decks, group up and play as a team and that is why Clan side has won all three Tuk events?


Nope, there's some awesome folks in IS.

As I said, the problem is that there's also a lot of bads in the IS that stayed bad and stayed playing while a lot of Clan bads quit.

#77 Mi Ro Ki

    Member

  • PipPipPipPipPip
  • Tai-shu
  • Tai-shu
  • 106 posts
  • LocationEta Carinae

Posted 13 September 2017 - 08:20 PM

View PostXannatharr, on 13 September 2017 - 12:00 PM, said:


Are you implying that only Clan players bring good decks, group up and play as a team and that is why Clan side has won all three Tuk events?


That's why he went to clan, cos he knew all his days in Davion playing IS mechs sucked haha.

#78 TheFallOfTheReaper

    Member

  • PipPipPipPipPipPip
  • Star Captain
  • Star Captain
  • 339 posts

Posted 13 September 2017 - 08:28 PM

Reee nerf this nerf that, they nerfed one thing yall weeeeh some more, for real I'm tired of the 5/6erll spamming weeeh nerf them back to 10m range and 50% heat each xD ffs why do y'all get off topic so easily?

#79 B0oN

    Member

  • PipPipPipPipPipPipPipPipPip
  • 2,870 posts

Posted 13 September 2017 - 10:06 PM

View PostKotis77, on 13 September 2017 - 02:32 AM, said:

Its not mechs. Ok little bit yeah but no so much that matters..

Cos its skill imbalance. Its always has been. IS pilots usually are fresh outta boat. They use ****** IS mechs and builds. Good IS pilots know to use overquirked mechs that can match for clan mechs. IS got so good quirks and hardpoints and strucure and armor bonuses and they run cool, but got ****** alphas. And clan great alphas but no structure or armor quirks usually and they run sooo hot. But still clan got little bit edge on cw. And in comp they rule. People gotta play good IS mechs. Forget ****** IS mechs.

And mediocre players should clock more hours before whining on forums. I have vids on youtube for new and mediocre players to watch if they wanna find some builds, positioning, trading and how to use IS mechs.

https://www.youtube....w_as=subscriber


KEEP PRAYIN BROTHER !

Can I get an Amen in here ?

#80 Zoose

    Member

  • PipPipPip
  • Mercenary Rank 3
  • Mercenary Rank 3
  • 72 posts

Posted 14 September 2017 - 01:41 AM

Ok just to point out to the couple of people trying to say its not the mechs. this wives tale has been around for a while and over the years CW has been around I have seen countless people make this argument only to play IS and Clan for periods of time and change their mind but lets go around the merry go-round another time.

1) the competition players in comps use 85% + clans mechs. Are you trying to seriously say competitive players are choosing inferior mechs when everything is on the line.......like lolcopterbbx what?
2) We are 505 loyal Kurita and have been loyal since CW inception (with a couple of minor player tours). We have played all of the top merc teams when they have dropped IS and clan. If you play long enough it will become apparent to you as it did to the veteran IS players (many of who have left). The difference in even players abilities with the different mech types is astonishing. Respectfully you are either trolling, have not played both types enough to have an informed comment or out of your mind.
3) We play Pubs and have played comp in Clan mechs and still flog the **** out of IS mechs on a weekly basis. If you cannot build Clans mechs to smash IS you are doing it wrong. Trust me the stats on both Kcom and Evil show you what is possible if you put great players in clan mechs, the win to lose ratio is evidence enough.

Even people on these forums have posted up their clan ratio to IS ratio and Clan is a clear leader.

Where I think you may be making a mistake is..... You look at the Clan pugs going so well and see the IS pugs going so poorly and you make the assumption that it just happens to be bad players going to IS when the fact of the matter is, its the same calibre of player going to IS and clan. Its just the clan mechs make average players look ok.





6 user(s) are reading this topic

0 members, 6 guests, 0 anonymous users